Aetheria/Assets/Scripts/ServerShared/ItemInstance.cs
hyperion51 75eb534983 Added Console
Debug commands can now be executed using an in-game console
2020-04-28 01:50:50 +01:00

66 lines
No EOL
2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using JsonKnownTypes;
//using JM.LinqFaster;
using MessagePack;
using MessagePack.Formatters;
using Newtonsoft.Json;
using Unity.Mathematics;
// TODO: USE THIS EVERYWHERE
using static Unity.Mathematics.math;
[Union(0, typeof(SimpleCommodity)),
Union(1, typeof(CompoundCommodity)),
Union(2, typeof(Gear)),
JsonObject(MemberSerialization.OptIn),
JsonConverter(typeof(JsonKnownTypesConverter<ItemInstance>))]
public abstract class ItemInstance : DatabaseEntry
{
[JsonProperty("data"), Key(1)] public Guid Data;
public float Mass => Context.GetMass(this);
public float HeatCapacity => Context.GetHeatCapacity(this);
}
[Union(0, typeof(CompoundCommodity)),
Union(1, typeof(Gear)),
JsonObject(MemberSerialization.OptIn),
JsonConverter(typeof(JsonKnownTypesConverter<CraftedItemInstance>))]
public abstract class CraftedItemInstance : ItemInstance
{
[JsonProperty("quality"), Key(2)] public float Quality;
[JsonProperty("ingredients"), Key(3)] public List<Guid> Ingredients = new List<Guid>();
[JsonProperty("blueprint"), Key(4)] public BlueprintData Blueprint;
}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class CompoundCommodity : CraftedItemInstance {}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class SimpleCommodity : ItemInstance
{
[JsonProperty("quantity"), Key(2)] public int Quantity;
public SimpleCommodityData ItemData => Context.GetData(this);
}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class Gear : CraftedItemInstance
{
[JsonProperty("durability"), Key(5)] public float Durability;
public EquippableItemData ItemData => Context.GetData(this);
}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class Hardpoint
{
[JsonProperty("item"), Key(0)] public Gear Item;
[IgnoreMember] public HardpointData HardpointData;
}