Aetheria/Assets/Shaders/Brushes/GravityField.shader
Meta Vens 3b039d069b The nebula patch reads gravity from the R32 surface height, not a half-float copy
Patch Displacement no longer culls layer 9; cloudDensity adds the surface displacement to the patch-only displacement.
GravityFieldParityVerify wiring checks the camera. Neither commit has been built when this is written.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 17:45:57 +02:00

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// Draws the zone's gravity: depth = -Zone.GetHeight at the world xz of every texel, into whichever gravity camera culls
// layer 9 (Surface Displacement, Slime Gravity, both Map Gravity). One quad covers the zone; the
// law lives in Gravity.cginc, which mirrors ServerShared's GravityField.
Shader "Brushes/Gravity Field" {
Category {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
Blend One One
ColorMask RGB
Cull Off Lighting Off ZWrite Off
SubShader {
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 4.5
#include "UnityCG.cginc"
#include "../Gravity.cginc"
struct appdata_t {
float4 vertex : POSITION;
};
struct v2f {
float4 vertex : SV_POSITION;
float2 world : TEXCOORD0;
};
v2f vert (appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.world = mul(unity_ObjectToWorld, v.vertex).xz;
return o;
}
float4 frag (v2f i) : SV_Target
{
return (-gravityHeight(i.world)).xxxx;
}
ENDCG
}
}
}
}