Aetheria/Assets/Scripts/ServerShared/Agents/States
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 843acb5341 faction-play-1: pin the vent in FollowState, pins to 10%, drop the dead LockAlarm
Combat.cs loses its unused LockAlarm constant. ConsumableAiTests gains a following agent that vents. FlightTests adds
follow-velocity, pull and compliance-entry cases a tenth either side of their thresholds and a hail member that is
nearest only with z halved.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 03:49:37 +02:00
..
BaseState.cs BaseState: an includeChildren walk keeps its state in locals 2026-09-30 15:12:41 +02:00
BaseState.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Combat.cs faction-play-1: pin the vent in FollowState, pins to 10%, drop the dead LockAlarm 2026-10-17 03:49:37 +02:00
Combat.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Follow.cs Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
Follow.cs.meta Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
MoveTo.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
MoveTo.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00