Added the ability to associate simple commodities with resource maps Added resource placement to zone generator Added crafting blueprints and stat addressing system Refactored Thrusters and Shields into Behaviors Fixed server losing database connection Updated icons
129 lines
No EOL
3.2 KiB
C#
129 lines
No EOL
3.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class ZoneData : DatabaseEntry, INamedEntry
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{
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[JsonProperty("name"), Key(1)]
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public string Name;
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[JsonProperty("position"), Key(2)]
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public float2 Position = 500;
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[JsonProperty("wormholes"), Key(3)]
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public List<Guid> Wormholes = new List<Guid>();
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[JsonProperty("stations"), Key(4)]
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public List<Guid> Stations = new List<Guid>();
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[JsonProperty("planets"), Key(5)]
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public List<Guid> Planets = new List<Guid>();
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[JsonProperty("orbits"), Key(6)]
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public List<Guid> Orbits = new List<Guid>();
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[JsonProperty("radius"), Key(7)]
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public float Radius = 2000;
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[JsonProperty("visited"), Key(8)]
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public bool Visited;
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[IgnoreMember] public string EntryName
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{
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get => Name;
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set => Name = value;
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}
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}
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[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class Station : DatabaseEntry, INamedEntry
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{
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[JsonProperty("name"), Key(1)]
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public string Name;
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// Can be Planet or Orbit
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[JsonProperty("parent"), Key(2)]
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public Guid Parent;
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[JsonProperty("owner"), Key(3)]
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public Guid Owner;
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[JsonProperty("inventory"), Key(4)]
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public List<ItemInstance> Inventory = new List<ItemInstance>();
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[JsonProperty("buying"), Key(5)]
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public Dictionary<Guid, float> BuyPrices = new Dictionary<Guid, float>();
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[JsonProperty("selling"), Key(6)]
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public Dictionary<Guid, float> SellPrices = new Dictionary<Guid, float>();
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[JsonProperty("zone"), Key(7)]
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public Guid Zone;
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[IgnoreMember] public string EntryName
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{
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get => Name;
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set => Name = value;
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}
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}
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[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class PlanetData : DatabaseEntry, INamedEntry
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{
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[JsonProperty("name"), Key(1)]
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public string Name;
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[JsonProperty("orbit"), Key(2)]
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public Guid Orbit;
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[JsonProperty("mass"), Key(3)]
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public float Mass;
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[JsonProperty("zone"), Key(4)]
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public Guid Zone;
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[JsonProperty("belt"), Key(5)]
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public bool Belt;
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[JsonProperty("resources"), Key(5)]
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public Dictionary<Guid, float> Resources = new Dictionary<Guid, float>();
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// [JsonProperty("radius")] [Key(5)]
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// public float GravityRadius;
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[IgnoreMember] public string EntryName
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{
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get => Name;
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set => Name = value;
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}
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}
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[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class OrbitData : DatabaseEntry
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{
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[JsonProperty("parent"), Key(1)]
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public Guid Parent;
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[JsonProperty("distance"), Key(2)]
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public float Distance;
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[JsonProperty("phase"), Key(3)]
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public float Phase;
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[JsonProperty("period"), Key(4)]
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public float Period;
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[JsonProperty("zone"), Key(5)]
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public Guid Zone;
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public static float2 Evaluate(float phase)
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{
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phase *= (PI * 2);
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return new float2(sin(phase), cos(phase));
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}
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} |