627 lines
26 KiB
C#
627 lines
26 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using GameCult.Caching;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cinemachine;
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using UniRx;
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using UnityEngine;
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using UnityEngine.Serialization;
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using Object = UnityEngine.Object;
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using Random = UnityEngine.Random;
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using CultMath;
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using CultMath.UnityBridge;
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using static CultMath.math;
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using float2 = CultMath.float2;
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public class ZoneRenderer : MonoBehaviour
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{
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public Camera MainCamera;
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public Transform WormholePrefab;
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public float EntityFadeTime;
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public Transform FogCameraParent;
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public GameSettings Settings;
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public Transform ZoneRoot;
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public Transform SectorBrushes;
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// The ambient tint quad, sized from the zone's populated radius, never under SectorBrushes: FitAmbientLight.
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public Transform AmbientLight;
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public CinemachineVirtualCamera SceneCamera;
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public Camera[] FogCameras;
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public Camera[] MinimapCameras;
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public float FarPlaneDistanceMultiplier = 2;
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public InstancedMesh[] AsteroidMeshes;
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public int AsteroidSpritesheetWidth = 4;
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public int AsteroidSpritesheetHeight = 4;
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public LODHandler LODHandler;
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public Slime SlimeRenderer;
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public Camera SlimeGravityCamera;
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public ItemPickup SimpleCommodityPickup;
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public ItemPickup CompoundCommodityPickup;
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public ItemPickup GearPickup;
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public ItemPickup WeaponPickup;
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public MineInstance MinePrefab;
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public VapourCloudInstance CloudPrefab;
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public Material[] MapGravityMaterials;
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// The gravity field's material (Brushes/Gravity Field): GravityLowering makes the one quad that draws it.
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public Material GravityField;
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[Header("Tour")] public bool Tour;
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public float TourSwitchTime = 5f;
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public float TourFollowDistance = 30f;
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public float TourHeightOffset = 15;
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public float TourFollowOffsetDegrees;
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// public Mesh[] AsteroidMeshes;
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// public Material AsteroidMaterial;
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[Header("Prefabs")]
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// The map's belt sprites (Aetheria/MapBelt): MapPresenter draws every belt with it.
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public Material MapAsteroidMaterial;
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public PlanetObject Planet;
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public GasGiantObject GasGiant;
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public SunObject Sun;
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public Prototype CompassIconPrototype;
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[Header("Icons")]
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public Sprite OrbitalIcon;
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public Sprite WormholeIcon;
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[HideInInspector] public Dictionary<Entity, EntityInstance> EntityInstances = new Dictionary<Entity, EntityInstance>();
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[HideInInspector] public Dictionary<CultRecordKey, PlanetObject> Planets = new Dictionary<CultRecordKey, PlanetObject>();
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private Dictionary<CultRecordKey, InstancedMesh[]> _beltMeshes = new Dictionary<CultRecordKey, InstancedMesh[]>();
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private Dictionary<CultRecordKey, Matrix4x4[][]> _beltMatrices = new Dictionary<CultRecordKey, Matrix4x4[][]>();
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// Cut 1 (docs/mining-cut.md): the renderer's own buffer, filled from Zone.EvaluateBelt each frame. No pose
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// is stored on AsteroidBelt any more.
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private Dictionary<CultRecordKey, float4[]> _beltTransforms = new Dictionary<CultRecordKey, float4[]>();
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private float _viewDistance;
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private GameObject _gravityField;
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private ComputeBuffer _gravityWells;
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private float _minimapDistance;
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private int _tourIndex = -1;
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private float _tourTimer;
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private List<(Transform, Transform)> _tourPlanets = new List<(Transform, Transform)>();
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private CinemachineTransposer _transposer;
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private PlanetObject _root;
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private bool _rootFound;
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private Entity _perspectiveEntity;
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private IDisposable[] _perspectiveSubscriptions = new IDisposable[2];
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private List<IDisposable> _zoneSubscriptions = new List<IDisposable>();
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private PlanetObject[] _suns;
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public Dictionary<Wormhole, (GameObject gravity, CompassIcon icon)> WormholeInstances = new Dictionary<Wormhole, (GameObject, CompassIcon)>();
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private Dictionary<FloatingItem, ItemPickup> _floatingItems = new Dictionary<FloatingItem, ItemPickup>();
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private Dictionary<Mine, MineInstance> _mines = new Dictionary<Mine, MineInstance>();
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private Dictionary<VapourCloud, VapourCloudInstance> _clouds = new Dictionary<VapourCloud, VapourCloudInstance>();
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// The one owner of map-space projection: every map icon and belt sprite is drawn by it.
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public MapPresenter Map { get; private set; }
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public Zone Zone { get; private set; }
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public ItemManager ItemManager { get; set; }
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public Entity PerspectiveEntity
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{
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get => _perspectiveEntity;
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set
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{
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//if (_perspectiveEntity == value) return;
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_perspectiveEntity = value;
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_perspectiveSubscriptions[0]?.Dispose();
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_perspectiveSubscriptions[1]?.Dispose();
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if (value == null)
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{
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foreach (var e in EntityInstances.Values)
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e.FadeOut(EntityFadeTime);
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}
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else
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{
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foreach (var entity in EntityInstances.Values)
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entity.FadeOut(EntityFadeTime);
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foreach (var entity in value.VisibleEntities)
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EntityInstances[entity].FadeIn(EntityFadeTime);
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EntityInstances[value].FadeIn(EntityFadeTime);
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_perspectiveSubscriptions[0] = value.VisibleEntities.ObserveAdd()
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.Subscribe(add => EntityInstances[add.Value].FadeIn(EntityFadeTime));
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_perspectiveSubscriptions[1] = value.VisibleEntities.ObserveRemove()
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.Where(removeEvent => EntityInstances.ContainsKey(removeEvent.Value))
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.Subscribe(removeEvent => EntityInstances[removeEvent.Value].FadeOut(EntityFadeTime));
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}
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}
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}
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public float ViewDistance
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{
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set
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{
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_viewDistance = value;
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foreach (var camera in FogCameras)
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camera.orthographicSize = value;
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SceneCamera.m_Lens.FarClipPlane = value * FarPlaneDistanceMultiplier;
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}
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}
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public float MinimapDistance
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{
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set
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{
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_minimapDistance = value;
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foreach (var camera in MinimapCameras)
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camera.orthographicSize = value;
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Map.SetMinimapScale(value * Settings.MinimapIconSize);
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// MinimapGravityQuad.transform.localScale = value * 2 * Vector3.one;
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}
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}
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void Awake()
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{
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Map = new MapPresenter(MapGravityMaterials, MapAsteroidMaterial, AsteroidSpritesheetWidth,
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AsteroidSpritesheetHeight, Settings.MinimapAsteroidSize);
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}
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void Start()
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{
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var bigBounds = new Bounds(Vector3.zero, Vector3.one * 1024);
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foreach (var mesh in AsteroidMeshes) mesh.Mesh.bounds = bigBounds;
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ViewDistance = Settings.DefaultViewDistance;
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MinimapDistance = Settings.MinimapZoomLevels[Settings.DefaultMinimapZoom];
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_tourTimer = TourSwitchTime;
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_transposer = SceneCamera.GetCinemachineComponent<CinemachineTransposer>();
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}
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// The ambient is a gaussian: its brightness at the populated edge is the material's _EdgeBrightness (a shape, authored), and
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// the quad reaches out to where its brightest channel falls to AmbientFloor. Fog Tint is B10G11R11_UFloatPack32 and cannot
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// follow a gaussian into its tail: measured, the drawn value stops following it near 4 floors and holds a plateau of
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// about 3.2e-5 before dropping to zero (AmbientEdgeVerify asserts the format and measures it). A quad sized to 1e-5 of the
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// centre therefore ended in a plateau and a step to zero; sized to the floor it ends at the last value the format holds,
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// so the one step to dark is that value. The one writer of the quad's size and _Reach, and the one place the verify
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// reads the sizing from.
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public const float AmbientFloor = 1f / (1 << 15);
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public static void FitAmbientLight(Transform light, Zone zone)
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{
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var renderer = light.GetComponent<MeshRenderer>();
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var material = renderer.sharedMaterial;
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var tint = material.GetColor("_Color").linear;
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var centre = material.GetFloat("_Depth") * Mathf.Max(tint.r, Mathf.Max(tint.g, tint.b));
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var reach = Mathf.Sqrt(Mathf.Log(centre / AmbientFloor) / Mathf.Log(1f / material.GetFloat("_EdgeBrightness")));
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light.localScale = 2f * reach * zone.PopulatedRadius * Vector3.one;
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var block = new MaterialPropertyBlock();
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renderer.GetPropertyBlock(block);
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block.SetFloat("_Reach", reach);
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renderer.SetPropertyBlock(block);
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}
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public void LoadZone(Zone zone)
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{
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ClearZone();
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Zone = zone;
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SectorBrushes.localScale = zone.Pack.Radius * 2 * Vector3.one;
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FitAmbientLight(AmbientLight, zone);
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SlimeGravityCamera.orthographicSize = zone.Pack.Radius;
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SlimeRenderer.ZoneRadius = zone.Pack.Radius;
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if (_gravityField == null) _gravityField = GravityLowering.CreateField(GravityField);
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foreach (var p in zone.Planets)
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LoadPlanet(p.Key, p.Value);
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_suns = Planets.Values.Where(p => p is SunObject).ToArray();
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// foreach (var x in Planets)
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// {
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// if (!(zone.Planets[x.Key] is GasGiantData))
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// {
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//
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// }
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// }
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foreach (var entity in zone.Entities)
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{
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Debug.Log($"Loading entity {entity.Name} from existing zone entity collection");
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LoadEntity(entity);
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}
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_zoneSubscriptions.Add(zone.Entities.ObserveAdd().Subscribe(e =>
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{
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//Debug.Log($"Loading entity {e.Value.Name} from zone add event");
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LoadEntity(e.Value);
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}));
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_zoneSubscriptions.Add(zone.Entities.ObserveRemove().Subscribe(e =>
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{
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//Debug.Log($"Unloading entity {e.Value.Name} from zone remove event");
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UnloadEntity(e.Value);
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}));
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// Every mine, whoever laid it, is drawn through this one subscription. A mine leaves Zone.Mines only by
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// its blast, so a removal plays the blast; ClearZone below destroys the rest without one.
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foreach (var mine in zone.Mines) LoadMine(zone, mine);
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_zoneSubscriptions.Add(zone.Mines.ObserveAdd().Subscribe(e => LoadMine(zone, e.Value)));
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_zoneSubscriptions.Add(zone.Mines.ObserveRemove().Subscribe(e =>
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{
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if (!_mines.Remove(e.Value, out var instance)) return;
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instance.Blast();
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}));
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// Every floating item, whoever released it (a death drop, jettisoned cargo), is drawn through this one
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// subscription. An item leaves Zone.FloatingItems by expiry or by pickup, and either way its pickup is gone.
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foreach (var floating in zone.FloatingItems) LoadFloatingItem(zone, floating);
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_zoneSubscriptions.Add(zone.FloatingItems.ObserveAdd().Subscribe(e => LoadFloatingItem(zone, e.Value)));
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_zoneSubscriptions.Add(zone.FloatingItems.ObserveRemove().Subscribe(e =>
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{
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if (_floatingItems.Remove(e.Value, out var pickup) && pickup) Destroy(pickup.gameObject);
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}));
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// Every vapour cloud, whoever vented it, is drawn through this one subscription. A cloud leaves Zone.Clouds
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// when its opacity has reached nothing, so a removal destroys its fog bank with nothing left to show.
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foreach (var cloud in zone.Clouds) LoadCloud(zone, cloud);
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_zoneSubscriptions.Add(zone.Clouds.ObserveAdd().Subscribe(e => LoadCloud(zone, e.Value)));
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_zoneSubscriptions.Add(zone.Clouds.ObserveRemove().Subscribe(e =>
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{
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if (_clouds.Remove(e.Value, out var instance)) Destroy(instance.gameObject);
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}));
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if (zone.GalaxyZone != null)
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{
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foreach (var adjacentZone in zone.GalaxyZone.AdjacentZones)
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{
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var dir = normalize(adjacentZone.Position - zone.GalaxyZone.Position);
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AddWormhole(new Wormhole
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{
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Target = adjacentZone,
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Position = dir * zone.Pack.Radius * Settings.WormholeDistanceRatio
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});
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}
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// The run's exit gate is presentation only: whether it opens is RunGoal.ExitOpen, read when it is used.
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if (zone.GalaxyZone == zone.Galaxy.Exit)
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AddWormhole(new Wormhole
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{
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Exit = true,
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Position = RunGoal.ExitGatePosition(zone, Settings.WormholeDistanceRatio)
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});
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}
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}
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private void LoadMine(Zone zone, Mine mine)
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{
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var instance = Instantiate(MinePrefab);
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instance.Bind(zone, mine, ItemManager.GameplaySettings);
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_mines.Add(mine, instance);
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}
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private void LoadFloatingItem(Zone zone, FloatingItem floating)
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{
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var prefab = floating.Item switch
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{
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SimpleCommodity _ => SimpleCommodityPickup,
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CompoundCommodity _ => CompoundCommodityPickup,
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EquippableItem equippableItem when ItemManager.GetData(equippableItem) is WeaponItemData => WeaponPickup,
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EquippableItem _ => GearPickup,
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_ => throw new NotImplementedException()
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};
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var pickup = Instantiate(prefab, ZoneRoot);
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pickup.Bind(zone, floating, ItemManager.GameplaySettings);
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pickup.ScanLabel.text = ItemManager.Title(floating.Item);
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if (floating.Item is CraftedItemInstance craftedItemInstance)
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{
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var c = ItemManager.GetTier(craftedItemInstance).tier.Color.ToColor();
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c.a = 0;
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pickup.ScanLabel.color = c;
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}
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else pickup.ScanLabel.color = new Color(.75f, .75f, .75f, 0);
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_floatingItems.Add(floating, pickup);
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}
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private void LoadCloud(Zone zone, VapourCloud cloud)
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{
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var instance = Instantiate(CloudPrefab);
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instance.Bind(zone, cloud);
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_clouds.Add(cloud, instance);
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}
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public void AddWormhole(Wormhole wormhole)
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{
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var instance = Instantiate(WormholePrefab);
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instance.position = new Vector3(wormhole.Position.x, 0, wormhole.Position.y);
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var icon = CompassIconPrototype.Instantiate<CompassIcon>();
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icon.Icon.sprite = WormholeIcon;
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WormholeInstances.Add(wormhole, (instance.gameObject, icon));
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}
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void OnDestroy()
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{
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_gravityWells?.Release();
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_gravityWells = null;
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}
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public void ClearZone()
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{
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if (Zone == null) return;
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_gravityWells?.Release();
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_gravityWells = null;
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foreach (var wormhole in WormholeInstances.Values)
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{
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Destroy(wormhole.gravity);
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wormhole.icon.GetComponent<Prototype>().ReturnToPool();
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}
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WormholeInstances.Clear();
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foreach (var subscription in _zoneSubscriptions)
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subscription.Dispose();
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_zoneSubscriptions.Clear();
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foreach (var instance in _mines.Values)
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if (instance) Destroy(instance.gameObject);
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_mines.Clear();
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foreach (var instance in _clouds.Values)
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if (instance) Destroy(instance.gameObject);
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_clouds.Clear();
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foreach (var pickup in _floatingItems.Values)
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if (pickup) Destroy(pickup.gameObject);
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_floatingItems.Clear();
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foreach (var entity in Zone.Entities)
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{
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Debug.Log($"Unloading entity {entity.Name} from entities remaining during clear!");
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UnloadEntity(entity);
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}
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if (Planets.Count > 0)
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{
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foreach (var planet in Planets.Values)
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{
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DestroyImmediate(planet.gameObject);
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}
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Planets.Clear();
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Map.Clear();
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_beltMeshes.Clear();
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_beltMatrices.Clear();
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_beltTransforms.Clear();
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_tourPlanets.Clear();
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}
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}
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void LoadEntity(Entity entity)
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{
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var hullData = ItemManager.GetData(entity.Hull) as HullData;
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GameObject Body() => hullData.Visual.IsSet()
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? ShipModShips.Instantiate(hullData, ZoneRoot)
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: Instantiate(EngineAssets.Load<GameObject>(hullData.Prefab), ZoneRoot);
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EntityInstance instance;
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if (entity is Ship)
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{
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instance = Body().GetComponent<ShipInstance>();
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if (instance == null)
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{
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ItemManager.Log($"Failed to instantiate {hullData.Name} ship with invalid prefab: no ShipInstance component!");
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return;
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}
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}
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else
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{
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instance = Body().GetComponent<EntityInstance>();
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if (instance == null)
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{
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ItemManager.Log($"Failed to instantiate {hullData.Name} entity with invalid prefab: no EntityInstance component!");
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return;
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}
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if (entity.HullData.HullType == HullType.Station)
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{
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instance.CompassIcon = CompassIconPrototype.Instantiate<CompassIcon>();
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instance.CompassIcon.Icon.sprite = OrbitalIcon;
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}
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}
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instance.SetEntity(this, entity);
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EntityInstances.Add(entity, instance);
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}
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public void UnloadEntity(Entity entity)
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{
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foreach (var item in entity.Equipment)
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{
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foreach (var behavior in item.Behaviors)
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{
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if (behavior is IEventBehavior eventBehavior)
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eventBehavior.ResetEvents();
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}
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}
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Map.Unregister(entity);
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Destroy(EntityInstances[entity].gameObject);
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EntityInstances.Remove(entity);
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}
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void LoadPlanet(CultRecordKey key, BodyData planetData)
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{
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if (planetData is AsteroidBeltData beltData)
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{
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var meshes = AsteroidMeshes.ToList();
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while (meshes.Count > Settings.AsteroidMeshCount)
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meshes.RemoveAt(Random.Range(0, meshes.Count));
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_beltMeshes[key] = meshes.ToArray();
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_beltMatrices[key] = new Matrix4x4[meshes.Count][];
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_beltTransforms[key] = new float4[beltData.Asteroids.Length];
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var count = beltData.Asteroids.Length / meshes.Count;
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var remainder = beltData.Asteroids.Length - count * meshes.Count;
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for (int i = 0; i < meshes.Count; i++)
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{
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_beltMatrices[key][i] = new Matrix4x4[i < meshes.Count - 1 ? count : count + remainder];
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}
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Map.RegisterBelt(key, _beltTransforms[key]);
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}
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else
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{
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PlanetObject planet;
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if (planetData is GasGiantData gasGiantData)
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{
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if (planetData is SunData sunData)
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{
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planet = Instantiate(Sun, ZoneRoot);
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var sunObject = (SunObject) planet;
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var sun = Zone.PlanetInstances[key] as Sun;
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sunObject.Light.color = sunData.LightColor.ToColor();
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sunObject.Light.range = sun.LightRadius;
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sunObject.FogTint.transform.localScale = sun.LightRadius * Vector3.one;
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sunObject.FogTint.material.SetColor("_Color", sunData.FogTintColor.ToColor());
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}
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else planet = Instantiate(GasGiant, ZoneRoot);
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var gas = (GasGiantObject) planet;
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|
gas.Body.material.SetTexture("_ColorRamp", gasGiantData.Colors.ToGradient(!(planetData is SunData)).ToTexture());
|
|
// gasGiantData.AlbedoRotationSpeed.Subscribe(f => gas.SunMaterial.AlbedoRotationSpeed = f);
|
|
// gasGiantData.FirstOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetRotationSpeed = f);
|
|
// gasGiantData.SecondOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetRotationSpeed = f);
|
|
// gasGiantData.FirstOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetDomainRotationSpeed = f);
|
|
// gasGiantData.SecondOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetDomainRotationSpeed = f);
|
|
}
|
|
else
|
|
{
|
|
planet = Instantiate(Planet, ZoneRoot);
|
|
var possibleSettings = Settings.BodySettingsCollections
|
|
.Where(p => p.MinimumMass < planetData.Mass)
|
|
.MaxBy(p => p.MinimumMass).BodySettings;
|
|
planet.Generator.body = possibleSettings[Random.Range(0, possibleSettings.Length)];
|
|
//Debug.Log($"Generating planet with {planetData.Mass} mass! Choosing {planet.Generator.body.name} settings!");
|
|
//planet.Icon.material.mainTexture = planetData.Mass > Context.GlobalData.PlanetMass ? PlanetIcon : PlanetoidIcon;
|
|
}
|
|
|
|
var planetInstance = Zone.PlanetInstances[key];
|
|
planet.Body.transform.localScale = planetInstance.BodyRadius * Vector3.one;
|
|
Map.RegisterPlanet(key, planet.Icon, planet.transform);
|
|
|
|
|
|
Planets[key] = planet;
|
|
if (!_rootFound)
|
|
{
|
|
_rootFound = true;
|
|
_root = planet;
|
|
}
|
|
}
|
|
|
|
LODHandler.FindPlanets();
|
|
}
|
|
|
|
void LateUpdate()
|
|
{
|
|
Map.Draw(Zone, ActionGameManager.Clock.Lead);
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
var lead = ActionGameManager.Clock.Lead;
|
|
GravityLowering.Lower(Zone, lead, ref _gravityWells);
|
|
foreach (var loot in _floatingItems.Values)
|
|
{
|
|
loot.ViewOrigin = DrawAhead.Position(PerspectiveEntity, lead);
|
|
loot.ViewDirection = PerspectiveEntity.Aim;
|
|
}
|
|
|
|
// if (SlimeRenderer.SpawnPositions.Length != _suns.Length)
|
|
// SlimeRenderer.SpawnPositions = new Vector2[_suns.Length];
|
|
// for (var i = 0; i < _suns.Length; i++)
|
|
// {
|
|
// SlimeRenderer.SpawnPositions[i] = _suns[i].Body.transform.position.Flatland();
|
|
// }
|
|
|
|
Shader.SetGlobalFloat("_AsteroidVerticalOffset", ActionGameManager.Instance.Settings.PlanetSettings.AsteroidVerticalOffset);
|
|
|
|
Plane[] planes = GeometryUtility.CalculateFrustumPlanes(MainCamera);
|
|
bool isVisible(Bounds bounds) => GeometryUtility.TestPlanesAABB(planes, bounds);
|
|
|
|
foreach (var (key, belt) in Zone.AsteroidBelts)
|
|
{
|
|
// Cut 1 (docs/mining-cut.md): belts have no stored pose any more. The renderer fills its own buffer
|
|
// from Zone.EvaluateBelt, at the drawn time (DrawAhead.Time), every frame.
|
|
var orbitPosition = DrawAhead.Orbit(Zone, Zone.Orbits[belt.Data.Orbit.Key].Data.Parent.Key, lead);
|
|
var height = DrawAhead.Height(Zone, orbitPosition, lead);
|
|
var transforms = _beltTransforms[key];
|
|
Zone.EvaluateBelt(key, transforms, DrawAhead.Time(Zone, lead));
|
|
if(isVisible(new Bounds(
|
|
new Vector3(orbitPosition.x,height,orbitPosition.y),
|
|
new Vector3(belt.Radius * 2,100,belt.Radius * 2))))
|
|
{
|
|
var meshes = _beltMeshes[key];
|
|
var matrices = _beltMatrices[key];
|
|
var count = transforms.Length / meshes.Length;
|
|
for (int i = 0; i < meshes.Length; i++)
|
|
{
|
|
for (int t = 0; t < matrices[i].Length; t++)
|
|
{
|
|
var tx = t + i * count;
|
|
var transform = transforms[tx];
|
|
matrices[i][t] = Matrix4x4.TRS(new Vector3(transform.x,0,transform.y),
|
|
Quaternion.Euler(
|
|
cos(transform.z + (float)i / meshes.Length) * 100,
|
|
sin(transform.z + (float)i / meshes.Length) * 100,
|
|
(float)tx / transforms.Length * 360),
|
|
Vector3.one * transform.w);
|
|
}
|
|
|
|
Graphics.DrawMeshInstanced(meshes[i].Mesh, 0, meshes[i].Material, matrices[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var planet in Planets)
|
|
{
|
|
var planetInstance = Zone.PlanetInstances[planet.Key];
|
|
var p = DrawAhead.Orbit(Zone, planetInstance.BodyData.Orbit.Key, lead);
|
|
var height = DrawAhead.Height(Zone, p, lead);
|
|
planet.Value.transform.position = new Vector3(p.x, 0, p.y);
|
|
planet.Value.Body.transform.localPosition = new Vector3(0, height + planetInstance.BodyRadius * 2, 0);
|
|
if (planet.Value is GasGiantObject gasGiantObject)
|
|
{
|
|
if (!(planet.Value is SunObject))
|
|
{
|
|
var toParent = normalize(DrawAhead.Orbit(Zone, Zone.Orbits[planetInstance.BodyData.Orbit.Key].Data.Parent.Key, lead) - p);
|
|
gasGiantObject.SunMaterial.LightingDirection = new Vector3(toParent.x, 0, toParent.y);
|
|
}
|
|
}
|
|
else planet.Value.Body.transform.rotation *= Quaternion.AngleAxis(Settings.PlanetRotationSpeed, Vector3.up);
|
|
}
|
|
|
|
foreach (var entityInstance in EntityInstances.Values)
|
|
{
|
|
if(entityInstance.CompassIcon)
|
|
{
|
|
var difference = DrawAhead.Position(entityInstance.Entity, lead).xz - DrawAhead.Position(PerspectiveEntity, lead).xz;
|
|
var distance = length(difference);
|
|
|
|
entityInstance.CompassIcon.gameObject.SetActive(
|
|
PerspectiveEntity.ContactOf(entityInstance.Entity).Tracked &&
|
|
distance > _minimapDistance);
|
|
entityInstance.CompassIcon.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg - 90);
|
|
}
|
|
}
|
|
|
|
foreach (var wormhole in WormholeInstances.Values)
|
|
{
|
|
var difference = wormhole.gravity.transform.position.Flatland() - DrawAhead.Position(PerspectiveEntity, lead).xz.ToUnity();
|
|
var distance = difference.magnitude;
|
|
wormhole.icon.gameObject.SetActive(distance > _minimapDistance);
|
|
wormhole.icon.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg - 90);
|
|
}
|
|
|
|
// var gravPos = MinimapGravityQuad.transform.position;
|
|
// MinimapGravityQuad.transform.position = gravPos;
|
|
// MinimapTintQuad.transform.position = gravPos - Vector3.up*10;
|
|
}
|
|
}
|
|
|
|
|
|
[Serializable]
|
|
public class InstancedMesh
|
|
{
|
|
public Mesh Mesh;
|
|
public Material Material;
|
|
}
|