Aetheria/Assets/Scripts/ServerShared/ItemManager.cs
2026-08-10 14:57:50 +01:00

250 lines
No EOL
8.8 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
using Random = Unity.Mathematics.Random;
using JM.LinqFaster;
using UniRx;
using float4 = Unity.Mathematics.float4;
public class ItemManager
{
public Random Random = new Random((uint) (DateTime.Now.Ticks%uint.MaxValue));
// public Dictionary<string, GalaxyMapLayerData> MapLayers = new Dictionary<string, GalaxyMapLayerData>();
// public SimpleCommodityData[] Resources;
// public Dictionary<Guid, List<IController>> CorporationControllers = new Dictionary<Guid, List<IController>>();
// public Dictionary<Guid, ZoneDefinition> GalaxyZones;
private Action<string> _logger;
private double _time;
private float _deltaTime;
private Dictionary<Guid, Zone> _zones = new Dictionary<Guid, Zone>();
// private Guid _forceLoadZone;
// public GlobalData GlobalData => _globalData ?? (_globalData = ItemData.GetAll<GlobalData>().FirstOrDefault());
public CultCache ItemData { get; }
public GameplaySettings GameplaySettings { get; }
// public double Time
// {
// get => _time;
// set
// {
// _deltaTime = (float) (value - _time);
// _time = value;
// //Log($"GameContext delta time: {_deltaTime}");
// }
// }
// private readonly Dictionary<CraftedItemData, int> Tier = new Dictionary<CraftedItemData, int>();
public ItemManager(CultCache itemData, GameplaySettings settings, Action<string> logger)
{
ItemData = itemData;
GameplaySettings = settings;
_logger = logger;
}
public void Log(string s)
{
_logger(s);
}
// public void Update()
// {
// foreach(var zone in _zones.Values)
// zone.Update((float) Time, _deltaTime);
//
// foreach (var corporation in Cache.GetAll<Corporation>())
// {
// foreach (var tasks in corporation.Tasks
// .Select(id => Cache.Get<AgentTask>(id)) // Fetch the tasks from the database cache
// .Where(task => !task.Reserved) // Filter out tasks that have already been reserved
// .GroupBy(task => task.Type)) // Group tasks by type
// {
// // Create a list of available controllers for this task type
// var availableControllers = CorporationControllers[corporation.ID]
// .Where(controller => controller.Available && controller.TaskType == tasks.Key).ToList();
//
// // Iterate over the highest priority tasks for which controllers are available
// foreach (var task in tasks.OrderByDescending(task => task.Priority).Take(availableControllers.Count))
// {
// // Find the nearest controller for this task
// IController nearestController = availableControllers[0];
// List<ZoneDefinition> nearestControllerPath = FindPath(GalaxyZones[availableControllers.First().Zone.Data.ID], GalaxyZones[task.Zone], true);
// foreach (var controller in availableControllers.Skip(1))
// {
// var path = FindPath(GalaxyZones[controller.Zone.Data.ID], GalaxyZones[task.Zone], true);
// if (path.Count < nearestControllerPath.Count)
// {
// nearestControllerPath = path;
// nearestController = controller;
// }
// }
// task.Reserved = true;
// nearestController.AssignTask(task.ID);
// }
// }
// }
//
// }
// public int ItemTier(CraftedItemData itemData)
// {
// if (Tier.ContainsKey(itemData)) return Tier[itemData];
//
// Tier[itemData] = itemData.Ingredients.Keys.Max(ci => _cache.Get<ItemData>(ci) is CraftedItemData craftableIngredient ? ItemTier(craftableIngredient) : 0);
//
// return Tier[itemData];
// }
public SimpleCommodityData GetData(SimpleCommodity item)
{
return item.Data.Value as SimpleCommodityData;
}
public CraftedItemData GetData(CraftedItemInstance item)
{
return item.Data.Value as CraftedItemData;
}
public EquippableItemData GetData(EquippableItem item)
{
return item.Data.Value as EquippableItemData;
}
public float GetMass(ItemInstance item)
{
return item switch
{
CraftedItemInstance _ => item.Data.Value.Mass,
SimpleCommodity commodity => item.Data.Value.Mass * commodity.Quantity,
_ => 0
};
}
public float GetThermalMass(ItemInstance item)
{
var data = item.Data.Value;
return item switch
{
CraftedItemInstance _ => data.Mass * data.SpecificHeat,
SimpleCommodity commodity => data.Mass * data.SpecificHeat * commodity.Quantity,
_ => 0
};
}
// Returns stat when not equipped
public float Evaluate(PerformanceStat stat, EquippableItem item)
{
var data = GetData(item);
var quality = pow(item.Quality, stat.QualityExponent);
var durabilityExponent = lerp(
GameplaySettings.DurabilityQualityMin,
GameplaySettings.DurabilityQualityMax,
pow(item.Quality, GameplaySettings.DurabilityQualityExponent));
var durability = pow(item.Durability / data.Durability, durabilityExponent * stat.DurabilityExponentMultiplier);
var result = lerp(stat.Min, stat.Max, quality * durability);
if (float.IsNaN(result))
throw new InvalidOperationException($"Performance Stat on {data.Name} evaluating as NaN: input data is invalid! Durability: {item.Durability} / {data.Durability}");
return result;
}
public int GetPrice(CraftedItemInstance item)
{
var data = GetData(item);
return (int) (GameplaySettings.QualityPriceModifier.Evaluate(item.Quality) * data.Price);
}
public SimpleCommodity CreateInstance(SimpleCommodityData item, int count)
{
if (item != null)
{
var newItem = new SimpleCommodity
{
Data = new DatabaseLink<ItemData>{LinkID = item.ID},
Quantity = count
};
//ItemData.Add(newItem);
return newItem;
}
_logger("Attempted to create Simple Commodity instance using missing or incorrect item id");
return null;
}
public ItemInstance Instantiate(ItemInstance item)
{
var data = item.Data.Value;
if(data is CraftedItemData c)
{
var i = CreateInstance(c);
i.Rotation = item.Rotation;
return i;
}
if (item is SimpleCommodity s)
{
var i = CreateInstance(data as SimpleCommodityData, s.Quantity);
i.Rotation = item.Rotation;
return i;
}
return null;
}
public CraftedItemInstance CreateInstance(CraftedItemData item, float quality)
{
if (item is EquippableItemData equippableItemData)
{
return new EquippableItem
{
Data = new DatabaseLink<ItemData> {LinkID = item.ID}, Quality = quality, Durability = equippableItemData.Durability
};
}
var newCommodity = new CompoundCommodity
{
Data = new DatabaseLink<ItemData>{LinkID = item.ID},
Quality = quality
};
return newCommodity;
}
public CraftedItemInstance CreateInstance(CraftedItemData item)
{
if (item == null)
{
throw new NullReferenceException("Attempted to create crafted item instance using missing or incorrect item data!");
return null;
}
var quality = Random.NextFloat();
var tier = GameplaySettings.Tiers[0];
foreach (var t in GameplaySettings.Tiers)
{
if (t.Rarity > quality)
tier = t;
}
return CreateInstance(item, tier.Quality);
}
public (RarityTier tier, int upgrades) GetTier(CraftedItemInstance item)
{
var tier = GameplaySettings.Tiers[0];
foreach (var t in GameplaySettings.Tiers)
if (item.Quality + .001f > t.Quality)
tier = t;
int upgrades = (int) ((item.Quality - tier.Quality) / .0499f);
return (tier, upgrades);
}
}