Aetheria/Assets/Shaders/Raymarching
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 7274f6d623 Delete the fog marcher nothing draws
VolumeRender and VolumeRenderCustom shaders, the four Fog Marching
materials, ZoneRenderer's FogMaterial/FogFarFadeFraction and its
_DepthCeiling/_DepthBlend writes, the ARPG scene values, and the
Volumetric.cginc _TintExponent, texFlow and tintGradient (with its
commented-out caller). The live nebula is VolumeCloudRenderer + CloudShader.
Unity compile not yet run on this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 04:06:01 +02:00
..
CloudShader.shader Boundless 2022-07-21 21:40:44 +01:00
CloudShader.shader.meta Raymarching Cleanup 2022-07-13 04:15:20 +01:00
VolumeJupiter.shader Nebula Lighting Everywhere + Perspective Distortion Fix 2022-07-16 06:42:40 +01:00
VolumeJupiter.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeSun.shader Nebula Lighting Everywhere + Perspective Distortion Fix 2022-07-16 06:42:40 +01:00
VolumeSun.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00