Implemented procedural tech tree generation by porting GraphSharp to Unity. Also, some database editor convenience changes.
16 lines
No EOL
385 B
C#
16 lines
No EOL
385 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using JsonKnownTypes;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using static Unity.Mathematics.noise;
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[RethinkTable("Items"), Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class Technology
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{
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} |