ARPG scene assets from old project are now correctly visualizing sectors generated by ZoneGenerator and updated by GameContext
21 lines
752 B
C#
21 lines
752 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Sector Display Properties", menuName = "Aetheria/Sector Display Properties")]
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public class SectorDisplayProperties : ScriptableObject
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{
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public float DefaultViewDistance;
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public float DefaultMinimapDistance;
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public ExponentialCurve BodyDiameter;
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public ExponentialCurve GravityDepth;
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public ExponentialCurve GravityRadius;
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public ExponentialCurve WaveDepth;
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public ExponentialCurve WaveRadius;
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public ExponentialCurve WaveFrequency;
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public ExponentialCurve WaveSpeed;
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public ExponentialCurve FogTintRadius;
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public ExponentialCurve LightRadius;
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public Gradient DefaultGradient;
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}
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