Aetheria/Assets/Content
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Nibu d144a2ccc2 Repoint the Substance materials to the owned ambientCG PBR sets
Rewrites 14 materials from the removed sbsar sub-assets to Assets/Materials/PBR
textures (Steel_Brushed, Gunmetal_Dark, Metal_Scratched, Paint_Worn_Light,
Plates_Panels), keeping each sbsar preset colour as _Color where it differed; flat
colour for Discobolus Marble (no marble set ships). Adds Pickup Trim.mat (copy of
Car Paint White Small, flat trim colour). Turret, the five pickup prefabs and the
Zenith_Blender externalObjects now name file materials instead of the ProceduralMaterial
sub-asset. Own commit so it reverts alone (question sbsar-fallback-fidelity, built on
its recommended option; no ruling yet).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-13 07:39:47 +00:00
..
Prefabs Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Schematics Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Sprites Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Prefabs.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Schematics.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Sprites.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00