Fixed various bugs caused by triggering wormhole animation multiple times Sector -> Galaxy Fixed bug in hostility system; deserialized entities' PresencePermitted was silently throwing an exception (due to Faction being null during initialization) and thus never updating in response to security level changes Worked a bit on story processing
7 lines
No EOL
109 B
C#
7 lines
No EOL
109 B
C#
using Unity.Mathematics;
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public class Wormhole
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{
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public float2 Position;
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public GalaxyZone Target;
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} |