Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
141 lines
4.7 KiB
C#
141 lines
4.7 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class StatModifierData : BehaviorData
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{
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[Inspectable, JsonProperty("stat"), Key(1)]
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public StatReference Stat = new StatReference();
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[Inspectable, JsonProperty("modifier"), Key(2)]
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public PerformanceStat Modifier = new PerformanceStat();
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[Inspectable, JsonProperty("type"), Key(3)]
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public StatModifierType Type;
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// The simple name of a BehaviorData type, as InspectableType writes it
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[InspectableType(typeof(BehaviorData)), JsonProperty("requireBehavior"), Key(4)]
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public string RequireBehavior;
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public override Behavior CreateInstance(EquippedItem item)
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{
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return new StatModifier(this, item);
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}
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public override Behavior CreateInstance(ConsumableItemEffect consumable)
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{
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return new StatModifier(this, consumable);
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}
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}
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public class StatModifier : Behavior, IInitializableBehavior, IDisposable, IAlwaysUpdatedBehavior
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{
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private StatModifierData _data;
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private PerformanceStat[] _stats;
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private static Type[] _statObjects;
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private bool _applied;
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private bool _executed;
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private static Type[] StatObjects => _statObjects = _statObjects ?? typeof(BehaviorData).GetAllChildClasses()
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.Concat(typeof(EquippableItemData).GetAllChildClasses()).ToArray();
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public StatModifier(StatModifierData data, EquippedItem item) : base(data, item)
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{
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_data = data;
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}
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public StatModifier(StatModifierData data, ConsumableItemEffect item) : base(data, item)
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{
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_data = data;
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}
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public void Initialize()
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{
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var targetType = StatObjects.FirstOrDefault(so => so.Name == _data.Stat.Target);
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if (targetType != null)
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{
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var statField = targetType.GetFields()
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.Where(f => f.FieldType == typeof(PerformanceStat)).FirstOrDefault(f => f.Name == _data.Stat.Stat);
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if (statField != null)
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{
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if (typeof(EquippableItemData).IsAssignableFrom(targetType))
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_stats = Entity.Equipment
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.Select(hp => hp.EquippableItem)
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.Where(gear => string.IsNullOrEmpty(_data.RequireBehavior) || ItemManager.GetData(gear).Behaviors.Any(behavior => behavior.GetType().Name == _data.RequireBehavior))
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.Where(gear => ItemManager.GetData(gear).GetType() == targetType)
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.Select(gear => statField.GetValue(ItemManager.GetData(gear)) as PerformanceStat)
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.ToArray();
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else
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_stats = Entity.Equipment
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.Select(hp => hp.EquippableItem)
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.Where(gear => string.IsNullOrEmpty(_data.RequireBehavior) || ItemManager.GetData(gear).Behaviors.Any(behavior => behavior.GetType().Name == _data.RequireBehavior))
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.SelectMany(gear => ItemManager.GetData(gear).Behaviors)
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.Where(behaviorData => behaviorData.GetType() == targetType)
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.Select(behaviorData => statField.GetValue(behaviorData) as PerformanceStat)
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.ToArray();
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}
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}
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}
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private void ApplyModifier()
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{
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_applied = true;
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foreach (var stat in _stats)
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(_data.Type == StatModifierType.Constant
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? stat.GetConstantModifiers(Entity)
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: stat.GetScaleModifiers(Entity))[this] = Evaluate(_data.Modifier);
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}
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private void RemoveModifier()
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{
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_applied = false;
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foreach (var stat in _stats)
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(_data.Type == StatModifierType.Constant ? stat.GetConstantModifiers(Entity) : stat.GetScaleModifiers(Entity)).Remove(this);
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}
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public override bool Execute(float dt)
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{
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_executed = true;
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return true;
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}
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public void Dispose()
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{
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if(_applied)
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RemoveModifier();
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}
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public void Update(float delta)
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{
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if(_executed && !_applied)
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ApplyModifier();
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if(!_executed && _applied)
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RemoveModifier();
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_executed = false;
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}
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}
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public enum StatModifierType
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{
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Constant,
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Multiplier
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}
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[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class StatReference
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{
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[InspectableType(typeof(BehaviorData)), JsonProperty("behavior"), Key(1)]
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public string Target;
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[Inspectable, JsonProperty("stat"), Key(2)]
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public string Stat;
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}
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