ARPG scene assets from old project are now correctly visualizing sectors generated by ZoneGenerator and updated by GameContext
11 lines
258 B
C#
11 lines
258 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlanetObject : MonoBehaviour
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{
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public MeshRenderer Body;
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public SnapToGrid GridSnap;
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public MeshRenderer GravityWell;
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public MeshRenderer Icon;
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}
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