Inspect.PBase is HitProbability's own answer instead of a second product of
the factors. New behavioural tests pin a beam shot carrying its override
damage, a fitted targeting system forgiving a jink, a shot orphaned before
commit committing as a plain miss, and the HUD's arrival countdown. The
tautological damage assertion in BeamRollsPerInterval is deleted.
Stryker on FireControl.cs: 51 survivors to 43, all triaged in the map.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>