Aetheria/Assets/Scripts/UI/Menu/WeaponGroupElement.cs
Reinier Vens 81acaf2a47 In Game Input Screen
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00

15 lines
403 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UniRx.Triggers;
using UnityEngine;
using UnityEngine.UI;
public class WeaponGroupElement : MonoBehaviour
{
public TextMeshProUGUI Label;
public Button Button;
public ObservableBeginDragTrigger BeginDragTrigger;
public ObservableDragTrigger DragTrigger;
public ObservableEndDragTrigger EndDragTrigger;
}