Aetheria/Assets/Shaders/Raymarching
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Reinier Vens 149a90e01c Realistic Volumetrics
Tweaked the density function for the clouds - fill density now fades smoothly to zero over safety radius
Changed the way density is mapped to luminosity in volume color sampling
Added directional lighting to clouds
Changed raymarching accumulation logic
Fixed step artifacts (reverted to simple blue noise sampling)
2021-06-01 08:16:36 +01:00
..
VolumeJupiter.shader Improved Level Generator 2020-12-01 20:38:28 +00:00
VolumeJupiter.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeRender.shader Realistic Volumetrics 2021-06-01 08:16:36 +01:00
VolumeRender.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeSun.shader Golden Ratio Blue Noise Sampling 2021-04-12 14:36:32 +01:00
VolumeSun.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00