Aetheria/Assets/Scripts/GravityObject.cs
Reinier Vens d12d7c5c45 Initial ARPG Port
ARPG scene assets from old project are now correctly visualizing sectors generated by ZoneGenerator and updated by GameContext
2020-11-27 22:47:33 +00:00

18 lines
391 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GravityObject : MonoBehaviour
{
[HideInInspector]
public Material GravityMaterial;
[HideInInspector]
public string Shader;
void Start () {
Gravity.Instance.GravityObjects.Add(this);
GravityMaterial = GetComponent<MeshRenderer>().material;
Shader = GravityMaterial.shader.name;
}
}