Meta Vens
2dcb7b2078
Ballistic flight r3: DrawAhead draws a round from the sim's facts, a hit ends at its impact cell; FireControl draws nothing
...
FireControl.RoundEnd and RoundAt leave FireControl (RoundEnd to DrawAhead verbatim, RoundAt as DrawAhead's private Line);
DrawAhead.Round takes the published outcome, steers a hit or burst from its frozen line at the commit tick onto its
end (burst point, else the impact cell on the target's drawn pose), and RoundStop is deleted. Projectile caches the
last published ShotOutcome and calls DrawAhead only. BallisticFlightTests move to the new signatures; the frozen-line
moving-target test is replaced by impact-cell, steer and no-drawing-function tests. Unverified: not yet built or run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:27:22 +02:00
..
ChargeEffectManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
ChargeEffectManager.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ConstantLaser.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantLaser.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLaserManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
ConstantLaserManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLightning.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantLightning.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLightningManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
ConstantLightningManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantParticleWeapon.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantParticleWeapon.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantParticleWeaponManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
ConstantParticleWeaponManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
GuidedProjectile.cs
Freeze a guided round that waits on its verdict and place a positionless hit at its target
2026-09-29 22:15:53 +02:00
GuidedProjectile.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
GuidedProjectileManager.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
GuidedProjectileManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
HitscanEffect.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
HitscanEffect.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
HitscanManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
HitscanManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
InstantWeaponEffectManager.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
InstantWeaponEffectManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Laser.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
Laser.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LaserManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
LaserManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Lightning.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
Lightning.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LightningGunManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
LightningGunManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
Projectile.cs
Ballistic flight r3: DrawAhead draws a round from the sim's facts, a hit ends at its impact cell; FireControl draws nothing
2026-10-09 23:27:22 +02:00
Projectile.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ProjectileManager.cs
Ballistic flight r3: DrawAhead draws a round from the sim's facts, a hit ends at its impact cell; FireControl draws nothing
2026-10-09 23:27:22 +02:00
ProjectileManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WeaponChargeEffect.cs
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
WeaponChargeEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00