520 lines
18 KiB
C#
520 lines
18 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using GameCult.Aetheria.State.Unity;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using float2 = Unity.Mathematics.float2;
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using Random = Unity.Mathematics.Random;
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using JM.LinqFaster;
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using UniRx;
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using float4 = Unity.Mathematics.float4;
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public class ItemManager
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{
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public Random Random = new Random((uint) (DateTime.Now.Ticks%uint.MaxValue));
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// public SimpleCommodityData[] Resources;
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// public Dictionary<Guid, List<IController>> CorporationControllers = new Dictionary<Guid, List<IController>>();
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// public Dictionary<Guid, ZoneDefinition> GalaxyZones;
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private Action<string> _logger;
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private double _time;
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private float _deltaTime;
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private Dictionary<Guid, Zone> _zones = new Dictionary<Guid, Zone>();
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// private Guid _forceLoadZone;
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private readonly IRuntimeItemCatalogReader _runtimeItems;
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private static readonly IReadOnlyDictionary<string, Type> BehaviorTypesByKind = new Dictionary<string, Type>(StringComparer.Ordinal)
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{
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{ "GuidedWeapon", typeof(GuidedWeaponData) },
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{ "Launcher", typeof(LauncherData) },
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{ "Reactor", typeof(ReactorData) },
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{ "Radiator", typeof(RadiatorData) },
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{ "StatModifier", typeof(StatModifierData) },
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{ "Sensor", typeof(SensorData) },
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{ "Reflector", typeof(ReflectorData) },
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{ "Shield", typeof(ShieldData) },
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{ "Thruster", typeof(ThrusterData) },
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{ "Wear", typeof(WearData) },
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{ "VelocityConversion", typeof(VelocityConversionData) },
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{ "VelocityLimit", typeof(VelocityLimitData) },
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{ "AetherDrive", typeof(AetherDriveData) },
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{ "Cooldown", typeof(CooldownData) },
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{ "Heat", typeof(HeatData) },
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{ "ItemUsage", typeof(ItemUsageData) },
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{ "Switch", typeof(SwitchData) },
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{ "Trigger", typeof(TriggerData) },
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{ "Visibility", typeof(VisibilityData) },
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{ "Thermotoggle", typeof(ThermotoggleData) },
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{ "EnergyDraw", typeof(EnergyDrawData) },
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{ "MiningTool", typeof(MiningToolData) },
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{ "ResourceScanner", typeof(ResourceScannerData) },
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{ "Capacitor", typeof(CapacitorData) },
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{ "Cockpit", typeof(CockpitData) },
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{ "HeatStorage", typeof(HeatStorageData) },
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{ "TurretController", typeof(TurretControllerData) },
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{ "InstantWeapon", typeof(InstantWeaponData) },
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{ "ConstantWeapon", typeof(ConstantWeaponData) },
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{ "ChargedWeapon", typeof(ChargedWeaponData) },
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{ "AutoWeapon", typeof(AutoWeaponData) }
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};
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public GameplaySettings GameplaySettings { get; }
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// public double Time
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// {
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// get => _time;
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// set
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// {
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// _deltaTime = (float) (value - _time);
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// _time = value;
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// //Log($"GameContext delta time: {_deltaTime}");
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// }
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// }
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// private readonly Dictionary<CraftedItemData, int> Tier = new Dictionary<CraftedItemData, int>();
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public ItemManager(IRuntimeItemCatalogReader runtimeItems, GameplaySettings settings, Action<string> logger)
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{
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_runtimeItems = runtimeItems;
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GameplaySettings = settings;
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_logger = logger;
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}
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public AetheriaRuntimeCatalogItem GetRuntimeItem(ItemInstance item)
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{
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return GetRuntimeItem(item?.ItemId ?? Guid.Empty);
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}
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public AetheriaRuntimeCatalogItem GetRuntimeItem(Guid itemId)
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{
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return itemId == Guid.Empty ? null : _runtimeItems.GetRuntimeItem(itemId);
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}
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public Behavior[] CreateRuntimeBehaviors(EquippedItem item)
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{
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return CreateRuntimeBehaviorConfigs(item?.EquippableItem)
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.Select(config => config.CreateInstance(item))
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.ToArray();
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}
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public Behavior[] CreateRuntimeBehaviors(ConsumableItemEffect effect)
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{
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return CreateRuntimeBehaviorConfigs(effect?.Item)
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.Select(config => config.CreateInstance(effect))
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.ToArray();
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}
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private IReadOnlyList<BehaviorData> CreateRuntimeBehaviorConfigs(ItemInstance item)
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{
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var typedItem = GetRuntimeItem(item);
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return typedItem == null
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? Array.Empty<BehaviorData>()
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: BuildBehaviorConfigs(typedItem);
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}
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private static BehaviorData[] BuildBehaviorConfigs(AetheriaRuntimeCatalogItem item)
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{
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return item.BehaviorPayloads
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.Select(BuildBehaviorConfig)
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.Where(behavior => behavior != null)
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.ToArray();
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}
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private static BehaviorData BuildBehaviorConfig(AetheriaRuntimeBehaviorPayload payload)
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{
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if (!BehaviorTypesByKind.TryGetValue(payload.Kind, out var behaviorType))
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{
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return null;
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}
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var behavior = Activator.CreateInstance(behaviorType) as BehaviorData;
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if (behavior == null)
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{
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return null;
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}
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behavior.Kind = payload.Kind;
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behavior.Group = payload.Group;
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foreach (var field in GetKeyedFields(behaviorType))
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{
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var payloadField = payload.Fields.FirstOrDefault(candidate => candidate.Key == field.key);
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if (payloadField == null)
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{
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continue;
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}
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field.field.SetValue(behavior, ConvertValue(payloadField.Value, field.field.FieldType));
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}
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return behavior;
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}
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private static IEnumerable<(int key, FieldInfo field)> GetKeyedFields(Type type)
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{
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return type
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.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
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.Select(field => (attribute: field.GetCustomAttribute<LegacyPayloadKeyAttribute>(), field))
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.Where(entry => entry.attribute != null)
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.Select(entry => (entry.attribute.Key, entry.field));
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}
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private static object ConvertValue(AetheriaRuntimeBehaviorValue value, Type targetType)
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{
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if (targetType == typeof(string)) return value.StringValue ?? "";
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if (targetType == typeof(bool)) return value.BoolValue;
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if (targetType == typeof(float)) return (float)value.NumberValue;
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if (targetType == typeof(double)) return value.NumberValue;
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if (targetType == typeof(int)) return checked((int)value.NumberValue);
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if (targetType == typeof(uint)) return checked((uint)value.NumberValue);
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if (targetType == typeof(Guid)) return ParseGuid(value.LegacyIdValue);
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if (targetType == typeof(float2)) return ConvertFloat2(value);
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if (targetType == typeof(float3)) return ConvertFloat3(value);
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if (targetType == typeof(float4)) return ConvertFloat4(value);
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if (targetType == typeof(int2)) return ConvertInt2(value);
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if (targetType.IsEnum) return ParseEnumValue(value, targetType);
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if (targetType.IsArray)
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{
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return ConvertArray(value, targetType.GetElementType());
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}
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if (typeof(IList).IsAssignableFrom(targetType) && targetType.IsGenericType)
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{
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return ConvertList(value, targetType);
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}
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if (GetKeyedFields(targetType).Any())
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{
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return ConvertKeyedObject(value, targetType);
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}
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return targetType.IsValueType ? Activator.CreateInstance(targetType) : null;
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}
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private static object ConvertArray(AetheriaRuntimeBehaviorValue value, Type elementType)
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{
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var array = Array.CreateInstance(elementType, value.Children.Count);
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for (var index = 0; index < value.Children.Count; index++)
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{
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array.SetValue(ConvertValue(value.Children[index], elementType), index);
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}
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return array;
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}
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private static object ConvertList(AetheriaRuntimeBehaviorValue value, Type targetType)
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{
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var elementType = targetType.GetGenericArguments()[0];
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var list = Activator.CreateInstance(targetType) as IList;
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foreach (var child in value.Children)
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{
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list.Add(ConvertValue(child, elementType));
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}
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return list;
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}
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private static object ConvertKeyedObject(AetheriaRuntimeBehaviorValue value, Type targetType)
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{
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var instance = Activator.CreateInstance(targetType);
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var children = value.Children;
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foreach (var field in GetKeyedFields(targetType))
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{
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if (field.key >= 0 && field.key < children.Count)
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{
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field.field.SetValue(instance, ConvertValue(children[field.key], field.field.FieldType));
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}
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}
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return instance;
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}
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private static object ParseEnumValue(AetheriaRuntimeBehaviorValue value, Type targetType)
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{
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if (!string.IsNullOrWhiteSpace(value.StringValue))
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{
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return Enum.Parse(targetType, value.StringValue, true);
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}
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return Enum.ToObject(targetType, checked((int)value.NumberValue));
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}
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private static Guid ParseGuid(string value)
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{
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return Guid.TryParse(value, out var result) ? result : Guid.Empty;
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}
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private static float2 ConvertFloat2(AetheriaRuntimeBehaviorValue value)
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{
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return new float2(
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value.Children.Count > 0 ? (float)value.Children[0].NumberValue : 0,
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value.Children.Count > 1 ? (float)value.Children[1].NumberValue : 0);
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}
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private static float3 ConvertFloat3(AetheriaRuntimeBehaviorValue value)
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{
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return new float3(
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value.Children.Count > 0 ? (float)value.Children[0].NumberValue : 0,
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value.Children.Count > 1 ? (float)value.Children[1].NumberValue : 0,
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value.Children.Count > 2 ? (float)value.Children[2].NumberValue : 0);
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}
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private static float4 ConvertFloat4(AetheriaRuntimeBehaviorValue value)
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{
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return new float4(
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value.Children.Count > 0 ? (float)value.Children[0].NumberValue : 0,
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value.Children.Count > 1 ? (float)value.Children[1].NumberValue : 0,
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value.Children.Count > 2 ? (float)value.Children[2].NumberValue : 0,
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value.Children.Count > 3 ? (float)value.Children[3].NumberValue : 0);
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}
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private static int2 ConvertInt2(AetheriaRuntimeBehaviorValue value)
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{
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return new int2(
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value.Children.Count > 0 ? checked((int)value.Children[0].NumberValue) : 0,
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value.Children.Count > 1 ? checked((int)value.Children[1].NumberValue) : 0);
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}
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public Shape GetRuntimeShape(ItemInstance item)
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{
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var typedItem = GetRuntimeItem(item);
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return ToShape(typedItem?.ShapeWidth ?? 1, typedItem?.ShapeHeight ?? 1, typedItem?.ShapeCells);
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}
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private static Shape ToShape(int width, int height, IReadOnlyList<AetheriaRuntimeShapeCell> cells)
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{
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var shape = new Shape(Math.Max(width, 1), Math.Max(height, 1));
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if (cells == null) return shape;
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foreach (var cell in cells)
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shape[new int2(cell.X, cell.Y)] = true;
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return shape;
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}
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public RuntimeItemReference CreateReference(Guid itemId)
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{
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return new RuntimeItemReference(itemId);
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}
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public void Log(string s)
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{
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_logger(s);
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}
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public float GetMass(ItemInstance item)
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{
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var typedItem = GetRuntimeItem(item);
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if (typedItem == null)
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{
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return 0;
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}
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return item switch
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{
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CraftedItemInstance _ => (float)typedItem.Mass,
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SimpleCommodity commodity => (float)typedItem.Mass * commodity.Quantity,
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_ => 0
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};
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}
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public float GetThermalMass(ItemInstance item)
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{
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var typedItem = GetRuntimeItem(item);
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if (typedItem == null)
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{
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return 0;
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}
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return item switch
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{
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CraftedItemInstance _ => (float)(typedItem.Mass * typedItem.SpecificHeat),
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SimpleCommodity commodity => (float)(typedItem.Mass * typedItem.SpecificHeat * commodity.Quantity),
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_ => 0
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};
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}
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// Returns stat when not equipped
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public float Evaluate(PerformanceStat stat, EquippableItem item)
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{
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var typedItem = GetRuntimeItem(item);
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var maxDurability = (float)(typedItem?.Durability ?? 0);
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if (maxDurability <= 0)
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{
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maxDurability = Math.Max(item.Durability, 1f);
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}
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var quality = pow(item.Quality, stat.QualityExponent);
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var durabilityExponent = lerp(
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GameplaySettings.DurabilityQualityMin,
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GameplaySettings.DurabilityQualityMax,
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pow(item.Quality, GameplaySettings.DurabilityQualityExponent));
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var durability = pow(item.Durability / maxDurability, durabilityExponent * stat.DurabilityExponentMultiplier);
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var result = lerp(stat.Min, stat.Max, quality * durability);
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if (float.IsNaN(result))
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throw new InvalidOperationException($"Performance Stat on {typedItem?.Name ?? item.ItemId.ToString()} evaluating as NaN: input data is invalid! Durability: {item.Durability} / {maxDurability}");
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return result;
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}
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public int GetPrice(CraftedItemInstance item)
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{
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var typedItem = GetRuntimeItem(item);
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return typedItem == null
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? 0
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: (int) (GameplaySettings.QualityPriceModifier.Evaluate(item.Quality) * typedItem.Price);
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}
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public int GetPrice(ItemInstance item)
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{
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var typedItem = GetRuntimeItem(item);
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if (typedItem == null)
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{
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return 0;
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}
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return item switch
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{
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CraftedItemInstance crafted => (int)(GameplaySettings.QualityPriceModifier.Evaluate(crafted.Quality) * typedItem.Price),
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SimpleCommodity commodity => typedItem.Price * commodity.Quantity,
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_ => typedItem.Price
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};
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}
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public SimpleCommodity CreateSimpleCommodityInstance(AetheriaRuntimeCatalogItem item, int count)
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{
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var itemId = GetLegacyGuid(item);
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if (itemId != Guid.Empty)
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{
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return new SimpleCommodity
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{
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Data = CreateReference(itemId),
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Quantity = count
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};
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}
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_logger("Attempted to create simple commodity instance using missing typed item data");
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return null;
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}
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public ItemInstance Instantiate(ItemInstance item)
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{
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var typedItem = GetRuntimeItem(item);
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if (typedItem == null)
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{
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_logger($"Attempted to instantiate missing item id {item?.ItemId}");
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return null;
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}
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ItemInstance instance = item switch
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{
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SimpleCommodity simple => CreateSimpleCommodityInstance(typedItem, simple.Quantity),
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CraftedItemInstance => CreateCraftedInstance(typedItem),
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_ => null
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};
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if (instance != null)
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instance.Rotation = item.Rotation;
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return instance;
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}
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public CraftedItemInstance CreateCraftedInstance(AetheriaRuntimeCatalogItem item, float quality)
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{
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if (IsEquippable(item))
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return CreateEquippableInstance(item, quality);
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var itemId = GetLegacyGuid(item);
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if (itemId == Guid.Empty)
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{
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throw new NullReferenceException("Attempted to create crafted item instance using missing typed item data!");
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}
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if (string.Equals(item.Category, AetheriaRuntimeItemCategories.Consumable, StringComparison.Ordinal))
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{
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return new ConsumableItem
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{
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Data = CreateReference(itemId),
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Quality = quality
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};
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}
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return new CompoundCommodity
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{
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Data = CreateReference(itemId),
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Quality = quality
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};
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}
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public CraftedItemInstance CreateCraftedInstance(AetheriaRuntimeCatalogItem item)
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{
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return CreateCraftedInstance(item, SelectCraftedQuality());
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}
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public EquippableItem CreateEquippableInstance(AetheriaRuntimeCatalogItem item, float quality)
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{
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var itemId = GetLegacyGuid(item);
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if (itemId == Guid.Empty)
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{
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throw new NullReferenceException("Attempted to create equippable item instance using missing typed item data!");
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}
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return new EquippableItem
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{
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Data = CreateReference(itemId),
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Quality = quality,
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Durability = item.Durability > 0 ? (float)item.Durability : 1f
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};
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}
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public EquippableItem CreateEquippableInstance(AetheriaRuntimeCatalogItem item)
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{
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return CreateEquippableInstance(item, SelectCraftedQuality());
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}
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private float SelectCraftedQuality()
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{
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var quality = Random.NextFloat();
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var tier = GameplaySettings.Tiers[0];
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foreach (var t in GameplaySettings.Tiers)
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{
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if (t.Rarity > quality)
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tier = t;
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}
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return tier.Quality;
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}
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private static Guid GetLegacyGuid(AetheriaRuntimeCatalogItem item)
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{
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return item != null && Guid.TryParse(item.LegacyId, out var itemId)
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? itemId
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: Guid.Empty;
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}
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private static bool IsEquippable(AetheriaRuntimeCatalogItem item)
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{
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return !string.IsNullOrWhiteSpace(item?.HardpointType) ||
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string.Equals(item?.Category, AetheriaRuntimeItemCategories.Hull, StringComparison.Ordinal);
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}
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public (RarityTier tier, int upgrades) GetTier(CraftedItemInstance item)
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{
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var tier = GameplaySettings.Tiers[0];
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foreach (var t in GameplaySettings.Tiers)
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if (item.Quality + .001f > t.Quality)
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tier = t;
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int upgrades = (int) ((item.Quality - tier.Quality) / .0499f);
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return (tier, upgrades);
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}
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}
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