Applies the net diff of eureka/aetheria-release-assembly-from-maker (5187a59d) without its catalog blob and RunStartTests residue, git apply -3, overlaps resolved on master's side. 066fb581's message ('git log --oneline -1') was a heredoc slip; the old branch stays as it is. Drops the Rarity = fixture member from the tests master added sinceae300c6a. Faction keys 19-20 here are h1's; the next commit reshapes them to one Assembly at 19. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
70 lines
3.3 KiB
C#
70 lines
3.3 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using GameCult.Caching;
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// assembly-from-maker [apply] (aetheria-release, cut assembly-from-maker; rulings quality-is-assembly-over-supply-chain,
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// quality-lean-assembly-hard-ceiling): derives each maker's final-assembly distribution from the products it sells. A faction
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// that manufactures at least one product with roles gets AssemblyMean = the mean of those products' role means and
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// AssemblyDeviation = the mean of their standard deviations, rounded to 2 dp; every other faction gets the field defaults.
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// The derivation reads the products, so it replays last, after every command that adds products or factions. A faction that
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// already holds the derived values is not rewritten, so a rerun writes nothing. Dry run unless apply.
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public static class AssemblyFromMakerCommand
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{
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// The distribution a maker's roled products imply: the mean over every role of every product, so a product with more
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// roles weighs more. Null when there is no role to average.
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public static (float Mean, float Deviation)? Derive(IEnumerable<FactionProductData> products)
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{
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var roles = products.SelectMany(p => p.Roles ?? new List<ProductRole>()).ToArray();
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if (roles.Length == 0) return null;
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return ((float) Math.Round(roles.Average(r => r.Mean), 2), (float) Math.Round(roles.Average(r => r.StandardDeviation), 2));
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}
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public static int Run(CultCache cache, bool apply, TextWriter output)
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{
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var defaults = new Faction();
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var byMaker = cache.GetAll<FactionProductData>()
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.GroupBy(p => p.Manufacturer.Key)
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.Select(g => (Maker: g.Key, Derived: Derive(g)))
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.Where(m => m.Derived != null)
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.ToDictionary(m => m.Maker, m => m.Derived.Value);
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var changed = new List<Faction>();
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foreach (var faction in cache.GetAll<Faction>().OrderBy(f => f.Name, StringComparer.Ordinal))
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{
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var (mean, deviation) = byMaker.TryGetValue(cache.RefOf(faction).Key, out var derived)
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? derived
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: (defaults.AssemblyMean, defaults.AssemblyDeviation);
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if (faction.AssemblyMean == mean && faction.AssemblyDeviation == deviation) continue;
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output.WriteLine($"{faction.Name}: assembly {faction.AssemblyMean:0.##}±{faction.AssemblyDeviation:0.##} -> {mean:0.##}±{deviation:0.##}");
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faction.AssemblyMean = mean;
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faction.AssemblyDeviation = deviation;
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changed.Add(faction);
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}
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if (changed.Count == 0)
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{
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output.WriteLine("No changes.");
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return 0;
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}
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if (!apply)
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{
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output.WriteLine($"\nDry run. Pass \"apply\" to write {changed.Count} factions.");
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return 0;
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}
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foreach (var faction in changed) CultRecordRefs.Validate(faction);
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cache.Commit(batch =>
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{
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foreach (var faction in changed) batch.Upsert(typeof(Faction), faction, cache.RefOf(faction).Key);
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});
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output.WriteLine($"\nWrote {changed.Count} factions in Aetheria.cc");
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return 0;
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}
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}
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