Meta Vens
d592ca3223
Rocks take meshes by size and are scaled by gameplay radius over mesh radius (ruling rock-meshes-by-size)
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DrawAhead.AssignRockMeshes ranks rocks by unworn size onto meshes in ascending radius; RockScale divides the
gameplay radius by the mesh's measured radius; ChunkAt is the one rock position for the renderer and the reticle
(ChunkHeight folded into it). InstancedMesh.Radius is filled and verified by RockMeshRadius. Tests pin the
assignment, the scale and that the renderer and reticle call DrawAhead (finding owner-not-pinned).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:44:13 +02:00
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BlueNoiseProvider.cs
Demo Hotfixes
2021-05-02 20:59:45 +01:00
BlueNoiseProvider.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
CopyTransform.cs
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
CopyTransform.cs.meta
Graphics Settings + Disabling Minimap Asteroids
2022-07-18 08:44:54 +01:00
GasGiantObject.cs
Gravity subtract: delete the zone bowl and the gas-giant and sun ripples
2026-10-14 19:34:20 +02:00
GasGiantObject.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
GradientMapper.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
GradientMapper.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
GravityLowering.cs
Well law fix batch: zone node for several massive roots, belt extent, series from tau 0.4, Unity parity on the multi-root fixture
2026-10-16 21:14:58 +02:00
GravityLowering.cs.meta
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
MapPresenter.cs
Delete the minimap asteroids setting; minimap belts always draw
2026-10-17 04:36:13 +02:00
MapPresenter.cs.meta
MapBeltPerf: belt cost per frame in CPU ms and managed bytes; script metas
2026-10-16 23:41:39 +02:00
PlanetObject.cs
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
PlanetObject.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
SunMaterial.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
SunMaterial.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
SunObject.cs
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
SunObject.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
VapourCloudInstance.cs
Vapour presenter: draw the sim's OpacityAt directly, not divided by the cloud's raw Opacity
2026-10-12 04:53:18 +02:00
VapourCloudInstance.cs.meta
Fog Patch prefab carries VapourCloudInstance at the origin and unit scale; ZoneRenderer.CloudPrefab assigned in ARPG
2026-10-12 03:46:24 +02:00
VolumeCloudRenderer.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
VolumeCloudRenderer.cs.meta
Raymarching Cleanup
2022-07-13 04:15:20 +01:00
VolumeSampling.cs
Draw every moving body at the drawn time T = ExactTime + Lead
2026-10-15 21:26:36 +02:00
VolumeSampling.cs.meta
Graphics Settings + Disabling Minimap Asteroids
2022-07-18 08:44:54 +01:00
WaveScroll.cs
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
WaveScroll.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
ZoneRenderer.cs
Rocks take meshes by size and are scaled by gameplay radius over mesh radius (ruling rock-meshes-by-size)
2026-10-17 20:44:13 +02:00
ZoneRenderer.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00