Aetheria/Assets/Scripts/ServerShared/GlobalData.cs
2020-03-28 03:43:07 +00:00

141 lines
No EOL
4.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using static Unity.Mathematics.noise;
using static NoiseFbm;
[Serializable]
[RethinkTable("Galaxy")]
[MessagePackObject]
[JsonObject(MemberSerialization.OptIn)]
public class GlobalData : DatabaseEntry
{
[InspectableField] [JsonProperty("targetPersistenceDuration")] [Key(1)]
public float TargetPersistenceDuration = 3;
[InspectableField] [JsonProperty("heatRadiationPower")] [Key(2)]
public float HeatRadiationPower = 1;
[InspectableField] [JsonProperty("heatRadiationMultiplier")] [Key(3)]
public float HeatRadiationMultiplier = 1;
[InspectableField] [JsonProperty("radiusPower")] [Key(4)]
public float RadiusPower = 1.75f;
[InspectableField] [JsonProperty("massFloor")] [Key(5)]
public float MassFloor = 1;
[InspectableField] [JsonProperty("sunMass")] [Key(6)]
public float SunMass = 10000;
[InspectableField] [JsonProperty("gasGiantMass")] [Key(7)]
public float GasGiantMass = 2000;
[InspectableField] [JsonProperty("dockingDistance")] [Key(8)]
public float DockingDistance = 10;
[InspectableField] [JsonProperty("satelliteCreationMassFloor")] [Key(9)]
public float SatelliteCreationMassFloor = 100;
[InspectableField] [JsonProperty("satelliteCreationProbability")] [Key(10)]
public float SatelliteCreationProbability = .25f;
[InspectableField] [JsonProperty("binaryCreationProbability")] [Key(11)]
public float BinaryCreationProbability = .25f;
[InspectableField] [JsonProperty("rosetteProbability")] [Key(12)]
public float RosetteProbability = .25f;
[InspectableField] [JsonProperty("galaxyArms")] [Key(13)]
public int Arms = 4;
[InspectableField] [JsonProperty("galaxyTwist")] [Key(14)]
public float Twist = 10;
[InspectableField] [JsonProperty("galaxyTwistPower")] [Key(15)]
public float TwistPower = 2;
[InspectableField] [JsonProperty("mapLayers")] [Key(16)]
public Dictionary<string, Guid> MapLayers = new Dictionary<string, Guid>();
}
[Serializable]
[RethinkTable("Galaxy")]
[MessagePackObject]
[JsonObject(MemberSerialization.OptIn)]
public class GalaxyMapLayerData : DatabaseEntry
{
[InspectableField] [JsonProperty("coreBoost")] [Key(1)]
public float CoreBoost = 1.05f;
[InspectableField] [JsonProperty("coreBoostOffset")] [Key(2)]
public float CoreBoostOffset = .1f;
[InspectableField] [JsonProperty("coreBoostPower")] [Key(3)]
public float CoreBoostPower = 2.25f;
[InspectableField] [JsonProperty("spokeScale")] [Key(4)]
public float SpokeScale = 1;
[InspectableField] [JsonProperty("spokeOffset")] [Key(5)]
public float SpokeOffset = 0;
[InspectableField] [JsonProperty("edgeReduction")] [Key(6)]
public float EdgeReduction = 3;
[InspectableField] [JsonProperty("noiseOffset")] [Key(7)]
public float NoiseOffset = 0;
[InspectableField] [JsonProperty("noiseAmplitude")] [Key(8)]
public float NoiseAmplitude = 1.5f;
[InspectableField] [JsonProperty("noiseGain")] [Key(9)]
public float NoiseGain = .7f;
[InspectableField] [JsonProperty("noiseLacunarity")] [Key(10)]
public float NoiseLacunarity = 2;
[InspectableField] [JsonProperty("noiseOctaves")] [Key(11)]
public int NoiseOctaves = 7;
[InspectableField] [JsonProperty("noiseFrequency")] [Key(12)]
public float NoiseFrequency = 1;
[InspectableField] [JsonProperty("noisePosition")] [Key(13)]
public float NoisePosition = 1337;
public float Evaluate(float2 uv, GlobalData data)
{
float2 offset = -float2(.5f, .5f)+uv;
float circle = (.5f-length(offset))*2;
float angle = pow(length(offset)*2,data.TwistPower) * data.Twist;
float2 t = float2(offset.x*cos(angle) - offset.y*sin(angle), offset.x*sin(angle) + offset.y*cos(angle));
float atan = atan2(t.y,t.x);
float spokes = (sin(atan*data.Arms) + SpokeOffset) * SpokeScale;
float noise = fBm(uv + float2(NoisePosition), NoiseOctaves, NoiseFrequency, NoiseOffset, NoiseAmplitude, NoiseLacunarity, NoiseGain);
float shape = lerp(spokes - EdgeReduction * length(offset), 1, pow(circle + CoreBoostOffset, CoreBoostPower) * CoreBoost);
float gal = max(shape - noise * saturate(circle), 0);
return gal;
}
}
public static class NoiseFbm
{
public static float fBm(float2 p, int octaves, float frequency, float offset, float amplitude, float lacunarity, float gain)
{
float freq = frequency, amp = .5f;
float sum = 0;
for(int i = 0; i < octaves; i++)
{
sum += snoise(p * freq) * amp;
freq *= lacunarity;
amp *= gain;
}
return (sum + offset)*amplitude;
}
}