3746 lines
142 KiB
C#
3746 lines
142 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Cinemachine;
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using GameCult.Aetheria.State.Unity;
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using Ink;
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using Ink.Runtime;
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using TMPro;
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using UniRx;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.Rendering.PostProcessing;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using Unity.Mathematics;
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using UnityEngine.EventSystems;
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using static Unity.Mathematics.math;
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using float2 = Unity.Mathematics.float2;
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using float3 = Unity.Mathematics.float3;
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using quaternion = Unity.Mathematics.quaternion;
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using Regex = System.Text.RegularExpressions.Regex;
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using Random = UnityEngine.Random;
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public class ActionGameManager : MonoBehaviour
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{
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private static readonly HashSet<string> ArticulatedWeaponBehaviorKinds = new HashSet<string>(StringComparer.Ordinal)
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{
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"GuidedWeapon",
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"InstantWeapon",
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"ConstantWeapon",
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"ChargedWeapon",
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"AutoWeapon"
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};
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// Always check for null if accessing from anywhere that might not be in-game (e.g. menu UI)
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public static ActionGameManager Instance { get; private set; }
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private static DirectoryInfo _gameDataDirectory;
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public static DirectoryInfo GameDataDirectory
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{
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get => _gameDataDirectory ??= new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData");
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}
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private static string _runtimeStateFilePath;
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public static string RuntimeStateFilePath =>
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_runtimeStateFilePath ??= AetheriaRuntimeStateBoundary.GetStateFilePath(GameDataDirectory);
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private static RuntimePlayerSettings _runtimePlayerSettings;
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public static RuntimePlayerSettings RuntimePlayerSettings
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{
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get
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{
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return _runtimePlayerSettings ??= LoadRuntimePlayerSettings();
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}
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}
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public static void QueueRuntimePlayerSettingsCommit()
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{
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try
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{
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var commit = AetheriaRuntimeStateCommitLog.QueuePlayerSettings(
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RuntimeStateFilePath,
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ProjectRuntimePlayerSettings(RuntimePlayerSettings));
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Debug.Log($"Queued Aetheria Verse player settings commit: {commit.Path}");
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}
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catch (Exception ex)
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{
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Debug.LogError($"Failed to queue Aetheria Verse player settings commit: {ex}");
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}
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}
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public static void CommitRuntimeInputBindingOverride(string actionName, int bindingIndex, string inputSystemPath)
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{
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RuntimePlayerSettings.InputSettings.SetBindingOverride(actionName, bindingIndex, inputSystemPath);
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QueueRuntimePlayerSettingsCommit();
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}
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public static void CommitRuntimeActionBarInput(string inputSystemPath, bool enabled)
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{
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RuntimePlayerSettings.InputSettings.SetActionBarInputEnabled(inputSystemPath, enabled);
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QueueRuntimePlayerSettingsCommit();
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}
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public static void CommitRuntimePlayerName(string name)
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{
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RuntimePlayerSettings.Name = name ?? "";
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QueueRuntimePlayerSettingsCommit();
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}
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public static void CommitRuntimeTemperatureUnit(TemperatureUnit unit)
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{
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RuntimePlayerSettings.GameplaySettings.TemperatureUnit = unit;
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QueueRuntimePlayerSettingsCommit();
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}
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public static void CommitRuntimeSignificantDigits(int significantDigits)
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{
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RuntimePlayerSettings.GameplaySettings.SignificantDigits = significantDigits;
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QueueRuntimePlayerSettingsCommit();
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}
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public static void CommitRuntimeNebulaQuality(Quality quality)
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{
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RuntimePlayerSettings.GraphicsSettings.NebulaQuality = quality;
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QueueRuntimePlayerSettingsCommit();
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}
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public static void CommitRuntimeShowAsteroidsInMinimap(bool show)
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{
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RuntimePlayerSettings.GraphicsSettings.ShowAsteroidsInMinimap = show;
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QueueRuntimePlayerSettingsCommit();
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}
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public static bool CommitRuntimePlayerSettingsCommand(
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string command,
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IReadOnlyDictionary<string, string> payload = null)
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{
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switch (command)
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{
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case AetheriaRuntimePlayerSettingsCommands.SetPlayerName:
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if (payload != null && payload.TryGetValue("value", out var playerName))
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{
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CommitRuntimePlayerName(playerName);
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}
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else
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{
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CommitRuntimePlayerName("");
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}
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return true;
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case AetheriaRuntimePlayerSettingsCommands.CycleTemperatureUnit:
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CommitRuntimeTemperatureUnit(
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RuntimePlayerSettings.GameplaySettings.TemperatureUnit switch
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{
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TemperatureUnit.Kelvin => TemperatureUnit.Celsius,
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TemperatureUnit.Celsius => TemperatureUnit.Fahrenheit,
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_ => TemperatureUnit.Kelvin
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});
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return true;
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case AetheriaRuntimePlayerSettingsCommands.DecrementSignificantDigits:
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CommitRuntimeSignificantDigits(max(0, RuntimePlayerSettings.GameplaySettings.SignificantDigits - 1));
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return true;
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case AetheriaRuntimePlayerSettingsCommands.IncrementSignificantDigits:
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CommitRuntimeSignificantDigits(RuntimePlayerSettings.GameplaySettings.SignificantDigits + 1);
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return true;
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case AetheriaRuntimePlayerSettingsCommands.CycleNebulaQuality:
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CommitRuntimeNebulaQuality(
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RuntimePlayerSettings.GraphicsSettings.NebulaQuality switch
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{
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Quality.Low => Quality.Normal,
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Quality.Normal => Quality.High,
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Quality.High => Quality.Ultra,
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_ => Quality.Low
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});
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return true;
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case AetheriaRuntimePlayerSettingsCommands.ToggleShowAsteroidsInMinimap:
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CommitRuntimeShowAsteroidsInMinimap(!RuntimePlayerSettings.GraphicsSettings.ShowAsteroidsInMinimap);
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return true;
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default:
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return false;
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}
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}
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private static RuntimePlayerSettings CreateDefaultRuntimePlayerSettings()
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{
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var settings = new RuntimePlayerSettings();
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settings.Name = Environment.UserName;
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settings.InputSettings.SetActionBarInputEnabled("<Keyboard>/leftShift", true);
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settings.InputSettings.SetActionBarInputEnabled("<Mouse>/leftButton", true);
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settings.InputSettings.SetActionBarInputEnabled("<Mouse>/rightButton", true);
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settings.InputSettings.SetActionBarInputEnabled("<Mouse>/middleButton", true);
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for (int i = 1; i < 6; i++) settings.InputSettings.SetActionBarInputEnabled($"<Keyboard>/{i}", true);
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return settings;
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}
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private static RuntimePlayerSettings LoadRuntimePlayerSettings()
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{
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var settings = CreateDefaultRuntimePlayerSettings();
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try
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{
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var stored = AetheriaRuntimeCatalogStore.ReadPlayerSettings(RuntimeStateFilePath);
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if (stored == null)
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return settings;
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ApplyRuntimePlayerSettings(settings, stored);
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Debug.Log("Loaded Aetheria Verse player settings from typed state.");
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}
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catch (FileNotFoundException)
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{
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"Failed to load Aetheria Verse player settings from typed state; using defaults: {ex}");
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}
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return settings;
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}
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private static void ApplyRuntimePlayerSettings(
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RuntimePlayerSettings settings,
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AetheriaRuntimePlayerSettingsSnapshot stored)
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{
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if (!string.IsNullOrWhiteSpace(stored.PlayerName))
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settings.Name = stored.PlayerName;
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settings.TutorialPassed = stored.TutorialPassed;
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settings.HashedStoryFiles.Clear();
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foreach (var storyFileHash in stored.StoryFileHashes)
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{
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if (!string.IsNullOrWhiteSpace(storyFileHash.StoryPath))
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settings.HashedStoryFiles[storyFileHash.StoryPath] = storyFileHash.Hash;
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}
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if (Enum.TryParse(stored.TemperatureUnit, out TemperatureUnit temperatureUnit))
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settings.GameplaySettings.TemperatureUnit = temperatureUnit;
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settings.GameplaySettings.SignificantDigits = Math.Max(0, stored.SignificantDigits);
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if (Enum.TryParse(stored.NebulaQuality, out Quality nebulaQuality))
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settings.GraphicsSettings.NebulaQuality = nebulaQuality;
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settings.GraphicsSettings.ShowAsteroidsInMinimap = stored.ShowAsteroidsInMinimap;
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settings.InputSettings.InputActionMap.Clear();
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foreach (var binding in stored.BindingOverrides)
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{
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if (string.IsNullOrWhiteSpace(binding.ActionName) || string.IsNullOrWhiteSpace(binding.BindingPath) || binding.BindingIndex < 0)
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continue;
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settings.InputSettings.SetBindingOverride(binding.ActionName, binding.BindingIndex, binding.BindingPath);
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}
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settings.InputSettings.ActionBarInputs.Clear();
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foreach (var input in stored.ActionBarInputs)
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{
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if (!string.IsNullOrWhiteSpace(input))
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settings.InputSettings.SetActionBarInputEnabled(input, true);
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}
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}
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private void LoadRuntimeLoadoutTemplates(string stateFilePath)
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{
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try
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{
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var loadouts = AetheriaRuntimeCatalogStore.ReadLoadoutTemplates(stateFilePath);
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LoadoutTemplates.Clear();
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LoadoutTemplates.AddRange(loadouts);
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if (LoadoutTemplates.Count > 0)
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Debug.Log($"Loaded {LoadoutTemplates.Count} Aetheria Verse loadout templates from typed state.");
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}
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catch (FileNotFoundException)
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{
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"Failed to load Aetheria Verse loadout templates from typed state: {ex}");
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}
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}
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public EntityConstructionBlueprint CreateEntityConstructionBlueprint(AetheriaRuntimeLoadoutTemplateSnapshot template)
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{
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var blueprint = CreateEntityConstructionBlueprint(template.RootEntity);
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if (blueprint != null && string.IsNullOrWhiteSpace(blueprint.Name))
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blueprint.Name = template.Name;
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return blueprint;
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}
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private EntityConstructionBlueprint CreateEntityConstructionBlueprint(AetheriaRuntimeEntityLoadoutSnapshot entity)
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{
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var hull = CreateEquippableLoadoutItem(entity.Hull);
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if (hull == null)
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return null;
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EntityConstructionBlueprint blueprint = string.Equals(entity.Kind, "orbital", StringComparison.OrdinalIgnoreCase)
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? new OrbitalEntityConstructionBlueprint()
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: new ShipConstructionBlueprint
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{
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Direction = new float2(0, 1)
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};
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blueprint.Name = entity.Name;
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blueprint.FactionKey = entity.FactionKey ?? "";
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blueprint.Hull = hull;
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blueprint.Equipment = CreateEquippableSlots(entity.Equipment);
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blueprint.CargoBays = CreateEquippableSlots(entity.CargoBays);
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blueprint.DockingBays = CreateEquippableSlots(entity.DockingBays);
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blueprint.CargoContents = CreateCargoBayContents(entity.CargoContents);
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blueprint.DockingBayContents = CreateCargoBayContents(entity.DockingBayContents);
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blueprint.DockingBayAssignments = entity.DockingBayAssignments.ToArray();
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blueprint.WeaponGroups = entity.WeaponGroups.Select(group => group.ToArray()).ToArray();
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blueprint.Children = entity.Children
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.Select(CreateEntityConstructionBlueprint)
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.Where(child => child != null)
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.ToArray();
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return blueprint;
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}
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private EntityConstructionBlueprint CreateEntityConstructionBlueprint(AetheriaRuntimeEntitySnapshot entity, bool isCurrentEntity)
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{
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if (entity == null)
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return null;
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var hull = CreateEquippableLoadoutItem(new AetheriaRuntimeLoadoutItemSnapshot(
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entity.HullItemKey,
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1,
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1,
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1,
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true,
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false));
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if (hull == null)
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return null;
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EntityConstructionBlueprint blueprint = string.Equals(entity.Kind, "orbital", StringComparison.OrdinalIgnoreCase)
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? new OrbitalEntityConstructionBlueprint()
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: new ShipConstructionBlueprint
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{
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Position = new float3((float)entity.PositionX, (float)entity.PositionY, (float)entity.PositionZ),
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Direction = new float2((float)entity.DirectionX, (float)entity.DirectionY),
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IsPlayerShip = isCurrentEntity
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};
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blueprint.Name = entity.Name ?? "";
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blueprint.FactionKey = entity.FactionKey ?? "";
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blueprint.Hull = hull;
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blueprint.Equipment = CreateEquippableSlots(entity.Equipment);
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blueprint.CargoBays = CreateEquippableSlots(entity.CargoBays);
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blueprint.DockingBays = CreateEquippableSlots(entity.DockingBays);
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blueprint.CargoContents = CreateCargoBayContents(entity.CargoContents);
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blueprint.DockingBayContents = CreateCargoBayContents(entity.DockingBayContents);
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blueprint.DockingBayAssignments = entity.DockingBayAssignments.ToArray();
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blueprint.WeaponGroups = entity.WeaponGroups.Select(group => group.ToArray()).ToArray();
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blueprint.Children = Array.Empty<EntityConstructionBlueprint>();
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return blueprint;
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}
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private (int2 position, EquippableItem item)[] CreateEquippableSlots(
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IReadOnlyList<AetheriaRuntimeLoadoutItemSlotSnapshot> slots)
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{
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return slots
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.Select(slot => (position: new int2(slot.X, slot.Y), item: CreateEquippableLoadoutItem(slot.Item)))
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.Where(slot => slot.item != null)
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.ToArray();
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}
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private (int2 position, EquippableItem item)[] CreateEquippableSlots(
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IReadOnlyList<AetheriaRuntimeEntityItemSlotSnapshot> slots)
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{
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return slots
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.Select(slot => (position: new int2(slot.X, slot.Y), item: CreateEquippableLoadoutItem(new AetheriaRuntimeLoadoutItemSnapshot(
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slot.ItemKey,
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slot.Quality,
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slot.Durability,
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slot.Quantity,
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slot.Enabled,
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slot.OverrideShutdown))))
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.Where(slot => slot.item != null)
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.ToArray();
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}
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private (int2 position, ItemInstance item)[][] CreateCargoBayContents(
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IReadOnlyList<AetheriaRuntimeCargoBayLoadoutSnapshot> bays)
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{
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return bays
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.Select(bay => bay.Items
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.Select(slot => (position: new int2(slot.X, slot.Y), item: CreateLoadoutItem(slot.Item)))
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.Where(slot => slot.item != null)
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.ToArray())
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.ToArray();
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}
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private EquippableItem CreateEquippableLoadoutItem(AetheriaRuntimeLoadoutItemSnapshot item)
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{
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var instance = CreateLoadoutItem(item) as EquippableItem;
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if (instance != null && item.Durability > 0)
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instance.Durability = (float)item.Durability;
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return instance;
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}
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private ItemInstance CreateLoadoutItem(AetheriaRuntimeLoadoutItemSnapshot item)
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{
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var typedItem = RuntimeCatalog?.FindItem(item.ItemKey);
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if (typedItem == null)
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return null;
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if (typedItem.Stackable)
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return ItemManager.CreateSimpleCommodityInstance(typedItem, Math.Max(1, item.Quantity));
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var instance = ItemManager.CreateCraftedInstance(typedItem, (float)item.Quality);
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if (instance is EquippableItem equippable)
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{
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if (item.Durability > 0)
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equippable.Durability = (float)item.Durability;
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}
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return instance;
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}
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public static Galaxy CurrentGalaxy;
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public static bool IsTutorial;
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public static AetheriaRuntimeRunStateSnapshot ContinueRunState { get; set; }
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public static AetheriaRuntimeCatalogSnapshot RuntimeCatalog { get; private set; }
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public GameSettings Settings;
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//public string StarterShipTemplate = "Longinus";
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public float2 Sensitivity;
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public int Credits = 15000000;
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public float TargetSpottedBlinkFrequency = 20;
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public float TargetSpottedBlinkOffset = -.25f;
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[Header("Postprocessing")]
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public float DeathPostTransitionTime;
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public PostProcessVolume DeathPost;
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public PostProcessVolume HeatstrokePost;
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public PostProcessVolume HypothermiaPost;
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public PostProcessVolume SevereHeatstrokePost;
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public PostProcessVolume SevereHypothermiaPost;
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[Header("Scene Links")]
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public GameObject UiRoot;
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public GameObject HelpScreen;
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public InputDisplayLayout InputDisplayLayout;
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public Transform ActionBar;
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public ActionBarSlot ActionBarSlot;
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public Transform EffectManagerParent;
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public ZoneRenderer ZoneRenderer;
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public CinemachineVirtualCamera DockCamera;
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public CinemachineVirtualCamera FollowCamera;
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public CinemachineVirtualCamera WormholeCamera;
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//public SectorRenderer SectorRenderer;
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public SectorMap SectorMap;
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[Header("Menu UI")]
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public MainMenu MainMenu;
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public MenuPanel Menu;
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public MapRenderer MenuMap;
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public TradeMenu TradeMenu;
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public InventoryMenu Inventory;
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public InventoryPanel ShipPanel;
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public InventoryPanel TargetShipPanel;
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public ConfirmationDialog Dialog;
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[Header("Gameplay UI")]
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public CanvasGroup GameplayUI;
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public EventLog EventLog;
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public Prototype HostileTargetIndicator;
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public Prototype FriendlyTargetIndicator;
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public PlaceUIElementWorldspace ViewDot;
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public Prototype LockIndicator;
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public PlaceUIElementWorldspace[] Crosshairs;
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public GameObject HitMarker;
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public float HitMarkerDuration;
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public SchematicDisplay SchematicDisplay;
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public SchematicDisplay TargetSchematicDisplay;
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[Header("Target Indicator")]
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public PlaceUIElementWorldspace TargetIndicator;
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public Image TargetHitpointsFill;
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public Image TargetVisibilityFill;
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public Image VisibilityToTargetFill;
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public Image TargetShieldsBackground;
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public Image TargetShieldsFill;
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public Image TargetShieldsIcon;
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public Color ShieldColor;
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public Color NoShieldColor;
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public Sprite ShieldIcon;
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public Sprite NoShieldIcon;
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|
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|
public float IntroDuration;
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|
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|
//public PlayerInput Input;
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|
|
|
// private CinemachineFramingTransposer _transposer;
|
|
// private CinemachineComposer _composer;
|
|
|
|
private bool _paused;
|
|
private float _time;
|
|
private int _zoomLevelIndex;
|
|
private Entity _currentEntity;
|
|
|
|
// private ShipInput _shipInput;
|
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private float2 _entityYawPitch;
|
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private float3 _viewDirection;
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private (HardpointData[] hardpoints, Transform[] barrels, PlaceUIElementWorldspace crosshair)[] _articulationGroups;
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private (LockWeapon targetLock, PlaceUIElementWorldspace indicator, Rotate spin)[] _lockingIndicators;
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|
private Dictionary<Entity, VisibleTargetIndicator> _visibleHostileIndicators = new Dictionary<Entity, VisibleTargetIndicator>();
|
|
private Dictionary<Entity, VisibleTargetIndicator> _visibleFriendlyIndicators = new Dictionary<Entity, VisibleTargetIndicator>();
|
|
private List<IDisposable> _shipSubscriptions = new List<IDisposable>();
|
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private List<IDisposable> _targetSubscriptions = new List<IDisposable>();
|
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private float _severeHeatstrokePhase;
|
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private bool _uiHidden;
|
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private bool _menuShown;
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private List<ActionBarSlot> _actionBarSlots = new List<ActionBarSlot>();
|
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private List<InputAction> _actionBarActions = new List<InputAction>();
|
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private float _hitMarkerTime;
|
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|
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public AetheriaInput Input { get; private set; }
|
|
public EquippedDockingBay DockingBay { get; private set; }
|
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public Entity DockedEntity { get; private set; }
|
|
//if better place, please move
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|
public Entity TowingStation { get; private set; }
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|
|
public ZoneEnvironment CurrentEnvironment
|
|
{
|
|
get
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|
{
|
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return Settings.DefaultEnvironment;
|
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}
|
|
}
|
|
|
|
public Entity CurrentEntity
|
|
{
|
|
get => _currentEntity;
|
|
set => _currentEntity = value;
|
|
}
|
|
|
|
public ItemManager ItemManager { get; private set; }
|
|
public Zone Zone { get; private set; }
|
|
public List<AetheriaRuntimeLoadoutTemplateSnapshot> LoadoutTemplates { get; } = new List<AetheriaRuntimeLoadoutTemplateSnapshot>();
|
|
|
|
private readonly (float2 direction, string name)[] _directions = {
|
|
(float2(0, 1), "Front"),
|
|
(float2(1, 0), "Right"),
|
|
(float2(-1, 0), "Left"),
|
|
(float2(0, -1), "Rear")
|
|
};
|
|
|
|
public DragObject DragObject { get; private set; }
|
|
private Func<DragObject, bool> _endDragCallback;
|
|
|
|
private List<Story> _stories = new List<Story>();
|
|
|
|
public EntitySettings NewEntitySettings
|
|
{
|
|
get => Settings.GameplaySettings.DefaultEntitySettings.Copy();
|
|
}
|
|
|
|
private static AetheriaRuntimePlayerSettingsCommit ProjectRuntimePlayerSettings(RuntimePlayerSettings settings)
|
|
{
|
|
return new AetheriaRuntimePlayerSettingsCommit
|
|
{
|
|
PlayerName = settings.Name,
|
|
TutorialPassed = settings.TutorialPassed,
|
|
StoryFileHashes = settings.HashedStoryFiles
|
|
.OrderBy(pair => pair.Key, StringComparer.Ordinal)
|
|
.Select(pair => new AetheriaRuntimeStoryFileHashCommit
|
|
{
|
|
StoryPath = pair.Key,
|
|
Hash = pair.Value
|
|
})
|
|
.ToArray(),
|
|
TemperatureUnit = Enum.GetName(typeof(TemperatureUnit), settings.GameplaySettings.TemperatureUnit),
|
|
SignificantDigits = settings.GameplaySettings.SignificantDigits,
|
|
NebulaQuality = Enum.GetName(typeof(Quality), settings.GraphicsSettings.NebulaQuality),
|
|
ShowAsteroidsInMinimap = settings.GraphicsSettings.ShowAsteroidsInMinimap,
|
|
BindingOverrides = settings.InputSettings.InputActionMap
|
|
.OrderBy(pair => pair.Key.action, StringComparer.Ordinal)
|
|
.ThenBy(pair => pair.Key.binding)
|
|
.Select(pair => new AetheriaRuntimeInputBindingCommit
|
|
{
|
|
ActionName = pair.Key.action,
|
|
BindingIndex = pair.Key.binding,
|
|
BindingPath = pair.Value
|
|
})
|
|
.ToArray(),
|
|
ActionBarInputs = settings.InputSettings.ActionBarInputs
|
|
.OrderBy(input => input, StringComparer.Ordinal)
|
|
.ToArray()
|
|
};
|
|
}
|
|
|
|
private AetheriaRuntimeLoadoutTemplateCommit ProjectLoadoutTemplate(EntityConstructionBlueprint blueprint)
|
|
{
|
|
return new AetheriaRuntimeLoadoutTemplateCommit
|
|
{
|
|
Name = blueprint.Name ?? "",
|
|
OwnerPlayerKey = $"global:aetheria.player_settings.v1",
|
|
RootEntity = ProjectEntityLoadout(blueprint)
|
|
};
|
|
}
|
|
|
|
private AetheriaRuntimeEntityLoadoutCommit ProjectEntityLoadout(EntityConstructionBlueprint blueprint)
|
|
{
|
|
return new AetheriaRuntimeEntityLoadoutCommit
|
|
{
|
|
Name = blueprint.Name ?? "",
|
|
Kind = blueprint is ShipConstructionBlueprint ? "ship" : blueprint is OrbitalEntityConstructionBlueprint ? "orbital" : "entity",
|
|
FactionKey = blueprint.FactionKey ?? "",
|
|
Hull = ProjectLoadoutItem(blueprint.Hull),
|
|
Equipment = ProjectSlots(blueprint.Equipment),
|
|
CargoBays = ProjectSlots(blueprint.CargoBays),
|
|
DockingBays = ProjectSlots(blueprint.DockingBays),
|
|
CargoContents = ProjectCargoBays(blueprint.CargoContents),
|
|
DockingBayContents = ProjectCargoBays(blueprint.DockingBayContents),
|
|
DockingBayAssignments = blueprint.DockingBayAssignments ?? Array.Empty<int>(),
|
|
WeaponGroups = blueprint.WeaponGroups?.Select(group => (IReadOnlyList<int>)group).ToArray() ?? Array.Empty<IReadOnlyList<int>>(),
|
|
Children = blueprint.Children?.Select(ProjectEntityLoadout).ToArray() ?? Array.Empty<AetheriaRuntimeEntityLoadoutCommit>()
|
|
};
|
|
}
|
|
|
|
private static AetheriaRuntimeLoadoutItemSlotCommit[] ProjectSlots((int2 position, EquippableItem item)[] slots)
|
|
{
|
|
return slots?
|
|
.Select(slot => new AetheriaRuntimeLoadoutItemSlotCommit
|
|
{
|
|
X = slot.position.x,
|
|
Y = slot.position.y,
|
|
Item = ProjectLoadoutItem(slot.item)
|
|
})
|
|
.ToArray() ?? Array.Empty<AetheriaRuntimeLoadoutItemSlotCommit>();
|
|
}
|
|
|
|
private static AetheriaRuntimeCargoBayLoadoutCommit[] ProjectCargoBays((int2 position, ItemInstance item)[][] bays)
|
|
{
|
|
return bays?
|
|
.Select(bay => new AetheriaRuntimeCargoBayLoadoutCommit
|
|
{
|
|
Items = bay?
|
|
.Select(slot => new AetheriaRuntimeLoadoutItemSlotCommit
|
|
{
|
|
X = slot.position.x,
|
|
Y = slot.position.y,
|
|
Item = ProjectLoadoutItem(slot.item)
|
|
})
|
|
.ToArray() ?? Array.Empty<AetheriaRuntimeLoadoutItemSlotCommit>()
|
|
})
|
|
.ToArray() ?? Array.Empty<AetheriaRuntimeCargoBayLoadoutCommit>();
|
|
}
|
|
|
|
private static AetheriaRuntimeLoadoutItemCommit ProjectLoadoutItem(ItemInstance item)
|
|
{
|
|
if (item == null)
|
|
return new AetheriaRuntimeLoadoutItemCommit();
|
|
|
|
return new AetheriaRuntimeLoadoutItemCommit
|
|
{
|
|
ItemKey = item.ItemKey,
|
|
Quality = item is CraftedItemInstance crafted ? crafted.Quality : 1.0,
|
|
Durability = item is EquippableItem equippable ? equippable.Durability : 1.0,
|
|
Quantity = item is SimpleCommodity commodity ? commodity.Quantity : 1,
|
|
Enabled = true,
|
|
OverrideShutdown = item is EquippableItem overrideable && overrideable.OverrideShutdown
|
|
};
|
|
}
|
|
|
|
private AetheriaRuntimeRunCheckpointCommit ProjectRunCheckpoint()
|
|
{
|
|
var entityGraph = FlattenEntityGraph(Zone);
|
|
var runId = IsTutorial ? "tutorial" : "local";
|
|
var currentZoneIndex = ZoneIndex(Zone?.GalaxyZone);
|
|
return new AetheriaRuntimeRunCheckpointCommit
|
|
{
|
|
RunId = runId,
|
|
IsTutorial = IsTutorial,
|
|
EntranceZoneIndex = ZoneIndex(CurrentGalaxy?.Entrance),
|
|
ExitZoneIndex = ZoneIndex(CurrentGalaxy?.Exit),
|
|
CurrentZoneIndex = currentZoneIndex,
|
|
CurrentEntityKey = CurrentEntityRecordKey(runId, currentZoneIndex, entityGraph, CurrentEntity),
|
|
GenerationSeed = CurrentGalaxy?.GenerationSeed ?? 0,
|
|
DiscoveredZoneIndices = CurrentGalaxy?.DiscoveredZones
|
|
.Select(ZoneIndex)
|
|
.Where(index => index >= 0)
|
|
.OrderBy(index => index)
|
|
.ToArray() ?? Array.Empty<int>(),
|
|
ActionBarBindings = ProjectActionBarBindings(),
|
|
FactionRelationships = ProjectFactionRelationships(),
|
|
Zones = Zone == null ? Array.Empty<AetheriaRuntimeZoneSnapshotCommit>() : new[] { ProjectZoneSnapshot(Zone) }
|
|
};
|
|
}
|
|
|
|
private AetheriaRuntimeActionBarBindingCommit[] ProjectActionBarBindings()
|
|
{
|
|
return _actionBarSlots?
|
|
.Select(ProjectActionBarBinding)
|
|
.Where(binding => binding != null)
|
|
.ToArray() ?? Array.Empty<AetheriaRuntimeActionBarBindingCommit>();
|
|
}
|
|
|
|
private static AetheriaRuntimeActionBarBindingCommit ProjectActionBarBinding(ActionBarSlot slot)
|
|
{
|
|
switch (slot?.Binding)
|
|
{
|
|
case ActionBarConsumableBinding consumable:
|
|
return new AetheriaRuntimeActionBarBindingCommit
|
|
{
|
|
ControlPath = slot.ControlPath ?? "",
|
|
Kind = "consumable",
|
|
ItemKey = consumable.TargetItemKey
|
|
};
|
|
case ActionBarGearBinding gear:
|
|
return new AetheriaRuntimeActionBarBindingCommit
|
|
{
|
|
ControlPath = slot.ControlPath ?? "",
|
|
Kind = "gear",
|
|
ItemKey = gear.TargetItemKey,
|
|
EquipmentIndex = gear.EquipmentIndex,
|
|
BehaviorIndex = gear.BehaviorIndex
|
|
};
|
|
case ActionBarWeaponGroupBinding weaponGroup:
|
|
return new AetheriaRuntimeActionBarBindingCommit
|
|
{
|
|
ControlPath = slot.ControlPath ?? "",
|
|
Kind = "weapon_group",
|
|
WeaponGroup = weaponGroup.Group
|
|
};
|
|
default:
|
|
return null;
|
|
}
|
|
}
|
|
|
|
private static AetheriaRuntimeActionBarBindingCommit ToActionBarBindingCommit(
|
|
AetheriaRuntimeActionBarBindingSnapshot binding)
|
|
{
|
|
return binding == null
|
|
? null
|
|
: new AetheriaRuntimeActionBarBindingCommit
|
|
{
|
|
ControlPath = binding.ControlPath ?? "",
|
|
Kind = binding.Kind ?? "",
|
|
EquipmentIndex = binding.EquipmentIndex,
|
|
BehaviorIndex = binding.BehaviorIndex,
|
|
WeaponGroup = binding.WeaponGroup,
|
|
ItemKey = binding.TargetKey ?? ""
|
|
};
|
|
}
|
|
|
|
private bool CommitActionBarBinding(ActionBarSlot slot, DragObject dragAction)
|
|
{
|
|
if (slot == null || dragAction == null || CurrentEntity == null)
|
|
return false;
|
|
|
|
var binding = CreateActionBarBinding(slot, CurrentEntity, dragAction);
|
|
if (binding == null)
|
|
return false;
|
|
|
|
slot.Binding = binding;
|
|
QueueRunCheckpoint("action-bar-binding");
|
|
return true;
|
|
}
|
|
|
|
public int GetActionBarSlotCount()
|
|
{
|
|
return _actionBarSlots?.Count ?? 0;
|
|
}
|
|
|
|
public string GetActionBarSlotLabel(int slotIndex)
|
|
{
|
|
var slot = ResolveActionBarSlot(slotIndex);
|
|
return slot == null ? "" : GetActionBarSlotLabel(slot);
|
|
}
|
|
|
|
public string GetActionBarBindingLabel(int slotIndex)
|
|
{
|
|
var slot = ResolveActionBarSlot(slotIndex);
|
|
return slot?.Binding switch
|
|
{
|
|
ActionBarWeaponGroupBinding weaponGroup => $"G{weaponGroup.Group + 1}",
|
|
ActionBarConsumableBinding consumable => consumable.Target?.Name ?? "Consumable",
|
|
ActionBarGearBinding gear => RuntimeCatalog?.FindItem(gear.Item?.EquippableItem?.ItemKey ?? "")?.Name ?? "Gear",
|
|
_ => "Empty"
|
|
};
|
|
}
|
|
|
|
public bool CommitWeaponGroupActionBarBinding(int slotIndex, int groupIndex)
|
|
{
|
|
var slot = ResolveActionBarSlot(slotIndex);
|
|
if (slot == null ||
|
|
CurrentEntity?.WeaponGroups == null ||
|
|
groupIndex < 0 ||
|
|
groupIndex >= CurrentEntity.WeaponGroups.Length)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
slot.Binding = new ActionBarWeaponGroupBinding(CurrentEntity, slot, groupIndex);
|
|
QueueRunCheckpoint("action-bar-binding");
|
|
return true;
|
|
}
|
|
|
|
public bool CommitClearActionBarBinding(int slotIndex)
|
|
{
|
|
var slot = ResolveActionBarSlot(slotIndex);
|
|
if (slot == null)
|
|
return false;
|
|
|
|
slot.Binding = null;
|
|
QueueRunCheckpoint("action-bar-binding");
|
|
return true;
|
|
}
|
|
|
|
private void RestoreActionBarBindingsFromTypedRun(
|
|
IReadOnlyList<AetheriaRuntimeActionBarBindingSnapshot> bindings)
|
|
{
|
|
var restoredBindings = bindings?
|
|
.Select(ToActionBarBindingCommit)
|
|
.Where(binding => binding != null)
|
|
.ToArray();
|
|
ApplyActionBarBindings(restoredBindings);
|
|
}
|
|
|
|
private void ApplyActionBarBindings(IReadOnlyList<AetheriaRuntimeActionBarBindingCommit> bindings)
|
|
{
|
|
if (_actionBarSlots == null || _actionBarSlots.Count == 0)
|
|
return;
|
|
|
|
foreach (var slot in _actionBarSlots)
|
|
slot.Binding = null;
|
|
|
|
if (CurrentEntity == null)
|
|
return;
|
|
|
|
if (bindings == null || bindings.Count == 0)
|
|
{
|
|
ApplyDefaultActionBarBindings();
|
|
return;
|
|
}
|
|
|
|
var slotsByControlPath = _actionBarSlots
|
|
.Where(slot => !string.IsNullOrWhiteSpace(slot?.ControlPath))
|
|
.GroupBy(slot => slot.ControlPath, StringComparer.Ordinal)
|
|
.ToDictionary(group => group.Key, group => group.First(), StringComparer.Ordinal);
|
|
|
|
foreach (var binding in bindings)
|
|
{
|
|
if (binding == null ||
|
|
string.IsNullOrWhiteSpace(binding.ControlPath) ||
|
|
!slotsByControlPath.TryGetValue(binding.ControlPath, out var slot))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var slotBinding = CreateActionBarBinding(slot, CurrentEntity, binding);
|
|
if (slotBinding != null)
|
|
slot.Binding = slotBinding;
|
|
}
|
|
}
|
|
|
|
private void ApplyDefaultActionBarBindings()
|
|
{
|
|
if (CurrentEntity?.WeaponGroups == null || _actionBarSlots == null)
|
|
return;
|
|
|
|
foreach (var pair in Enumerable.Range(0, CurrentEntity.WeaponGroups.Length)
|
|
.Zip(_actionBarSlots, (groupIndex, slot) => (groupIndex, slot)))
|
|
{
|
|
pair.slot.Binding = new ActionBarWeaponGroupBinding(CurrentEntity, pair.slot, pair.groupIndex);
|
|
}
|
|
}
|
|
|
|
private ActionBarBinding CreateActionBarBinding(ActionBarSlot slot, Entity entity, DragObject dragAction)
|
|
{
|
|
switch (dragAction)
|
|
{
|
|
case EquippedItemDragObject equippedItemDragAction:
|
|
var trigger = equippedItemDragAction.EquippedItem.GetBehavior<IActivatedBehavior>();
|
|
return trigger == null
|
|
? null
|
|
: new ActionBarGearBinding(entity, slot, equippedItemDragAction.EquippedItem, trigger);
|
|
case ItemInstanceDragObject itemInstanceDragAction:
|
|
var consumable = FindTypedActionBarConsumable(itemInstanceDragAction.Item);
|
|
return consumable == null
|
|
? null
|
|
: new ActionBarConsumableBinding(entity, slot, consumable);
|
|
default:
|
|
return null;
|
|
}
|
|
}
|
|
|
|
private ActionBarBinding CreateActionBarBinding(
|
|
ActionBarSlot slot,
|
|
Entity entity,
|
|
AetheriaRuntimeActionBarBindingCommit binding)
|
|
{
|
|
if (slot == null || entity == null || binding == null)
|
|
return null;
|
|
|
|
switch (binding.Kind)
|
|
{
|
|
case "consumable":
|
|
var consumable = RuntimeCatalog?.FindItem(binding.ItemKey ?? "");
|
|
return consumable != null &&
|
|
string.Equals(consumable.Category, AetheriaRuntimeItemCategories.Consumable, StringComparison.Ordinal)
|
|
? new ActionBarConsumableBinding(entity, slot, consumable)
|
|
: null;
|
|
case "gear":
|
|
if (binding.EquipmentIndex < 0 || binding.EquipmentIndex >= entity.Equipment.Count)
|
|
return null;
|
|
|
|
var equippedItem = entity.Equipment[binding.EquipmentIndex];
|
|
var behaviors = equippedItem?.Behaviors;
|
|
if (equippedItem == null ||
|
|
!string.Equals(equippedItem.EquippableItem?.ItemKey ?? "", binding.ItemKey ?? "", StringComparison.Ordinal) ||
|
|
behaviors == null ||
|
|
binding.BehaviorIndex < 0 ||
|
|
binding.BehaviorIndex >= behaviors.Length)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
if (!(behaviors[binding.BehaviorIndex] is IActivatedBehavior activatedBehavior))
|
|
return null;
|
|
|
|
return new ActionBarGearBinding(entity, slot, equippedItem, activatedBehavior);
|
|
case "weapon_group":
|
|
return entity.WeaponGroups != null &&
|
|
binding.WeaponGroup >= 0 &&
|
|
binding.WeaponGroup < entity.WeaponGroups.Length
|
|
? new ActionBarWeaponGroupBinding(entity, slot, binding.WeaponGroup)
|
|
: null;
|
|
default:
|
|
return null;
|
|
}
|
|
}
|
|
|
|
private ActionBarSlot ResolveActionBarSlot(int slotIndex)
|
|
{
|
|
return _actionBarSlots != null &&
|
|
slotIndex >= 0 &&
|
|
slotIndex < _actionBarSlots.Count
|
|
? _actionBarSlots[slotIndex]
|
|
: null;
|
|
}
|
|
|
|
private static string GetActionBarSlotLabel(ActionBarSlot slot)
|
|
{
|
|
var controlPath = slot?.ControlPath ?? "";
|
|
if (string.IsNullOrWhiteSpace(controlPath))
|
|
return "Action Bar";
|
|
|
|
var slashIndex = controlPath.LastIndexOf('/');
|
|
return slashIndex >= 0 && slashIndex < controlPath.Length - 1
|
|
? controlPath.Substring(slashIndex + 1)
|
|
: controlPath;
|
|
}
|
|
|
|
private AetheriaRuntimeCatalogItem FindTypedActionBarConsumable(ItemInstance item)
|
|
{
|
|
var typedItem = FindTypedActionBarItem(item);
|
|
return typedItem != null &&
|
|
string.Equals(typedItem.Category, AetheriaRuntimeItemCategories.Consumable, StringComparison.Ordinal)
|
|
? typedItem
|
|
: null;
|
|
}
|
|
|
|
private AetheriaRuntimeCatalogItem FindTypedActionBarItem(ItemInstance item)
|
|
{
|
|
return RuntimeCatalog?.FindItem(item?.ItemKey ?? "");
|
|
}
|
|
|
|
private AetheriaRuntimeFactionRelationshipCommit[] ProjectFactionRelationships()
|
|
{
|
|
return CurrentGalaxy?.FactionRelationships?
|
|
.Where(pair => pair.Key != null)
|
|
.OrderBy(pair => pair.Key.FactionKey ?? "", StringComparer.OrdinalIgnoreCase)
|
|
.Select(pair => new AetheriaRuntimeFactionRelationshipCommit
|
|
{
|
|
FactionKey = pair.Key.FactionKey ?? "",
|
|
Relationship = pair.Value.ToString(),
|
|
Standing = (int)pair.Value
|
|
})
|
|
.ToArray() ?? Array.Empty<AetheriaRuntimeFactionRelationshipCommit>();
|
|
}
|
|
|
|
private AetheriaRuntimeZoneSnapshotCommit ProjectZoneSnapshot(Zone zone)
|
|
{
|
|
var galaxyZone = zone.GalaxyZone;
|
|
var entityGraph = FlattenEntityGraph(zone);
|
|
return new AetheriaRuntimeZoneSnapshotCommit
|
|
{
|
|
ZoneIndex = ZoneIndex(galaxyZone),
|
|
Name = galaxyZone?.Name ?? "",
|
|
PositionX = galaxyZone?.Position.x ?? 0,
|
|
PositionY = galaxyZone?.Position.y ?? 0,
|
|
AdjacentZoneIndices = galaxyZone?.AdjacentZones
|
|
.Select(ZoneIndex)
|
|
.Where(index => index >= 0)
|
|
.OrderBy(index => index)
|
|
.ToArray() ?? Array.Empty<int>(),
|
|
FactionIndices = galaxyZone?.Factions?
|
|
.Select(FactionIndex)
|
|
.Where(index => index >= 0)
|
|
.OrderBy(index => index)
|
|
.ToArray() ?? Array.Empty<int>(),
|
|
OwnerFactionIndex = FactionIndex(galaxyZone?.Owner),
|
|
Orbits = ProjectZoneOrbits(zone),
|
|
Bodies = ProjectZoneBodies(zone),
|
|
Entities = entityGraph
|
|
.Select((entity, index) => ProjectEntitySnapshot(entityGraph, entity, index))
|
|
.ToArray(),
|
|
DroppedPickups = ProjectDroppedPickups(zone)
|
|
};
|
|
}
|
|
|
|
private AetheriaRuntimeDroppedPickupCommit[] ProjectDroppedPickups(Zone zone)
|
|
{
|
|
if (Zone != zone || ZoneRenderer?.ActiveLoot == null)
|
|
return Array.Empty<AetheriaRuntimeDroppedPickupCommit>();
|
|
|
|
return ZoneRenderer.ActiveLoot
|
|
.Where(pickup => pickup != null && pickup.Item != null)
|
|
.Select((pickup, index) =>
|
|
{
|
|
var gridObject = pickup.GetComponent<GridObject>();
|
|
var position = pickup.transform.position;
|
|
var velocity = gridObject == null ? Vector3.zero : gridObject.Velocity;
|
|
return new AetheriaRuntimeDroppedPickupCommit
|
|
{
|
|
PickupIndex = index,
|
|
PositionX = position.x,
|
|
PositionY = position.y,
|
|
PositionZ = position.z,
|
|
VelocityX = velocity.x,
|
|
VelocityY = velocity.y,
|
|
VelocityZ = velocity.z,
|
|
Item = ProjectLoadoutItem(pickup.Item)
|
|
};
|
|
})
|
|
.ToArray();
|
|
}
|
|
|
|
private static AetheriaRuntimeOrbitSnapshotCommit[] ProjectZoneOrbits(Zone zone)
|
|
{
|
|
return zone?.Orbits?.Values
|
|
.OrderBy(orbit => orbit.OrbitKey, StringComparer.Ordinal)
|
|
.Select(orbit => new AetheriaRuntimeOrbitSnapshotCommit
|
|
{
|
|
OrbitKey = orbit.OrbitKey,
|
|
ParentOrbitKey = orbit.ParentOrbitKey,
|
|
Distance = orbit.Distance,
|
|
Phase = orbit.Phase,
|
|
FixedPositionX = orbit.FixedPosition.x,
|
|
FixedPositionY = orbit.FixedPosition.y
|
|
})
|
|
.ToArray() ?? Array.Empty<AetheriaRuntimeOrbitSnapshotCommit>();
|
|
}
|
|
|
|
private static AetheriaRuntimeBodySnapshotCommit[] ProjectZoneBodies(Zone zone)
|
|
{
|
|
if (zone == null)
|
|
return Array.Empty<AetheriaRuntimeBodySnapshotCommit>();
|
|
|
|
return zone.PlanetInstances.Values
|
|
.Select(planet => ProjectZoneBody(planet))
|
|
.Concat(zone.AsteroidBelts.Values.Select(belt => ProjectZoneBody(zone, belt)))
|
|
.OrderBy(body => body.BodyKey)
|
|
.ToArray();
|
|
}
|
|
|
|
private static AetheriaRuntimeBodySnapshotCommit ProjectZoneBody(Planet planet)
|
|
{
|
|
return new AetheriaRuntimeBodySnapshotCommit
|
|
{
|
|
BodyKey = planet.BodyKey,
|
|
Kind = BodyKind(planet),
|
|
Name = planet.Name,
|
|
OrbitKey = planet.OrbitKey,
|
|
Mass = planet.Mass,
|
|
Resources = planet.Resources?
|
|
.OrderBy(pair => pair.Key)
|
|
.Select(pair => new AetheriaRuntimeBodyResourceCommit
|
|
{
|
|
ItemKey = pair.Key ?? "",
|
|
Amount = pair.Value
|
|
})
|
|
.ToArray() ?? Array.Empty<AetheriaRuntimeBodyResourceCommit>(),
|
|
BodyRadiusMultiplier = planet.BodyRadiusMultiplier,
|
|
GravityRadiusMultiplier = planet.GravityRadiusMultiplier,
|
|
GravityDepthMultiplier = planet.GravityDepthMultiplier,
|
|
GravityDepthExponent = planet.GravityDepthExponent,
|
|
Asteroids = Array.Empty<AetheriaRuntimeAsteroidCommit>(),
|
|
GasGiantVisual = planet is GasGiant gas
|
|
? ProjectGasGiantVisual(gas)
|
|
: new AetheriaRuntimeGasGiantVisualCommit(),
|
|
SunVisual = planet is Sun sun
|
|
? ProjectSunVisual(sun)
|
|
: new AetheriaRuntimeSunVisualCommit()
|
|
};
|
|
}
|
|
|
|
private static AetheriaRuntimeBodySnapshotCommit ProjectZoneBody(Zone zone, AsteroidBelt belt)
|
|
{
|
|
return new AetheriaRuntimeBodySnapshotCommit
|
|
{
|
|
BodyKey = belt.BodyKey,
|
|
Kind = "asteroid_belt",
|
|
Name = belt.Name,
|
|
OrbitKey = belt.OrbitKey,
|
|
Mass = belt.Mass,
|
|
Resources = belt.Resources?
|
|
.OrderBy(pair => pair.Key)
|
|
.Select(pair => new AetheriaRuntimeBodyResourceCommit
|
|
{
|
|
ItemKey = pair.Key ?? "",
|
|
Amount = pair.Value
|
|
})
|
|
.ToArray() ?? Array.Empty<AetheriaRuntimeBodyResourceCommit>(),
|
|
BodyRadiusMultiplier = belt.BodyRadiusMultiplier,
|
|
GravityRadiusMultiplier = belt.GravityRadiusMultiplier,
|
|
GravityDepthMultiplier = belt.GravityDepthMultiplier,
|
|
GravityDepthExponent = belt.GravityDepthExponent,
|
|
Asteroids = ProjectAsteroids(zone, belt),
|
|
GasGiantVisual = new AetheriaRuntimeGasGiantVisualCommit(),
|
|
SunVisual = new AetheriaRuntimeSunVisualCommit()
|
|
};
|
|
}
|
|
|
|
private static AetheriaRuntimeAsteroidCommit[] ProjectAsteroids(Zone zone, AsteroidBelt asteroidBelt)
|
|
{
|
|
return Enumerable.Range(0, asteroidBelt.AsteroidCount)
|
|
.Select(asteroidIndex =>
|
|
{
|
|
var asteroid = asteroidBelt.GetAsteroid(asteroidIndex);
|
|
return new AetheriaRuntimeAsteroidCommit
|
|
{
|
|
Distance = asteroid.Distance,
|
|
Phase = asteroid.Phase,
|
|
Size = asteroid.Size,
|
|
RotationSpeed = asteroid.RotationSpeed,
|
|
Damage = asteroidBelt.Damage.TryGetValue(asteroidIndex, out var damage) ? damage : 0,
|
|
RespawnTimer = asteroidBelt.RespawnTimers.TryGetValue(asteroidIndex, out var respawnTimer) ? respawnTimer : 0,
|
|
MiningAccumulators = asteroidBelt.MiningAccumulator
|
|
.Where(pair => pair.Key.Item2 == asteroidIndex)
|
|
.Select(pair => new AetheriaRuntimeAsteroidMiningAccumulatorCommit
|
|
{
|
|
MinerEntityIndex = zone.Entities.IndexOf(pair.Key.Item1),
|
|
Amount = pair.Value
|
|
})
|
|
.Where(accumulator => accumulator.MinerEntityIndex >= 0)
|
|
.ToArray()
|
|
};
|
|
})
|
|
.ToArray();
|
|
}
|
|
|
|
private static AetheriaRuntimeGasGiantVisualCommit ProjectGasGiantVisual(GasGiant gas)
|
|
{
|
|
return new AetheriaRuntimeGasGiantVisualCommit
|
|
{
|
|
FirstOffsetDomainRotationSpeed = gas.FirstOffsetDomainRotationSpeed,
|
|
FirstOffsetRotationSpeed = gas.FirstOffsetRotationSpeed,
|
|
SecondOffsetDomainRotationSpeed = gas.SecondOffsetDomainRotationSpeed,
|
|
SecondOffsetRotationSpeed = gas.SecondOffsetRotationSpeed,
|
|
AlbedoRotationSpeed = gas.AlbedoRotationSpeed,
|
|
WaveRadiusMultiplier = gas.WaveRadiusMultiplier,
|
|
WaveDepthMultiplier = gas.WaveDepthMultiplier,
|
|
WaveDepthExponent = gas.WaveDepthExponent,
|
|
WaveSpeedMultiplier = gas.WaveSpeedMultiplier,
|
|
MaterialOverrides = gas.MaterialOverrides?.ToArray() ?? Array.Empty<string>(),
|
|
Colors = gas.Colors?
|
|
.Select(color => new AetheriaRuntimeColorCommit
|
|
{
|
|
X = color.x,
|
|
Y = color.y,
|
|
Z = color.z,
|
|
W = color.w
|
|
})
|
|
.ToArray() ?? Array.Empty<AetheriaRuntimeColorCommit>()
|
|
};
|
|
}
|
|
|
|
private static AetheriaRuntimeSunVisualCommit ProjectSunVisual(Sun sun)
|
|
{
|
|
return new AetheriaRuntimeSunVisualCommit
|
|
{
|
|
LightColorX = sun.LightColor.x,
|
|
LightColorY = sun.LightColor.y,
|
|
LightColorZ = sun.LightColor.z,
|
|
FogTintColorX = sun.FogTintColor.x,
|
|
FogTintColorY = sun.FogTintColor.y,
|
|
FogTintColorZ = sun.FogTintColor.z,
|
|
LightRadiusMultiplier = sun.LightRadiusMultiplier
|
|
};
|
|
}
|
|
|
|
private static string BodyKind(Planet body)
|
|
{
|
|
return body switch
|
|
{
|
|
Sun => "sun",
|
|
GasGiant => "gas_giant",
|
|
_ => "planet"
|
|
};
|
|
}
|
|
|
|
private static List<Entity> FlattenEntityGraph(Zone zone)
|
|
{
|
|
var entities = new List<Entity>();
|
|
if (zone == null)
|
|
return entities;
|
|
|
|
var visited = new HashSet<Entity>();
|
|
foreach (var entity in zone.Entities)
|
|
AddEntityAndChildren(entity);
|
|
return entities;
|
|
|
|
void AddEntityAndChildren(Entity entity)
|
|
{
|
|
if (entity == null || !visited.Add(entity))
|
|
return;
|
|
|
|
entities.Add(entity);
|
|
foreach (var child in entity.Children)
|
|
AddEntityAndChildren(child);
|
|
}
|
|
}
|
|
|
|
private AetheriaRuntimeEntitySnapshotCommit ProjectEntitySnapshot(IReadOnlyList<Entity> entityGraph, Entity entity, int entityIndex)
|
|
{
|
|
return new AetheriaRuntimeEntitySnapshotCommit
|
|
{
|
|
EntityIndex = entityIndex,
|
|
Name = entity.Name ?? "",
|
|
Kind = entity is Ship ? "ship" : entity is OrbitalEntity ? "orbital" : "entity",
|
|
PositionX = entity.Position.x,
|
|
PositionY = entity.Position.y,
|
|
PositionZ = entity.Position.z,
|
|
DirectionX = entity.Direction.x,
|
|
DirectionY = entity.Direction.y,
|
|
VelocityX = entity.Velocity.x,
|
|
VelocityY = entity.Velocity.y,
|
|
TargetEntityIndex = entity.Target?.Value == null ? -1 : IndexOfEntity(entityGraph, entity.Target.Value),
|
|
IsActive = entity.Active,
|
|
HeatsinksEnabled = entity.HeatsinksEnabled,
|
|
OverrideShutdown = entity.OverrideShutdown,
|
|
TractorPower = entity.TractorPower,
|
|
Heatstroke = entity.Heatstroke,
|
|
Hypothermia = entity.Hypothermia,
|
|
FactionKey = entity.Faction?.FactionKey ?? "",
|
|
HullItemKey = entity.Hull?.ItemKey ?? "",
|
|
Equipment = ProjectEquippedSlots(entity.Equipment),
|
|
CargoBays = ProjectEquippedSlots(entity.CargoBays),
|
|
DockingBays = ProjectEquippedSlots(entity.DockingBays),
|
|
CargoContents = ProjectRuntimeCargoBays(entity.CargoBays),
|
|
DockingBayContents = ProjectRuntimeCargoBays(entity.DockingBays),
|
|
DockingBayAssignments = entity.DockingBays?
|
|
.Select(bay => entity.Children.IndexOf(bay.DockedShip))
|
|
.ToArray() ?? Array.Empty<int>(),
|
|
Visibility = entity.Visibility,
|
|
VisibilitySourceCount = entity.VisibilitySources.Count,
|
|
Contacts = ProjectEntityContacts(entityGraph, entity),
|
|
ChildEntityIndices = entity.Children?
|
|
.Select(child => IndexOfEntity(entityGraph, child))
|
|
.Where(index => index >= 0)
|
|
.ToArray() ?? Array.Empty<int>(),
|
|
WeaponGroups = entity.WeaponGroups?
|
|
.Select(group => (IReadOnlyList<int>)group.items.Select(item => entity.Equipment.IndexOf(item)).Where(index => index >= 0).ToArray())
|
|
.ToArray() ?? Array.Empty<IReadOnlyList<int>>(),
|
|
StatGrids = ProjectEntityStatGrids(entity),
|
|
ActiveConsumables = ProjectActiveConsumables(entity),
|
|
BehaviorProgress = ProjectBehaviorProgress(entity),
|
|
WeaponStates = ProjectWeaponStates(entityGraph, entity),
|
|
BehaviorStates = ProjectBehaviorStates(entity)
|
|
};
|
|
}
|
|
|
|
private static AetheriaRuntimeEntityContactCommit[] ProjectEntityContacts(IReadOnlyList<Entity> entityGraph, Entity entity)
|
|
{
|
|
return entity.EntityInfoGathered
|
|
.Select(contact =>
|
|
{
|
|
var targetIndex = IndexOfEntity(entityGraph, contact.Key);
|
|
entity.EntityHostility.TryGetValue(contact.Key, out var hostile);
|
|
return new AetheriaRuntimeEntityContactCommit
|
|
{
|
|
TargetEntityIndex = targetIndex,
|
|
InfoGathered = contact.Value,
|
|
Hostile = hostile,
|
|
Visible = entity.VisibleEntities.Contains(contact.Key)
|
|
};
|
|
})
|
|
.Where(contact => contact.TargetEntityIndex >= 0)
|
|
.ToArray();
|
|
}
|
|
|
|
private static int IndexOfEntity(IReadOnlyList<Entity> entityGraph, Entity entity)
|
|
{
|
|
if (entityGraph == null || entity == null)
|
|
return -1;
|
|
|
|
for (var index = 0; index < entityGraph.Count; index++)
|
|
{
|
|
if (ReferenceEquals(entityGraph[index], entity))
|
|
return index;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
private static AetheriaRuntimeCargoBayLoadoutCommit[] ProjectRuntimeCargoBays<TBay>(IEnumerable<TBay> bays)
|
|
where TBay : EquippedCargoBay
|
|
{
|
|
return bays?
|
|
.Select(bay => new AetheriaRuntimeCargoBayLoadoutCommit
|
|
{
|
|
Items = bay.Cargo?
|
|
.Select(slot => new AetheriaRuntimeLoadoutItemSlotCommit
|
|
{
|
|
X = slot.Value.x,
|
|
Y = slot.Value.y,
|
|
Item = ProjectLoadoutItem(slot.Key)
|
|
})
|
|
.ToArray() ?? Array.Empty<AetheriaRuntimeLoadoutItemSlotCommit>()
|
|
})
|
|
.ToArray() ?? Array.Empty<AetheriaRuntimeCargoBayLoadoutCommit>();
|
|
}
|
|
|
|
private static AetheriaRuntimeBehaviorStateCommit[] ProjectBehaviorStates(Entity entity)
|
|
{
|
|
var states = new List<AetheriaRuntimeBehaviorStateCommit>();
|
|
var zone = entity.Zone;
|
|
|
|
for (var ownerIndex = 0; ownerIndex < entity.Equipment.Count; ownerIndex++)
|
|
states.AddRange(ProjectBehaviorStates(zone, "equipment", ownerIndex, entity.Equipment[ownerIndex].Behaviors));
|
|
|
|
var activeConsumables = entity.ActiveConsumables;
|
|
for (var ownerIndex = 0; ownerIndex < activeConsumables.Count; ownerIndex++)
|
|
states.AddRange(ProjectBehaviorStates(zone, "active_consumable", ownerIndex, activeConsumables[ownerIndex].Behaviors));
|
|
|
|
return states.ToArray();
|
|
}
|
|
|
|
private static IEnumerable<AetheriaRuntimeBehaviorStateCommit> ProjectBehaviorStates(
|
|
Zone zone,
|
|
string ownerKind,
|
|
int ownerIndex,
|
|
IReadOnlyList<Behavior> behaviors)
|
|
{
|
|
if (behaviors == null)
|
|
yield break;
|
|
|
|
for (var behaviorIndex = 0; behaviorIndex < behaviors.Count; behaviorIndex++)
|
|
{
|
|
var behavior = behaviors[behaviorIndex];
|
|
AetheriaRuntimeBehaviorStateCommit state = null;
|
|
|
|
if (behavior is Sensor sensor)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
Pinging = sensor.Pinging,
|
|
PingCooldown = sensor.Cooldown,
|
|
PingLerp = sensor.PingLerp,
|
|
PingRadius = sensor.PingRadius,
|
|
PingedEntityCount = sensor.PingedEntityCount
|
|
};
|
|
}
|
|
else if (behavior is Radiator radiator)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
RadiatorTemperature = radiator.RadiatorTemperature,
|
|
Emissivity = radiator.Emissivity,
|
|
PumpedHeat = radiator.PumpedHeat,
|
|
WasteHeat = radiator.WasteHeat,
|
|
EnergyUsage = radiator.EnergyUsage
|
|
};
|
|
}
|
|
else if (behavior is Reactor reactor)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
ReactorDraw = reactor.Draw,
|
|
ReactorLoadRatio = reactor.CurrentLoadRatio
|
|
};
|
|
}
|
|
else if (behavior is Capacitor capacitor)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
CapacitorCharge = capacitor.Charge,
|
|
CapacitorCapacity = capacitor.Capacity,
|
|
CapacitorEfficiency = capacitor.Efficiency
|
|
};
|
|
}
|
|
else if (behavior is AetherDrive drive)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
AetherDriveAxisX = drive.Axis.x,
|
|
AetherDriveAxisY = drive.Axis.y,
|
|
AetherDriveAxisZ = drive.Axis.z,
|
|
AetherDriveThrustX = drive.Thrust.x,
|
|
AetherDriveThrustY = drive.Thrust.y,
|
|
AetherDriveThrustZ = drive.Thrust.z,
|
|
AetherDriveRpmX = drive.Rpm.x,
|
|
AetherDriveRpmY = drive.Rpm.y,
|
|
AetherDriveRpmZ = drive.Rpm.z,
|
|
AetherDriveMaximumRpm = drive.MaximumRpm,
|
|
AetherDriveThrustDirectionX = drive.ThrustDirection.x,
|
|
AetherDriveThrustDirectionY = drive.ThrustDirection.y
|
|
};
|
|
}
|
|
else if (behavior is ResourceScanner resourceScanner)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
ResourceScannerTargetBodyKey = resourceScanner.ScanTargetBodyKey ?? "",
|
|
ResourceScannerAsteroidIndex = resourceScanner.Asteroid,
|
|
ResourceScannerScanTime = resourceScanner.ScanTime,
|
|
ResourceScannerRange = resourceScanner.Range,
|
|
ResourceScannerMinimumDensity = resourceScanner.MinimumDensity,
|
|
ResourceScannerScanDuration = resourceScanner.ScanDuration
|
|
};
|
|
}
|
|
else if (behavior is MiningTool miningTool)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
MiningToolAsteroidBeltKey = miningTool.AsteroidBeltBodyKey ?? "",
|
|
MiningToolAsteroidIndex = miningTool.Asteroid,
|
|
MiningToolRange = miningTool.Range
|
|
};
|
|
}
|
|
else if (behavior is Thruster thruster)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
ThrusterAxis = thruster.Axis,
|
|
ThrusterThrust = thruster.Thrust,
|
|
ThrusterTorque = thruster.Torque
|
|
};
|
|
}
|
|
else if (behavior is Shield shield)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
ShieldEfficiency = shield.Efficiency,
|
|
ShieldEnergyUsage = shield.EnergyUsage
|
|
};
|
|
}
|
|
else if (behavior is VelocityLimit velocityLimit)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
VelocityLimit = velocityLimit.Limit
|
|
};
|
|
}
|
|
else if (behavior is Thermotoggle thermotoggle)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
ThermotoggleTargetTemperature = thermotoggle.TargetTemperature
|
|
};
|
|
}
|
|
else if (behavior is Switch switchBehavior)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
SwitchActivated = switchBehavior.Activated
|
|
};
|
|
}
|
|
else if (behavior is Trigger trigger)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
TriggerPulled = trigger.Pulled
|
|
};
|
|
}
|
|
else if (behavior is StatModifier statModifier)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
StatModifierApplied = statModifier.Applied,
|
|
StatModifierExecuted = statModifier.Executed,
|
|
StatModifierTargetStatCount = statModifier.TargetStatCount
|
|
};
|
|
}
|
|
else if (behavior is TurretController turretController)
|
|
{
|
|
state = new AetheriaRuntimeBehaviorStateCommit
|
|
{
|
|
TurretControllerWeaponCount = turretController.WeaponCount,
|
|
TurretControllerShotSpeed = turretController.ShotSpeed,
|
|
TurretControllerPredictShots = turretController.PredictShots
|
|
};
|
|
}
|
|
|
|
if (state == null)
|
|
continue;
|
|
|
|
state.OwnerKind = ownerKind;
|
|
state.OwnerIndex = ownerIndex;
|
|
state.BehaviorIndex = behaviorIndex;
|
|
state.BehaviorKind = behavior.Kind;
|
|
yield return state;
|
|
}
|
|
}
|
|
|
|
private static AetheriaRuntimeWeaponStateCommit[] ProjectWeaponStates(IReadOnlyList<Entity> entityGraph, Entity entity)
|
|
{
|
|
var states = new List<AetheriaRuntimeWeaponStateCommit>();
|
|
|
|
for (var ownerIndex = 0; ownerIndex < entity.Equipment.Count; ownerIndex++)
|
|
states.AddRange(ProjectWeaponStates(entityGraph, "equipment", ownerIndex, entity.Equipment[ownerIndex].Behaviors));
|
|
|
|
var activeConsumables = entity.ActiveConsumables;
|
|
for (var ownerIndex = 0; ownerIndex < activeConsumables.Count; ownerIndex++)
|
|
states.AddRange(ProjectWeaponStates(entityGraph, "active_consumable", ownerIndex, activeConsumables[ownerIndex].Behaviors));
|
|
|
|
return states.ToArray();
|
|
}
|
|
|
|
private static IEnumerable<AetheriaRuntimeWeaponStateCommit> ProjectWeaponStates(
|
|
IReadOnlyList<Entity> entityGraph,
|
|
string ownerKind,
|
|
int ownerIndex,
|
|
IReadOnlyList<Behavior> behaviors)
|
|
{
|
|
if (behaviors == null)
|
|
yield break;
|
|
|
|
for (var behaviorIndex = 0; behaviorIndex < behaviors.Count; behaviorIndex++)
|
|
{
|
|
if (!(behaviors[behaviorIndex] is Weapon weapon))
|
|
continue;
|
|
|
|
var state = new AetheriaRuntimeWeaponStateCommit
|
|
{
|
|
OwnerKind = ownerKind,
|
|
OwnerIndex = ownerIndex,
|
|
BehaviorIndex = behaviorIndex,
|
|
BehaviorKind = weapon.Kind,
|
|
Firing = weapon.Firing,
|
|
Ammo = weapon.Ammo
|
|
};
|
|
|
|
if (weapon is InstantWeapon instant)
|
|
{
|
|
state.BurstRemaining = instant.BurstRemaining;
|
|
state.BurstTimer = instant.BurstTimer;
|
|
state.BurstInterval = instant.BurstInterval;
|
|
state.CooldownProgress = instant.CooldownProgress;
|
|
state.CoolingDown = instant.CoolingDown;
|
|
}
|
|
|
|
if (weapon is ChargedWeapon charged)
|
|
{
|
|
state.Charging = charged.Charging;
|
|
state.Charged = charged.Charged;
|
|
state.Charge = charged.Charge;
|
|
}
|
|
|
|
if (weapon is ConstantWeapon constant)
|
|
{
|
|
state.Reloading = constant.Reloading;
|
|
state.ReloadProgress = constant.ReloadProgress;
|
|
state.AmmoIntervalProgress = constant.AmmoIntervalProgress;
|
|
}
|
|
|
|
if (weapon is LockWeapon lockWeapon)
|
|
{
|
|
state.LockProgress = lockWeapon.LockProgress;
|
|
state.LockTargetEntityIndex = lockWeapon.LockTarget == null ? -1 : IndexOfEntity(entityGraph, lockWeapon.LockTarget);
|
|
}
|
|
|
|
yield return state;
|
|
}
|
|
}
|
|
|
|
private static AetheriaRuntimeBehaviorProgressCommit[] ProjectBehaviorProgress(Entity entity)
|
|
{
|
|
var progress = new List<AetheriaRuntimeBehaviorProgressCommit>();
|
|
|
|
for (var ownerIndex = 0; ownerIndex < entity.Equipment.Count; ownerIndex++)
|
|
progress.AddRange(ProjectBehaviorProgress("equipment", ownerIndex, entity.Equipment[ownerIndex].Behaviors));
|
|
|
|
var activeConsumables = entity.ActiveConsumables;
|
|
for (var ownerIndex = 0; ownerIndex < activeConsumables.Count; ownerIndex++)
|
|
progress.AddRange(ProjectBehaviorProgress("active_consumable", ownerIndex, activeConsumables[ownerIndex].Behaviors));
|
|
|
|
return progress.ToArray();
|
|
}
|
|
|
|
private static IEnumerable<AetheriaRuntimeBehaviorProgressCommit> ProjectBehaviorProgress(
|
|
string ownerKind,
|
|
int ownerIndex,
|
|
IReadOnlyList<Behavior> behaviors)
|
|
{
|
|
if (behaviors == null)
|
|
yield break;
|
|
|
|
for (var behaviorIndex = 0; behaviorIndex < behaviors.Count; behaviorIndex++)
|
|
{
|
|
if (!(behaviors[behaviorIndex] is IProgressBehavior progressBehavior))
|
|
continue;
|
|
|
|
yield return new AetheriaRuntimeBehaviorProgressCommit
|
|
{
|
|
OwnerKind = ownerKind,
|
|
OwnerIndex = ownerIndex,
|
|
BehaviorIndex = behaviorIndex,
|
|
BehaviorKind = behaviors[behaviorIndex].Kind,
|
|
Progress = progressBehavior.Progress
|
|
};
|
|
}
|
|
}
|
|
|
|
private static AetheriaRuntimeActiveConsumableCommit[] ProjectActiveConsumables(Entity entity)
|
|
{
|
|
return entity.ActiveConsumables?
|
|
.Select(effect => new AetheriaRuntimeActiveConsumableCommit
|
|
{
|
|
ItemKey = effect.Item?.ItemKey ?? "",
|
|
Quality = effect.Item?.Quality ?? 1.0,
|
|
RemainingDuration = effect.RemainingDuration,
|
|
Duration = effect.Duration
|
|
})
|
|
.ToArray() ?? Array.Empty<AetheriaRuntimeActiveConsumableCommit>();
|
|
}
|
|
|
|
private static AetheriaRuntimeEntityStatGridCommit[] ProjectEntityStatGrids(Entity entity)
|
|
{
|
|
return new[]
|
|
{
|
|
ProjectFloatGrid("temperature", entity.Temperature),
|
|
ProjectFloatGrid("thermal_mass", entity.ThermalMass),
|
|
ProjectFloatGrid("armor", entity.Armor),
|
|
ProjectFloatGrid("max_armor", entity.MaxArmor),
|
|
ProjectBool2Grid("hull_conductivity_x", entity.HullConductivity, axis: 0),
|
|
ProjectBool2Grid("hull_conductivity_y", entity.HullConductivity, axis: 1)
|
|
}
|
|
.Where(grid => grid != null)
|
|
.ToArray();
|
|
}
|
|
|
|
private static AetheriaRuntimeEntityStatGridCommit ProjectFloatGrid(string name, float[,] values)
|
|
{
|
|
if (values == null)
|
|
return null;
|
|
|
|
var width = values.GetLength(0);
|
|
var height = values.GetLength(1);
|
|
var flattened = new double[width * height];
|
|
var index = 0;
|
|
for (var y = 0; y < height; y++)
|
|
for (var x = 0; x < width; x++)
|
|
flattened[index++] = values[x, y];
|
|
|
|
return new AetheriaRuntimeEntityStatGridCommit
|
|
{
|
|
Name = name,
|
|
Width = width,
|
|
Height = height,
|
|
Values = flattened
|
|
};
|
|
}
|
|
|
|
private static AetheriaRuntimeEntityStatGridCommit ProjectBool2Grid(string name, bool2[,] values, int axis)
|
|
{
|
|
if (values == null)
|
|
return null;
|
|
|
|
var width = values.GetLength(0);
|
|
var height = values.GetLength(1);
|
|
var flattened = new double[width * height];
|
|
var index = 0;
|
|
for (var y = 0; y < height; y++)
|
|
for (var x = 0; x < width; x++)
|
|
flattened[index++] = (axis == 0 ? values[x, y].x : values[x, y].y) ? 1.0 : 0.0;
|
|
|
|
return new AetheriaRuntimeEntityStatGridCommit
|
|
{
|
|
Name = name,
|
|
Width = width,
|
|
Height = height,
|
|
Values = flattened
|
|
};
|
|
}
|
|
|
|
private static AetheriaRuntimeLoadoutItemSlotCommit[] ProjectEquippedSlots(IEnumerable<EquippedItem> slots)
|
|
{
|
|
return slots?
|
|
.Select(slot => new AetheriaRuntimeLoadoutItemSlotCommit
|
|
{
|
|
X = slot.Position.x,
|
|
Y = slot.Position.y,
|
|
Item = ProjectLoadoutItem(slot.EquippableItem)
|
|
})
|
|
.ToArray() ?? Array.Empty<AetheriaRuntimeLoadoutItemSlotCommit>();
|
|
}
|
|
|
|
private static int ZoneIndex(GalaxyZone zone)
|
|
{
|
|
return CurrentGalaxy?.Zones == null || zone == null ? -1 : Array.IndexOf(CurrentGalaxy.Zones, zone);
|
|
}
|
|
|
|
private static int FactionIndex(Faction faction)
|
|
{
|
|
return CurrentGalaxy?.Factions == null || faction == null ? -1 : Array.IndexOf(CurrentGalaxy.Factions, faction);
|
|
}
|
|
|
|
public void QueueRuntimeLoadoutTemplateCommit(EntityConstructionBlueprint blueprint)
|
|
{
|
|
var loadout = ProjectLoadoutTemplate(blueprint);
|
|
LoadoutTemplates.RemoveAll(template => template.Name == loadout.Name);
|
|
LoadoutTemplates.Add(CreateRuntimeLoadoutTemplateSnapshot(loadout));
|
|
try
|
|
{
|
|
var commit = AetheriaRuntimeStateCommitLog.QueueLoadoutTemplate(
|
|
RuntimeStateFilePath,
|
|
loadout);
|
|
Debug.Log($"Queued Aetheria Verse loadout commit: {commit.Path}");
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.LogError($"Failed to queue Aetheria Verse loadout commit: {ex}");
|
|
}
|
|
}
|
|
|
|
public bool CommitRuntimeLoadoutRestore(AetheriaRuntimeLoadoutTemplateSnapshot template, out Entity entity)
|
|
{
|
|
entity = null;
|
|
var blueprint = CreateEntityConstructionBlueprint(template);
|
|
if (blueprint == null ||
|
|
Zone == null ||
|
|
DockedEntity == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var price = blueprint.Price(ItemManager);
|
|
if (price > Credits)
|
|
return false;
|
|
|
|
entity = EntityConstructionBlueprintProjector.InstantiateFromBlueprint(ItemManager, Zone, blueprint, true);
|
|
entity.SetParent(DockedEntity);
|
|
Credits -= price;
|
|
CurrentEntity = entity;
|
|
if (entity is Ship ship)
|
|
{
|
|
ship.IsPlayerShip = true;
|
|
if (DockingBay != null)
|
|
DockingBay.DockedShip = ship;
|
|
}
|
|
|
|
QueueRunCheckpoint("loadout-restore");
|
|
return true;
|
|
}
|
|
|
|
public bool CommitDockedCurrentShip(Ship ship)
|
|
{
|
|
if (ship == null ||
|
|
!ship.IsPlayerShip ||
|
|
DockedEntity == null ||
|
|
DockingBay == null ||
|
|
!DockedEntity.Children.Contains(ship))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
CurrentEntity = ship;
|
|
DockingBay.DockedShip = ship;
|
|
QueueRunCheckpoint("docked-current-ship");
|
|
return true;
|
|
}
|
|
|
|
private static AetheriaRuntimeLoadoutTemplateSnapshot CreateRuntimeLoadoutTemplateSnapshot(
|
|
AetheriaRuntimeLoadoutTemplateCommit template)
|
|
{
|
|
var timestamp = DateTime.UtcNow.ToString("O");
|
|
return new AetheriaRuntimeLoadoutTemplateSnapshot(
|
|
template.Name ?? "",
|
|
template.OwnerPlayerKey ?? "",
|
|
CreateRuntimeEntityLoadoutSnapshot(template.RootEntity),
|
|
timestamp,
|
|
timestamp);
|
|
}
|
|
|
|
private static AetheriaRuntimeEntityLoadoutSnapshot CreateRuntimeEntityLoadoutSnapshot(
|
|
AetheriaRuntimeEntityLoadoutCommit entity)
|
|
{
|
|
entity ??= new AetheriaRuntimeEntityLoadoutCommit();
|
|
return new AetheriaRuntimeEntityLoadoutSnapshot(
|
|
entity.Name ?? "",
|
|
entity.Kind ?? "",
|
|
entity.FactionKey ?? "",
|
|
CreateRuntimeLoadoutItemSnapshot(entity.Hull),
|
|
CreateRuntimeLoadoutItemSlotSnapshots(entity.Equipment),
|
|
CreateRuntimeLoadoutItemSlotSnapshots(entity.CargoBays),
|
|
CreateRuntimeLoadoutItemSlotSnapshots(entity.DockingBays),
|
|
CreateRuntimeCargoBayLoadoutSnapshots(entity.CargoContents),
|
|
CreateRuntimeCargoBayLoadoutSnapshots(entity.DockingBayContents),
|
|
(entity.DockingBayAssignments ?? Array.Empty<int>()).ToArray(),
|
|
(entity.WeaponGroups ?? Array.Empty<IReadOnlyList<int>>())
|
|
.Select(group => (IReadOnlyList<int>)group.ToArray())
|
|
.ToArray(),
|
|
(entity.Children ?? Array.Empty<AetheriaRuntimeEntityLoadoutCommit>())
|
|
.Select(CreateRuntimeEntityLoadoutSnapshot)
|
|
.ToArray());
|
|
}
|
|
|
|
private static AetheriaRuntimeLoadoutItemSnapshot CreateRuntimeLoadoutItemSnapshot(
|
|
AetheriaRuntimeLoadoutItemCommit item)
|
|
{
|
|
item ??= new AetheriaRuntimeLoadoutItemCommit();
|
|
return new AetheriaRuntimeLoadoutItemSnapshot(
|
|
item.ItemKey ?? "",
|
|
item.Quality,
|
|
item.Durability,
|
|
item.Quantity,
|
|
item.Enabled,
|
|
item.OverrideShutdown);
|
|
}
|
|
|
|
private static IReadOnlyList<AetheriaRuntimeLoadoutItemSlotSnapshot> CreateRuntimeLoadoutItemSlotSnapshots(
|
|
IReadOnlyList<AetheriaRuntimeLoadoutItemSlotCommit> slots)
|
|
{
|
|
return (slots ?? Array.Empty<AetheriaRuntimeLoadoutItemSlotCommit>())
|
|
.Select(slot => new AetheriaRuntimeLoadoutItemSlotSnapshot(
|
|
slot.X,
|
|
slot.Y,
|
|
CreateRuntimeLoadoutItemSnapshot(slot.Item)))
|
|
.ToArray();
|
|
}
|
|
|
|
private static IReadOnlyList<AetheriaRuntimeCargoBayLoadoutSnapshot> CreateRuntimeCargoBayLoadoutSnapshots(
|
|
IReadOnlyList<AetheriaRuntimeCargoBayLoadoutCommit> cargoBays)
|
|
{
|
|
return (cargoBays ?? Array.Empty<AetheriaRuntimeCargoBayLoadoutCommit>())
|
|
.Select(bay => new AetheriaRuntimeCargoBayLoadoutSnapshot(
|
|
CreateRuntimeLoadoutItemSlotSnapshots(bay.Items)))
|
|
.ToArray();
|
|
}
|
|
|
|
private void OnApplicationQuit() => QueueRunCheckpoint("application-quit");
|
|
|
|
private void QueueRunCheckpoint(string reason)
|
|
{
|
|
if (CurrentGalaxy == null)
|
|
return;
|
|
|
|
try
|
|
{
|
|
var commit = AetheriaRuntimeStateCommitLog.QueueRunCheckpoint(
|
|
RuntimeStateFilePath,
|
|
ProjectRunCheckpoint());
|
|
Debug.Log($"Queued Aetheria Verse run checkpoint ({reason}): {commit.Path}");
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.LogError($"Failed to queue Aetheria Verse run checkpoint ({reason}): {ex}");
|
|
}
|
|
}
|
|
|
|
public void CommitEntityOverrideShutdown(Entity entity, bool enabled)
|
|
{
|
|
if (entity == null)
|
|
return;
|
|
|
|
entity.OverrideShutdown = enabled;
|
|
QueueRunCheckpoint("entity-override-shutdown");
|
|
}
|
|
|
|
public void CommitEntityName(Entity entity, string name)
|
|
{
|
|
if (entity == null)
|
|
return;
|
|
|
|
entity.Name = name ?? "";
|
|
QueueRunCheckpoint("entity-name");
|
|
}
|
|
|
|
public bool CommitWeaponGroupMembership(EquippedItem item, int groupIndex, bool assigned)
|
|
{
|
|
if (item?.Entity?.WeaponGroups == null ||
|
|
groupIndex < 0 ||
|
|
groupIndex >= item.Entity.WeaponGroups.Length)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var weapon = item.GetBehavior<Weapon>();
|
|
if (weapon == null)
|
|
return false;
|
|
|
|
var group = item.Entity.WeaponGroups[groupIndex];
|
|
if (assigned)
|
|
{
|
|
if (!group.items.Contains(item))
|
|
group.items.Add(item);
|
|
if (!group.weapons.Contains(weapon))
|
|
group.weapons.Add(weapon);
|
|
}
|
|
else
|
|
{
|
|
group.items.Remove(item);
|
|
group.weapons.Remove(weapon);
|
|
}
|
|
|
|
QueueRunCheckpoint("weapon-group-membership");
|
|
return true;
|
|
}
|
|
|
|
public bool CommitCargoItemTransfer(EquippedCargoBay origin, EquippedCargoBay destination, ItemInstance item)
|
|
{
|
|
if (origin == null ||
|
|
destination == null ||
|
|
item == null ||
|
|
origin == destination ||
|
|
!origin.Cargo.ContainsKey(item) ||
|
|
!destination.TryFindSpace(item))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (item is SimpleCommodity commodity)
|
|
{
|
|
var quantity = commodity.Quantity;
|
|
var transferItem = new SimpleCommodity
|
|
{
|
|
Reference = commodity.Reference,
|
|
Quantity = quantity,
|
|
Rotation = commodity.Rotation
|
|
};
|
|
|
|
if (!destination.TryStore(transferItem))
|
|
return false;
|
|
|
|
origin.Remove(commodity, quantity);
|
|
QueueRunCheckpoint("cargo-item-transfer");
|
|
return true;
|
|
}
|
|
|
|
if (!destination.TryStore(item))
|
|
return false;
|
|
|
|
origin.Remove(item);
|
|
QueueRunCheckpoint("cargo-item-transfer");
|
|
return true;
|
|
}
|
|
|
|
public bool CommitLootPickup(Entity entity, ItemInstance item)
|
|
{
|
|
if (entity == null || item == null)
|
|
return false;
|
|
|
|
foreach (var cargoBay in entity.CargoBays)
|
|
{
|
|
if (!cargoBay.TryStore(item))
|
|
continue;
|
|
|
|
QueueRunCheckpoint("loot-pickup");
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool CommitEntityDestroyed(Entity entity, ZoneRenderer zoneRenderer)
|
|
{
|
|
if (entity?.Zone == null)
|
|
return false;
|
|
|
|
if (zoneRenderer != null)
|
|
{
|
|
foreach (var gear in entity.Equipment)
|
|
{
|
|
if (gear == entity.EquippedHull || Random.value >= zoneRenderer.Settings.LootDropProbability)
|
|
continue;
|
|
|
|
zoneRenderer.DropItem(
|
|
entity.Position,
|
|
Random.onUnitSphere * zoneRenderer.Settings.LootDropVelocity,
|
|
gear.EquippableItem);
|
|
}
|
|
|
|
foreach (var cargo in entity.CargoBays)
|
|
{
|
|
foreach (var item in cargo.Cargo.Keys.ToArray())
|
|
{
|
|
zoneRenderer.DropItem(
|
|
entity.Position,
|
|
Random.onUnitSphere * zoneRenderer.Settings.LootDropVelocity,
|
|
item);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!entity.Zone.Entities.Remove(entity))
|
|
return false;
|
|
|
|
QueueRunCheckpoint("entity-destroyed");
|
|
return true;
|
|
}
|
|
|
|
public bool CommitCargoItemTransfer(
|
|
EquippedCargoBay origin,
|
|
EquippedCargoBay destination,
|
|
ItemInstance item,
|
|
int2 destinationPosition)
|
|
{
|
|
if (origin == null ||
|
|
destination == null ||
|
|
item == null ||
|
|
!origin.Cargo.ContainsKey(item) ||
|
|
!destination.ItemFits(item, destinationPosition))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (origin == destination)
|
|
{
|
|
var originalPosition = origin.Cargo[item];
|
|
origin.Remove(item);
|
|
if (!destination.TryStore(item, destinationPosition))
|
|
{
|
|
origin.TryStore(item, originalPosition);
|
|
return false;
|
|
}
|
|
|
|
QueueRunCheckpoint("cargo-item-transfer");
|
|
return true;
|
|
}
|
|
|
|
if (item is SimpleCommodity commodity)
|
|
{
|
|
var quantity = commodity.Quantity;
|
|
var transferItem = new SimpleCommodity
|
|
{
|
|
Reference = commodity.Reference,
|
|
Quantity = quantity,
|
|
Rotation = commodity.Rotation
|
|
};
|
|
|
|
if (!destination.TryStore(transferItem, destinationPosition))
|
|
return false;
|
|
|
|
origin.Remove(commodity, quantity);
|
|
QueueRunCheckpoint("cargo-item-transfer");
|
|
return true;
|
|
}
|
|
|
|
if (!destination.TryStore(item, destinationPosition))
|
|
return false;
|
|
|
|
origin.Remove(item);
|
|
QueueRunCheckpoint("cargo-item-transfer");
|
|
return true;
|
|
}
|
|
|
|
public bool CommitCargoItemEquip(EquippedCargoBay origin, Entity destination, EquippableItem item)
|
|
{
|
|
if (origin == null ||
|
|
destination == null ||
|
|
item == null ||
|
|
!origin.Cargo.ContainsKey(item) ||
|
|
!destination.TryFindSpace(item, out _))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!destination.TryEquip(item))
|
|
return false;
|
|
|
|
origin.Remove(item);
|
|
QueueRunCheckpoint("cargo-item-equip");
|
|
return true;
|
|
}
|
|
|
|
public bool CommitCargoItemEquip(
|
|
EquippedCargoBay origin,
|
|
Entity destination,
|
|
EquippableItem item,
|
|
int2 destinationPosition)
|
|
{
|
|
if (origin == null ||
|
|
destination == null ||
|
|
item == null ||
|
|
!origin.Cargo.ContainsKey(item) ||
|
|
!destination.ItemFits(item, destinationPosition))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!destination.TryEquip(item, destinationPosition))
|
|
return false;
|
|
|
|
origin.Remove(item);
|
|
QueueRunCheckpoint("cargo-item-equip");
|
|
return true;
|
|
}
|
|
|
|
public bool CommitEquippedItemStore(Entity origin, EquippedItem equippedItem, EquippedCargoBay destination)
|
|
{
|
|
if (origin == null ||
|
|
equippedItem?.EquippableItem == null ||
|
|
destination == null ||
|
|
!origin.Equipment.Contains(equippedItem) ||
|
|
!destination.TryFindSpace(equippedItem.EquippableItem))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var item = origin.TryUnequip(equippedItem);
|
|
if (item == null)
|
|
return false;
|
|
|
|
if (!destination.TryStore(item))
|
|
{
|
|
origin.TryEquip(item, equippedItem.Position);
|
|
return false;
|
|
}
|
|
|
|
QueueRunCheckpoint("equipped-item-store");
|
|
return true;
|
|
}
|
|
|
|
public bool CommitEquippedItemStore(
|
|
Entity origin,
|
|
EquippedItem equippedItem,
|
|
EquippedCargoBay destination,
|
|
int2 destinationPosition)
|
|
{
|
|
if (origin == null ||
|
|
equippedItem?.EquippableItem == null ||
|
|
destination == null ||
|
|
!origin.Equipment.Contains(equippedItem) ||
|
|
!destination.ItemFits(equippedItem.EquippableItem, destinationPosition))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var originalPosition = equippedItem.Position;
|
|
var item = origin.TryUnequip(equippedItem);
|
|
if (item == null)
|
|
return false;
|
|
|
|
if (!destination.TryStore(item, destinationPosition))
|
|
{
|
|
origin.TryEquip(item, originalPosition);
|
|
return false;
|
|
}
|
|
|
|
QueueRunCheckpoint("equipped-item-store");
|
|
return true;
|
|
}
|
|
|
|
public bool CommitEquippedItemEquip(
|
|
Entity origin,
|
|
EquippedItem equippedItem,
|
|
Entity destination,
|
|
int2 destinationPosition)
|
|
{
|
|
if (origin == null ||
|
|
equippedItem?.EquippableItem == null ||
|
|
destination == null ||
|
|
!origin.Equipment.Contains(equippedItem) ||
|
|
!destination.ItemFits(equippedItem.EquippableItem, destinationPosition))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var originalPosition = equippedItem.Position;
|
|
var item = origin.TryUnequip(equippedItem);
|
|
if (item == null)
|
|
return false;
|
|
|
|
if (!destination.TryEquip(item, destinationPosition))
|
|
{
|
|
origin.TryEquip(item, originalPosition);
|
|
return false;
|
|
}
|
|
|
|
QueueRunCheckpoint("equipped-item-equip");
|
|
return true;
|
|
}
|
|
|
|
public bool CommitTradePurchase(
|
|
EquippedCargoBay stationInventory,
|
|
EquippedCargoBay targetCargo,
|
|
CraftedItemInstance item,
|
|
int price,
|
|
bool createsDockedShip)
|
|
{
|
|
if (item == null ||
|
|
price < 0 ||
|
|
price > Credits)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (createsDockedShip)
|
|
{
|
|
if (!(item is EquippableItem hull) ||
|
|
Zone == null ||
|
|
DockedEntity == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var ship = new Ship(ItemManager, Zone, hull, NewEntitySettings) { IsPlayerShip = true };
|
|
ship.SetParent(DockedEntity);
|
|
Credits -= price;
|
|
QueueRunCheckpoint("trade-purchase");
|
|
return true;
|
|
}
|
|
|
|
if (stationInventory == null ||
|
|
targetCargo == null ||
|
|
!stationInventory.TryTransferItem(targetCargo, item))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Credits -= price;
|
|
QueueRunCheckpoint("trade-purchase");
|
|
return true;
|
|
}
|
|
|
|
public bool CommitTradePurchase(
|
|
EquippedCargoBay stationInventory,
|
|
EquippedCargoBay targetCargo,
|
|
SimpleCommodity item,
|
|
int quantity,
|
|
int unitPrice)
|
|
{
|
|
if (stationInventory == null ||
|
|
targetCargo == null ||
|
|
item == null ||
|
|
quantity <= 0 ||
|
|
unitPrice < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var totalPrice = (long)quantity * unitPrice;
|
|
if (totalPrice > Credits || totalPrice > int.MaxValue)
|
|
return false;
|
|
|
|
if (!stationInventory.TryTransferItem(targetCargo, item, quantity))
|
|
return false;
|
|
|
|
Credits -= (int)totalPrice;
|
|
QueueRunCheckpoint("trade-purchase");
|
|
return true;
|
|
}
|
|
|
|
public void CommitEquippedItemOverrideShutdown(EquippedItem item, bool enabled)
|
|
{
|
|
if (item?.EquippableItem == null)
|
|
return;
|
|
|
|
item.EquippableItem.OverrideShutdown = enabled;
|
|
QueueRunCheckpoint("item-override-shutdown");
|
|
}
|
|
|
|
public void CommitThermotoggleTargetTemperature(Thermotoggle thermotoggle, float targetTemperature)
|
|
{
|
|
if (thermotoggle == null)
|
|
return;
|
|
|
|
thermotoggle.TargetTemperature = targetTemperature;
|
|
QueueRunCheckpoint("thermotoggle-target-temperature");
|
|
}
|
|
|
|
public void CommitEntityShutdownPerformance(Entity entity, float shutdownPerformance)
|
|
{
|
|
if (entity?.Settings == null)
|
|
return;
|
|
|
|
entity.Settings.ShutdownPerformance = shutdownPerformance;
|
|
QueueRunCheckpoint("entity-shutdown-performance");
|
|
}
|
|
|
|
public bool CommitHullConductivityToggle(Entity entity, int2 position, int axis)
|
|
{
|
|
if (entity?.HullConductivity == null ||
|
|
position.x < 0 ||
|
|
position.y < 0 ||
|
|
position.x >= entity.HullConductivity.GetLength(0) ||
|
|
position.y >= entity.HullConductivity.GetLength(1) ||
|
|
axis < 0 ||
|
|
axis > 1)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var conductivity = entity.HullConductivity[position.x, position.y];
|
|
if (axis == 0)
|
|
conductivity.x = !conductivity.x;
|
|
else
|
|
conductivity.y = !conductivity.y;
|
|
|
|
entity.HullConductivity[position.x, position.y] = conductivity;
|
|
QueueRunCheckpoint("hull-conductivity-toggle");
|
|
return true;
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
Input.Dispose();
|
|
EntityInstance.ClearWeaponManagers();
|
|
}
|
|
|
|
void Start()
|
|
{
|
|
Instance = this;
|
|
EntityInstance.EffectManagerParent = EffectManagerParent;
|
|
|
|
var stateBoot = AetheriaRuntimeStateBoot.Inspect(GameDataDirectory);
|
|
_runtimeStateFilePath = stateBoot.StateFilePath;
|
|
Debug.Log($"Aetheria typed state file: {stateBoot.StateFilePath}");
|
|
if (!stateBoot.StateFileExists)
|
|
{
|
|
Debug.LogWarning("Aetheria typed state file is missing. Run the Aetheria.State importer before treating legacy catalog data as runtime state.");
|
|
}
|
|
else
|
|
{
|
|
RuntimeCatalog = AetheriaRuntimeCatalogStore.OpenReadOnly(stateBoot.StateFilePath);
|
|
Debug.Log($"Aetheria typed runtime catalog: {RuntimeCatalog.Items.Count} items, {RuntimeCatalog.Corporations.Count} corporations, {RuntimeCatalog.NameFiles.Count} name files");
|
|
}
|
|
|
|
if (RuntimeCatalog == null)
|
|
{
|
|
throw new InvalidOperationException("Aetheria typed runtime catalog is required before gameplay boot.");
|
|
}
|
|
|
|
ItemManager = new ItemManager(
|
|
RuntimeCatalog,
|
|
Settings.GameplaySettings,
|
|
Debug.Log);
|
|
LoadRuntimeLoadoutTemplates(stateBoot.StateFilePath);
|
|
ZoneRenderer.ItemManager = ItemManager;
|
|
|
|
// If hiding minimap asteroids, turn them off to start with
|
|
if (!RuntimePlayerSettings.GraphicsSettings.ShowAsteroidsInMinimap)
|
|
ZoneRenderer.ShowAsteroidUI = false;
|
|
|
|
// TODO: Process Stories
|
|
|
|
#region Input Handling
|
|
|
|
Input = new AetheriaInput();
|
|
foreach (var x in RuntimePlayerSettings.InputSettings.InputActionMap) Input.asset[x.Key.action].ApplyBindingOverride(x.Key.binding, x.Value);
|
|
|
|
InputDisplayLayout.Input = Input.asset;
|
|
Input.Global.Enable();
|
|
|
|
_zoomLevelIndex = Settings.DefaultMinimapZoom;
|
|
Input.Player.MinimapZoom.performed += context =>
|
|
{
|
|
_zoomLevelIndex = (_zoomLevelIndex + 1) % Settings.MinimapZoomLevels.Length;
|
|
ZoneRenderer.MinimapDistance = Settings.MinimapZoomLevels[_zoomLevelIndex];
|
|
};
|
|
|
|
Input.Global.ZoneMap.performed += context =>
|
|
{
|
|
ToggleMenuTab(MenuTab.Map);
|
|
MenuMap.Position = CurrentEntity.Position.xz;
|
|
};
|
|
|
|
Input.Global.Inventory.performed += context => ToggleMenuTab(MenuTab.Inventory);
|
|
|
|
Input.Global.GalaxyMap.performed += context => ToggleMenuTab(MenuTab.Galaxy);
|
|
|
|
Input.Global.Interact.performed += context =>
|
|
{
|
|
if (EventSystem.current.currentSelectedGameObject != null && EventSystem.current.currentSelectedGameObject.GetComponent<TMP_InputField>() != null) return;
|
|
if (MainMenu.gameObject.activeSelf) return;
|
|
if (CurrentEntity == null)
|
|
{
|
|
// TODO: SFX: Fail
|
|
Dialog.Clear();
|
|
Dialog.Title.text = "Can't undock. You dont have a ship!";
|
|
Dialog.Show();
|
|
Dialog.MoveToCursor();
|
|
}
|
|
else if (CurrentEntity.Parent == null)
|
|
{
|
|
foreach (var wormhole in ZoneRenderer.WormholeInstances.Keys)
|
|
{
|
|
if (!(length(wormhole.Position - CurrentEntity.Position.xz) < Settings.GameplaySettings.WormholeExitRadius)) continue;
|
|
EnterWormhole(wormhole);
|
|
}
|
|
Dock();
|
|
}
|
|
else Undock();
|
|
};
|
|
|
|
Input.Global.MainMenu.performed += context =>
|
|
{
|
|
if(Menu.gameObject.activeSelf)
|
|
ToggleMenuTab(Menu.CurrentTab);
|
|
else
|
|
ToggleFullscreenMenu(MainMenu.gameObject);
|
|
};
|
|
|
|
Input.Global.InputScreen.performed += context => ToggleFullscreenMenu(HelpScreen);
|
|
|
|
Input.Player.HideUI.performed += context =>
|
|
{
|
|
_uiHidden = !_uiHidden;
|
|
GameplayUI.alpha = _uiHidden ? 0 : 1;
|
|
ActionBar.gameObject.SetActive(!_uiHidden);
|
|
};
|
|
|
|
Input.Player.OverrideShutdown.performed += context =>
|
|
{
|
|
if (CurrentEntity != null)
|
|
CommitEntityOverrideShutdown(CurrentEntity, !CurrentEntity.OverrideShutdown);
|
|
};
|
|
|
|
Input.Player.Ping.performed += context =>
|
|
{
|
|
CurrentEntity.Sensor?.Ping();
|
|
};
|
|
|
|
Input.Player.ToggleHeatsinks.performed += context =>
|
|
{
|
|
CurrentEntity.HeatsinksEnabled = !CurrentEntity.HeatsinksEnabled;
|
|
// TODO: SFX: Success/Fail
|
|
};
|
|
|
|
Input.Player.ToggleShield.performed += context =>
|
|
{
|
|
if (CurrentEntity.Shield != null)
|
|
{
|
|
CurrentEntity.Shield.Item.Enabled.Value = !CurrentEntity.Shield.Item.Enabled.Value;
|
|
// TODO: SFX: Success/Fail
|
|
}
|
|
};
|
|
|
|
#region Targeting
|
|
|
|
Input.Player.TargetReticle.performed += context =>
|
|
{
|
|
if (!CurrentEntity.VisibleEnemies.Any()) return;
|
|
var underReticle = CurrentEntity.VisibleEnemies.Where(x => x != CurrentEntity)
|
|
.MaxBy(x => dot(normalize(x.Position - CurrentEntity.Position), CurrentEntity.LookDirection));
|
|
CurrentEntity.Target.Value = CurrentEntity.Target.Value == underReticle ? null : underReticle;
|
|
};
|
|
|
|
Input.Player.TargetNearest.performed += context =>
|
|
{
|
|
if(CurrentEntity.VisibleEnemies.Any())
|
|
{
|
|
CurrentEntity.Target.Value = CurrentEntity.VisibleEnemies.Where(x => x != CurrentEntity)
|
|
.MaxBy(x => length(x.Position - CurrentEntity.Position));
|
|
}
|
|
};
|
|
|
|
Input.Player.TargetNext.performed += context =>
|
|
{
|
|
if (!CurrentEntity.VisibleEnemies.Any()) return;
|
|
var targets = CurrentEntity.VisibleEnemies.Where(x => x != CurrentEntity).OrderBy(x => length(x.Position - CurrentEntity.Position)).ToArray();
|
|
var currentTargetIndex = Array.IndexOf(targets, CurrentEntity.Target.Value);
|
|
CurrentEntity.Target.Value = targets[(currentTargetIndex + 1) % targets.Length];
|
|
};
|
|
|
|
Input.Player.TargetPrevious.performed += context =>
|
|
{
|
|
if (!CurrentEntity.VisibleEnemies.Any()) return;
|
|
var targets = CurrentEntity.VisibleEnemies.Where(x => x != CurrentEntity).OrderBy(x => length(x.Position - CurrentEntity.Position)).ToArray();
|
|
var currentTargetIndex = Array.IndexOf(targets, CurrentEntity.Target.Value);
|
|
CurrentEntity.Target.Value = targets[(currentTargetIndex + targets.Length - 1) % targets.Length];
|
|
};
|
|
|
|
#endregion
|
|
|
|
|
|
#region Action Bar
|
|
|
|
ActionBarSlot createBinding(string controlPath)
|
|
{
|
|
var action = new InputAction(binding: controlPath);
|
|
_actionBarActions.Add(action);
|
|
var slot = Instantiate(ActionBarSlot, ActionBar);
|
|
slot.ControlPath = controlPath;
|
|
slot.Binding = null;
|
|
_actionBarSlots.Add(slot);
|
|
action.started += context => slot.Binding?.Activate();
|
|
action.canceled += context => slot.Binding?.Deactivate();
|
|
|
|
var shortName = controlPath.Substring(controlPath.LastIndexOf('/') + 1);
|
|
var sprite = Resources.Load<Sprite>($"Sprites/Input/{shortName}");
|
|
if (sprite != null)
|
|
{
|
|
slot.InputIcon.sprite = sprite;
|
|
slot.InputLabel.gameObject.SetActive(false);
|
|
}
|
|
else
|
|
{
|
|
slot.InputLabel.text = shortName;
|
|
slot.InputIcon.gameObject.SetActive(false);
|
|
}
|
|
|
|
slot.PointerEnterTrigger.OnPointerEnterAsObservable().Subscribe(_ =>
|
|
{
|
|
//Debug.Log($"Pointer entered action bar slot {controlPath}");
|
|
RegisterDragTarget(dragAction => CommitActionBarBinding(slot, dragAction));
|
|
});
|
|
slot.PointerExitTrigger.OnPointerExitAsObservable().Subscribe(_ =>
|
|
{
|
|
//Debug.Log($"Pointer exited action bar slot {controlPath}");
|
|
UnregisterDragTarget();
|
|
});
|
|
return slot;
|
|
}
|
|
|
|
RuntimePlayerSettings.InputSettings.ActionBarInputs
|
|
.OrderBy(i => i)
|
|
.Select(createBinding)
|
|
.ToList();
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
StartGame();
|
|
}
|
|
|
|
public void BeginDrag(DragObject dragObject)
|
|
{
|
|
this.DragObject = dragObject;
|
|
}
|
|
|
|
public void RegisterDragTarget(Func<DragObject, bool> onEndDrag)
|
|
{
|
|
_endDragCallback = onEndDrag;
|
|
}
|
|
|
|
public void UnregisterDragTarget()
|
|
{
|
|
_endDragCallback = null;
|
|
}
|
|
|
|
public bool EndDrag()
|
|
{
|
|
var success = _endDragCallback?.Invoke(DragObject);
|
|
DragObject = null;
|
|
return success ?? false;
|
|
}
|
|
|
|
public void EnablePlayerInput()
|
|
{
|
|
Cursor.lockState = CursorLockMode.Locked;
|
|
Input.Player.Enable();
|
|
foreach (var a in _actionBarActions) a.Enable();
|
|
}
|
|
|
|
public void DisablePlayerInput()
|
|
{
|
|
Cursor.lockState = CursorLockMode.None;
|
|
Input.Player.Disable();
|
|
foreach (var a in _actionBarActions) a.Disable();
|
|
}
|
|
|
|
private void EnterWormhole(Wormhole wormhole)
|
|
{
|
|
if (!(CurrentEntity is Ship ship) || ship.WormholeAnimationInProgress) return;
|
|
// var wormholeCameraFollow = new GameObject("Wormhole Camera Follow").transform;
|
|
// wormholeCameraFollow.position = new Vector3(wormhole.Position.x, -50, wormhole.Position.y);
|
|
// wormholeCameraFollow.rotation = Quaternion.LookRotation(Vector3.down, ship.LookDirection);
|
|
// WormholeCamera.enabled = true;
|
|
// WormholeCamera.Follow = wormholeCameraFollow;
|
|
// FollowCamera.enabled = false;
|
|
ship.EnterWormhole(wormhole.Position);
|
|
ship.OnEnteredWormhole += () =>
|
|
{
|
|
var oldZone = Zone;
|
|
PopulateLevel(wormhole.Target);
|
|
foreach (var zone in wormhole.Target.AdjacentZones)
|
|
CurrentGalaxy.DiscoveredZones.Add(zone);
|
|
SectorMap.QueueZoneReveal(wormhole.Target.AdjacentZones);
|
|
ship.ExitWormhole(ZoneRenderer.WormholeInstances.Keys.First(w => w.Target == oldZone.GalaxyZone).Position,
|
|
Settings.GameplaySettings.WormholeExitVelocity * ItemManager.Random.NextFloat2Direction());
|
|
CurrentEntity.Zone = Zone;
|
|
QueueRunCheckpoint("wormhole-transition");
|
|
};
|
|
}
|
|
|
|
public void PopulateLevel(GalaxyZone galaxyZone)
|
|
{
|
|
if (galaxyZone == null) throw new ArgumentNullException(nameof(galaxyZone));
|
|
|
|
if (galaxyZone.Contents == null)
|
|
{
|
|
var constructionBlueprint = ZoneGenerator.GenerateZone(
|
|
ItemManager,
|
|
RuntimeCatalog,
|
|
Settings.ZoneSettings,
|
|
CurrentGalaxy,
|
|
galaxyZone,
|
|
IsTutorial
|
|
);
|
|
galaxyZone.Contents = new Zone(ItemManager, Settings.PlanetSettings, constructionBlueprint, galaxyZone, CurrentGalaxy);
|
|
}
|
|
Zone = galaxyZone.Contents;
|
|
PlayMusic(MusicType.Overworld);
|
|
|
|
Zone.Log = s => Debug.Log($"Zone: {s}");
|
|
|
|
if (CurrentEntity != null)
|
|
{
|
|
CurrentEntity.Deactivate();
|
|
CurrentEntity.Zone.Entities.Remove(CurrentEntity);
|
|
CurrentEntity.Zone = Zone;
|
|
Zone.Entities.Add(CurrentEntity);
|
|
CurrentEntity.Activate();
|
|
}
|
|
|
|
ZoneRenderer.LoadZone(Zone);
|
|
RestoreDroppedPickupsFromTypedZoneState(galaxyZone);
|
|
|
|
if (CurrentEntity != null)
|
|
{
|
|
UnbindEntity();
|
|
BindToEntity(CurrentEntity);
|
|
}
|
|
}
|
|
|
|
private void RestoreDroppedPickupsFromTypedZoneState(GalaxyZone galaxyZone)
|
|
{
|
|
if (RuntimeCatalog == null ||
|
|
ZoneRenderer == null ||
|
|
galaxyZone == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var zoneIndex = ZoneIndex(galaxyZone);
|
|
if (zoneIndex < 0)
|
|
return;
|
|
|
|
var runId = IsTutorial ? "tutorial" : "local";
|
|
var zoneKey = $"global:aetheria.run_state.{runId}.zone.{zoneIndex}.v1";
|
|
AetheriaRuntimeZoneStateSnapshot zoneState;
|
|
try
|
|
{
|
|
zoneState = AetheriaRuntimeCatalogStore.ReadZoneStates(RuntimeStateFilePath)
|
|
.FirstOrDefault(zone => string.Equals(zone.RecordKey, zoneKey, StringComparison.Ordinal));
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.LogError($"Failed to read typed dropped pickup state for zone {zoneKey}: {ex}");
|
|
return;
|
|
}
|
|
|
|
if (zoneState?.DroppedPickups == null || zoneState.DroppedPickups.Count == 0)
|
|
return;
|
|
|
|
foreach (var pickup in zoneState.DroppedPickups.OrderBy(pickup => pickup.PickupIndex))
|
|
{
|
|
var item = CreateLoadoutItem(pickup.Item);
|
|
if (item == null)
|
|
continue;
|
|
|
|
ZoneRenderer.DropItem(
|
|
new Vector3((float)pickup.PositionX, (float)pickup.PositionY, (float)pickup.PositionZ),
|
|
new Vector3((float)pickup.VelocityX, (float)pickup.VelocityY, (float)pickup.VelocityZ),
|
|
item);
|
|
}
|
|
}
|
|
|
|
public bool CanShowInputScreenFromMenu()
|
|
{
|
|
return CurrentEntity != null && HelpScreen != null;
|
|
}
|
|
|
|
public void ShowInputScreenFromMenu()
|
|
{
|
|
ShowFullscreenMenu(HelpScreen);
|
|
}
|
|
|
|
private void ToggleFullscreenMenu(GameObject menu)
|
|
{
|
|
if (EventSystem.current != null && EventSystem.current.currentSelectedGameObject != null && EventSystem.current.currentSelectedGameObject.GetComponent<TMP_InputField>() != null) return;
|
|
if (menu == null || CurrentEntity == null) return;
|
|
if (menu.activeSelf)
|
|
{
|
|
HideFullscreenMenu(menu);
|
|
}
|
|
else
|
|
{
|
|
ShowFullscreenMenu(menu);
|
|
}
|
|
}
|
|
|
|
private void ShowFullscreenMenu(GameObject menu)
|
|
{
|
|
if (EventSystem.current != null && EventSystem.current.currentSelectedGameObject != null && EventSystem.current.currentSelectedGameObject.GetComponent<TMP_InputField>() != null) return;
|
|
if (menu == null || CurrentEntity == null) return;
|
|
|
|
if (MainMenu != null && MainMenu.gameObject != menu)
|
|
MainMenu.gameObject.SetActive(false);
|
|
if (HelpScreen != null && HelpScreen != menu)
|
|
HelpScreen.SetActive(false);
|
|
|
|
_paused = true;
|
|
menu.SetActive(true);
|
|
UiRoot.SetActive(false);
|
|
_menuShown = Menu.gameObject.activeSelf;
|
|
if (!_menuShown) DisablePlayerInput();
|
|
}
|
|
|
|
private void HideFullscreenMenu(GameObject menu)
|
|
{
|
|
if (menu == null || CurrentEntity == null) return;
|
|
|
|
_paused = false;
|
|
menu.SetActive(false);
|
|
UiRoot.SetActive(true);
|
|
if (!_menuShown)
|
|
{
|
|
EnablePlayerInput();
|
|
UpdatePlayerPanel();
|
|
UpdateTargetPanel(CurrentEntity.Target.Value);
|
|
}
|
|
}
|
|
|
|
private void ToggleMenuTab(MenuTab tab)
|
|
{
|
|
if (EventSystem.current.currentSelectedGameObject != null && EventSystem.current.currentSelectedGameObject.GetComponent<TMP_InputField>() != null) return;
|
|
if (MainMenu.gameObject.activeSelf) return;
|
|
if (Menu.gameObject.activeSelf && Menu.CurrentTab == tab)
|
|
{
|
|
Menu.gameObject.SetActive(false);
|
|
if (CurrentEntity != null && CurrentEntity.Parent == null)
|
|
{
|
|
EnablePlayerInput();
|
|
UpdatePlayerPanel();
|
|
UpdateTargetPanel(CurrentEntity.Target.Value);
|
|
GameplayUI.gameObject.SetActive(true);
|
|
}
|
|
return;
|
|
}
|
|
|
|
DisablePlayerInput();
|
|
Menu.ShowTab(tab);
|
|
GameplayUI.gameObject.SetActive(false);
|
|
}
|
|
|
|
private void StartGame()
|
|
{
|
|
if (CurrentGalaxy != null)
|
|
{
|
|
var continuingRun = ContinueRunState;
|
|
var startZone = ResolveStartZone(continuingRun);
|
|
SectorMap.QueueZoneReveal(startZone.AdjacentZones.Prepend(startZone));
|
|
PopulateLevel(startZone);
|
|
|
|
if (continuingRun != null)
|
|
{
|
|
RestoreEntityGraphFromTypedRun(continuingRun);
|
|
ContinueRunState = null;
|
|
return;
|
|
}
|
|
|
|
var loadoutGenerator = new LoadoutGenerator(ref ItemManager.Random, ItemManager, RuntimeCatalog, CurrentGalaxy, Zone.GalaxyZone, IsTutorial ? CurrentGalaxy.ResolveFaction(Settings.TutorialGenerationSettings.ProtagonistFaction) : null, 2);
|
|
var ship = EntityConstructionBlueprintProjector.InstantiateFromBlueprint(
|
|
ItemManager,
|
|
Zone,
|
|
loadoutGenerator.GenerateShipLoadout(data => string.IsNullOrEmpty(Settings.StartingHullName) || data.Name==Settings.StartingHullName ),
|
|
true);
|
|
((Ship) ship).IsPlayerShip = true;
|
|
ship.Position = float3.zero;
|
|
ship.Zone = Zone;
|
|
Zone.Entities.Add(ship);
|
|
ship.Activate();
|
|
BindToEntity(ship);
|
|
}
|
|
}
|
|
|
|
private void RestoreEntityGraphFromTypedRun(AetheriaRuntimeRunStateSnapshot run)
|
|
{
|
|
if (run == null || run.CurrentZoneIndex < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var zoneEntityKeyPrefix = $"global:aetheria.run_state.{run.RunId}.zone.{run.CurrentZoneIndex}.entity.";
|
|
var currentEntityKey = ResolveCurrentEntityRecordKey(run);
|
|
if (string.IsNullOrWhiteSpace(currentEntityKey))
|
|
{
|
|
Debug.LogWarning($"Typed run {run.RunId} does not identify a current entity for restored zone {zoneEntityKeyPrefix}.");
|
|
return;
|
|
}
|
|
|
|
AetheriaRuntimeEntitySnapshot[] entitySnapshots;
|
|
try
|
|
{
|
|
entitySnapshots = AetheriaRuntimeCatalogStore.ReadEntitySnapshots(RuntimeStateFilePath)
|
|
.Where(entity => entity.RecordKey.StartsWith(zoneEntityKeyPrefix, StringComparison.Ordinal))
|
|
.OrderBy(entity => EntityIndexFromRecordKey(entity.RecordKey))
|
|
.ToArray();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.LogError($"Failed to read typed entity snapshots for zone {zoneEntityKeyPrefix}: {ex}");
|
|
return;
|
|
}
|
|
|
|
if (entitySnapshots.Length == 0)
|
|
{
|
|
Debug.LogWarning($"No typed entity snapshots found for restored zone {zoneEntityKeyPrefix}.");
|
|
return;
|
|
}
|
|
|
|
ReplaceZoneEntitiesFromTypedSnapshots(entitySnapshots, currentEntityKey, run.ActionBarBindings);
|
|
}
|
|
|
|
private static string CurrentEntityRecordKey(
|
|
string runId,
|
|
int currentZoneIndex,
|
|
IReadOnlyList<Entity> entityGraph,
|
|
Entity currentEntity)
|
|
{
|
|
if (string.IsNullOrWhiteSpace(runId) || currentZoneIndex < 0 || currentEntity == null)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
var currentZoneEntityIndex = IndexOfEntity(entityGraph, currentEntity);
|
|
return currentZoneEntityIndex < 0
|
|
? ""
|
|
: $"global:aetheria.run_state.{runId}.zone.{currentZoneIndex}.entity.{currentZoneEntityIndex}.v1";
|
|
}
|
|
|
|
private static string ResolveCurrentEntityRecordKey(AetheriaRuntimeRunStateSnapshot run)
|
|
{
|
|
return string.IsNullOrWhiteSpace(run.CurrentEntityKey)
|
|
? ""
|
|
: run.CurrentEntityKey;
|
|
}
|
|
|
|
private void ReplaceZoneEntitiesFromTypedSnapshots(
|
|
IReadOnlyList<AetheriaRuntimeEntitySnapshot> entitySnapshots,
|
|
string currentEntityKey,
|
|
IReadOnlyList<AetheriaRuntimeActionBarBindingSnapshot> actionBarBindings)
|
|
{
|
|
foreach (var existingEntity in Zone.Entities.ToArray())
|
|
{
|
|
existingEntity.Deactivate();
|
|
Zone.Entities.Remove(existingEntity);
|
|
}
|
|
Zone.Agents.Clear();
|
|
|
|
var restoredEntities = new Dictionary<string, Entity>();
|
|
foreach (var entitySnapshot in entitySnapshots)
|
|
{
|
|
var blueprint = CreateEntityConstructionBlueprint(
|
|
entitySnapshot,
|
|
string.Equals(entitySnapshot.RecordKey, currentEntityKey, StringComparison.Ordinal));
|
|
if (blueprint == null)
|
|
{
|
|
Debug.LogWarning($"Typed entity snapshot {entitySnapshot.RecordKey} could not be lowered into a runtime entity.");
|
|
continue;
|
|
}
|
|
|
|
var entity = EntityConstructionBlueprintProjector.InstantiateFromBlueprint(ItemManager, Zone, blueprint, true);
|
|
if (entity == null)
|
|
continue;
|
|
|
|
entity.Position = new float3((float)entitySnapshot.PositionX, (float)entitySnapshot.PositionY, (float)entitySnapshot.PositionZ);
|
|
entity.Direction = new float2((float)entitySnapshot.DirectionX, (float)entitySnapshot.DirectionY);
|
|
entity.Velocity = new float2((float)entitySnapshot.VelocityX, (float)entitySnapshot.VelocityY);
|
|
entity.OverrideShutdown = entitySnapshot.OverrideShutdown;
|
|
entity.TractorPower = (float)entitySnapshot.TractorPower;
|
|
entity.Zone = Zone;
|
|
Zone.Entities.Add(entity);
|
|
restoredEntities[entitySnapshot.RecordKey] = entity;
|
|
}
|
|
|
|
foreach (var entity in restoredEntities.Values)
|
|
entity.Activate();
|
|
|
|
RestoreChildAndDockingRelationships(entitySnapshots, restoredEntities);
|
|
|
|
foreach (var entitySnapshot in entitySnapshots)
|
|
{
|
|
if (!restoredEntities.TryGetValue(entitySnapshot.RecordKey, out var entity))
|
|
continue;
|
|
|
|
entity.HeatsinksEnabled = entitySnapshot.HeatsinksEnabled;
|
|
entity.RestoreStatGrids(entitySnapshot.StatGrids);
|
|
entity.RestoreThermalExposure((float)entitySnapshot.Heatstroke, (float)entitySnapshot.Hypothermia);
|
|
RestoreActiveConsumablesFromTypedEntitySnapshot(entity, entitySnapshot);
|
|
RestoreRuntimeBehaviorStateFromTypedSnapshot(entity, entitySnapshot, restoredEntities);
|
|
RestoreEntityContactsFromTypedSnapshot(entity, entitySnapshot, restoredEntities);
|
|
if (restoredEntities.TryGetValue(entitySnapshot.TargetEntityKey, out var target))
|
|
entity.Target.Value = target;
|
|
}
|
|
|
|
if (restoredEntities.TryGetValue(currentEntityKey, out var currentEntity))
|
|
RestoreCurrentEntityBinding(currentEntity, actionBarBindings);
|
|
}
|
|
|
|
private void RestoreChildAndDockingRelationships(
|
|
IReadOnlyList<AetheriaRuntimeEntitySnapshot> entitySnapshots,
|
|
IReadOnlyDictionary<string, Entity> restoredEntities)
|
|
{
|
|
foreach (var entitySnapshot in entitySnapshots)
|
|
{
|
|
if (!restoredEntities.TryGetValue(entitySnapshot.RecordKey, out var parent))
|
|
continue;
|
|
|
|
foreach (var childKey in entitySnapshot.ChildEntityKeys)
|
|
{
|
|
if (!restoredEntities.TryGetValue(childKey, out var child) ||
|
|
child == parent ||
|
|
child.Parent == parent)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
child.RemoveParent();
|
|
child.SetParent(parent);
|
|
}
|
|
|
|
for (var bayIndex = 0; bayIndex < entitySnapshot.DockingBayAssignments.Count; bayIndex++)
|
|
{
|
|
var childIndex = entitySnapshot.DockingBayAssignments[bayIndex];
|
|
if (childIndex < 0 ||
|
|
childIndex >= entitySnapshot.ChildEntityKeys.Count ||
|
|
bayIndex >= parent.DockingBays.Count ||
|
|
!restoredEntities.TryGetValue(entitySnapshot.ChildEntityKeys[childIndex], out var child) ||
|
|
!(child is Ship ship))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var dockingBay = parent.DockingBays[bayIndex];
|
|
dockingBay.DockedShip = ship;
|
|
if (ship.Parent != parent)
|
|
{
|
|
ship.RemoveParent();
|
|
ship.SetParent(parent);
|
|
}
|
|
if (Zone.Entities.Contains(ship))
|
|
Zone.Entities.Remove(ship);
|
|
ship.Deactivate();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void RestoreCurrentEntityBinding(
|
|
Entity currentEntity,
|
|
IReadOnlyList<AetheriaRuntimeActionBarBindingSnapshot> actionBarBindings)
|
|
{
|
|
if (currentEntity.Parent != null)
|
|
{
|
|
var dockingBay = currentEntity.Parent.DockingBays.FirstOrDefault(bay => bay.DockedShip == currentEntity);
|
|
if (dockingBay != null && currentEntity.Parent is OrbitalEntity)
|
|
{
|
|
CurrentEntity = currentEntity;
|
|
RestoreActionBarBindingsFromTypedRun(actionBarBindings);
|
|
DoDock(currentEntity.Parent, dockingBay);
|
|
return;
|
|
}
|
|
}
|
|
|
|
BindToEntity(
|
|
currentEntity,
|
|
actionBarBindings?
|
|
.Select(ToActionBarBindingCommit)
|
|
.Where(binding => binding != null)
|
|
.ToArray());
|
|
}
|
|
|
|
private void RestoreEntityContactsFromTypedSnapshot(
|
|
Entity entity,
|
|
AetheriaRuntimeEntitySnapshot snapshot,
|
|
IReadOnlyDictionary<string, Entity> restoredEntities)
|
|
{
|
|
foreach (var contact in snapshot.Contacts)
|
|
{
|
|
if (!restoredEntities.TryGetValue(contact.TargetEntityKey, out var target))
|
|
continue;
|
|
|
|
entity.EntityInfoGathered[target] = (float)contact.InfoGathered;
|
|
entity.EntityHostility[target] = contact.Hostile;
|
|
if (contact.Visible && !entity.VisibleEntities.Contains(target))
|
|
entity.VisibleEntities.Add(target);
|
|
if (contact.Visible && contact.Hostile && !entity.VisibleEnemies.Contains(target))
|
|
entity.VisibleEnemies.Add(target);
|
|
if (contact.Visible && !contact.Hostile && !entity.VisibleFriendlies.Contains(target))
|
|
entity.VisibleFriendlies.Add(target);
|
|
}
|
|
}
|
|
|
|
private static int EntityIndexFromRecordKey(string recordKey)
|
|
{
|
|
var match = Regex.Match(recordKey ?? "", @"\.entity\.(\d+)\.v1$");
|
|
return match.Success && int.TryParse(match.Groups[1].Value, out var index)
|
|
? index
|
|
: int.MaxValue;
|
|
}
|
|
|
|
private void RestoreActiveConsumablesFromTypedEntitySnapshot(Entity entity, AetheriaRuntimeEntitySnapshot snapshot)
|
|
{
|
|
foreach (var activeConsumable in snapshot.ActiveConsumables)
|
|
{
|
|
var item = CreateLoadoutItem(new AetheriaRuntimeLoadoutItemSnapshot(
|
|
activeConsumable.ItemKey,
|
|
activeConsumable.Quality,
|
|
1,
|
|
1,
|
|
true,
|
|
false)) as ConsumableItem;
|
|
if (item == null)
|
|
{
|
|
Debug.LogWarning($"Typed active consumable {activeConsumable.ItemKey} could not be lowered for restored entity {snapshot.RecordKey}.");
|
|
continue;
|
|
}
|
|
|
|
entity.RestoreActiveConsumable(
|
|
item,
|
|
(float)activeConsumable.RemainingDuration,
|
|
(float)activeConsumable.Duration);
|
|
}
|
|
}
|
|
|
|
private void RestoreRuntimeBehaviorStateFromTypedSnapshot(
|
|
Entity entity,
|
|
AetheriaRuntimeEntitySnapshot snapshot,
|
|
IReadOnlyDictionary<string, Entity> restoredEntities)
|
|
{
|
|
foreach (var weaponState in snapshot.WeaponStates)
|
|
{
|
|
if (!(ResolveRuntimeBehavior(entity, weaponState.OwnerKind, weaponState.OwnerIndex, weaponState.BehaviorIndex) is Weapon weapon))
|
|
continue;
|
|
|
|
if (weapon is LockWeapon lockWeapon)
|
|
{
|
|
restoredEntities.TryGetValue(weaponState.LockTargetEntityKey, out var lockTarget);
|
|
lockWeapon.RestoreRuntimeState(
|
|
weaponState.Firing,
|
|
weaponState.Ammo,
|
|
weaponState.BurstRemaining,
|
|
(float)weaponState.BurstTimer,
|
|
(float)weaponState.BurstInterval,
|
|
(float)weaponState.CooldownProgress,
|
|
weaponState.CoolingDown,
|
|
(float)weaponState.LockProgress,
|
|
lockTarget);
|
|
}
|
|
else if (weapon is ChargedWeapon chargedWeapon)
|
|
{
|
|
chargedWeapon.RestoreRuntimeState(
|
|
weaponState.Firing,
|
|
weaponState.Ammo,
|
|
weaponState.BurstRemaining,
|
|
(float)weaponState.BurstTimer,
|
|
(float)weaponState.BurstInterval,
|
|
(float)weaponState.CooldownProgress,
|
|
weaponState.CoolingDown,
|
|
weaponState.Charging,
|
|
weaponState.Charged,
|
|
(float)weaponState.Charge);
|
|
}
|
|
else if (weapon is ConstantWeapon constantWeapon)
|
|
{
|
|
constantWeapon.RestoreRuntimeState(
|
|
weaponState.Firing,
|
|
weaponState.Ammo,
|
|
(float)weaponState.AmmoIntervalProgress,
|
|
(float)weaponState.ReloadProgress,
|
|
weaponState.Reloading);
|
|
}
|
|
else if (weapon is InstantWeapon instantWeapon)
|
|
{
|
|
instantWeapon.RestoreRuntimeState(
|
|
weaponState.Firing,
|
|
weaponState.Ammo,
|
|
weaponState.BurstRemaining,
|
|
(float)weaponState.BurstTimer,
|
|
(float)weaponState.BurstInterval,
|
|
(float)weaponState.CooldownProgress,
|
|
weaponState.CoolingDown);
|
|
}
|
|
else
|
|
{
|
|
weapon.RestoreRuntimeState(weaponState.Firing);
|
|
}
|
|
}
|
|
|
|
foreach (var behaviorState in snapshot.BehaviorStates)
|
|
{
|
|
var behavior = ResolveRuntimeBehavior(entity, behaviorState.OwnerKind, behaviorState.OwnerIndex, behaviorState.BehaviorIndex);
|
|
switch (behavior)
|
|
{
|
|
case Sensor sensor:
|
|
sensor.RestoreRuntimeState(
|
|
behaviorState.Pinging,
|
|
(float)behaviorState.PingCooldown,
|
|
(float)behaviorState.PingLerp,
|
|
(float)behaviorState.PingRadius);
|
|
break;
|
|
case Radiator radiator:
|
|
radiator.RestoreRuntimeState(
|
|
(float)behaviorState.RadiatorTemperature,
|
|
(float)behaviorState.Emissivity,
|
|
(float)behaviorState.PumpedHeat,
|
|
(float)behaviorState.WasteHeat,
|
|
(float)behaviorState.EnergyUsage);
|
|
break;
|
|
case Reactor reactor:
|
|
reactor.RestoreRuntimeState(
|
|
(float)behaviorState.ReactorDraw,
|
|
(float)behaviorState.ReactorLoadRatio);
|
|
break;
|
|
case Capacitor capacitor:
|
|
capacitor.RestoreRuntimeState(
|
|
(float)behaviorState.CapacitorCharge,
|
|
(float)behaviorState.CapacitorCapacity,
|
|
(float)behaviorState.CapacitorEfficiency);
|
|
break;
|
|
case AetherDrive drive:
|
|
drive.RestoreRuntimeState(
|
|
new float3((float)behaviorState.AetherDriveAxisX, (float)behaviorState.AetherDriveAxisY, (float)behaviorState.AetherDriveAxisZ),
|
|
new float3((float)behaviorState.AetherDriveThrustX, (float)behaviorState.AetherDriveThrustY, (float)behaviorState.AetherDriveThrustZ),
|
|
new float3((float)behaviorState.AetherDriveRpmX, (float)behaviorState.AetherDriveRpmY, (float)behaviorState.AetherDriveRpmZ),
|
|
(float)behaviorState.AetherDriveMaximumRpm,
|
|
new float2((float)behaviorState.AetherDriveThrustDirectionX, (float)behaviorState.AetherDriveThrustDirectionY));
|
|
break;
|
|
case ResourceScanner resourceScanner:
|
|
resourceScanner.RestoreRuntimeState(
|
|
behaviorState.ResourceScannerTargetBodyKey,
|
|
behaviorState.ResourceScannerAsteroidIndex,
|
|
(float)behaviorState.ResourceScannerScanTime,
|
|
(float)behaviorState.ResourceScannerRange,
|
|
(float)behaviorState.ResourceScannerMinimumDensity,
|
|
(float)behaviorState.ResourceScannerScanDuration);
|
|
break;
|
|
case MiningTool miningTool:
|
|
miningTool.RestoreRuntimeState(
|
|
behaviorState.MiningToolAsteroidBeltKey,
|
|
behaviorState.MiningToolAsteroidIndex,
|
|
(float)behaviorState.MiningToolRange);
|
|
break;
|
|
case Thruster thruster:
|
|
thruster.RestoreRuntimeState(
|
|
(float)behaviorState.ThrusterAxis,
|
|
(float)behaviorState.ThrusterThrust);
|
|
break;
|
|
case Shield shield:
|
|
shield.RestoreRuntimeState(
|
|
(float)behaviorState.ShieldEfficiency,
|
|
(float)behaviorState.ShieldEnergyUsage);
|
|
break;
|
|
case VelocityLimit velocityLimit:
|
|
velocityLimit.RestoreRuntimeState((float)behaviorState.VelocityLimit);
|
|
break;
|
|
case Thermotoggle thermotoggle:
|
|
thermotoggle.TargetTemperature = (float)behaviorState.ThermotoggleTargetTemperature;
|
|
break;
|
|
case Switch switchBehavior:
|
|
switchBehavior.Activated = behaviorState.SwitchActivated;
|
|
break;
|
|
case Trigger trigger:
|
|
trigger.RestoreRuntimeState(behaviorState.TriggerPulled);
|
|
break;
|
|
case StatModifier statModifier:
|
|
statModifier.RestoreRuntimeState(
|
|
behaviorState.StatModifierApplied,
|
|
behaviorState.StatModifierExecuted);
|
|
break;
|
|
case TurretController turretController:
|
|
turretController.RestoreRuntimeState(
|
|
(float)behaviorState.TurretControllerShotSpeed,
|
|
behaviorState.TurretControllerPredictShots);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private static Behavior ResolveRuntimeBehavior(Entity entity, string ownerKind, int ownerIndex, int behaviorIndex)
|
|
{
|
|
var behaviors = ResolveRuntimeBehaviorList(entity, ownerKind, ownerIndex);
|
|
return behaviors != null && behaviorIndex >= 0 && behaviorIndex < behaviors.Count
|
|
? behaviors[behaviorIndex]
|
|
: null;
|
|
}
|
|
|
|
private static IReadOnlyList<Behavior> ResolveRuntimeBehaviorList(Entity entity, string ownerKind, int ownerIndex)
|
|
{
|
|
if (entity == null || ownerIndex < 0)
|
|
return null;
|
|
|
|
switch (ownerKind)
|
|
{
|
|
case "equipment":
|
|
return ownerIndex < entity.Equipment.Count ? entity.Equipment[ownerIndex].Behaviors : null;
|
|
case "active_consumable":
|
|
return ownerIndex < entity.ActiveConsumables.Count ? entity.ActiveConsumables[ownerIndex].Behaviors : null;
|
|
default:
|
|
return null;
|
|
}
|
|
}
|
|
|
|
private static GalaxyZone ResolveStartZone(AetheriaRuntimeRunStateSnapshot run)
|
|
{
|
|
if (CurrentGalaxy?.Zones == null || CurrentGalaxy.Zones.Length == 0)
|
|
return CurrentGalaxy?.Entrance;
|
|
|
|
if (run != null &&
|
|
run.CurrentZoneIndex >= 0 &&
|
|
run.CurrentZoneIndex < CurrentGalaxy.Zones.Length)
|
|
{
|
|
return CurrentGalaxy.Zones[run.CurrentZoneIndex];
|
|
}
|
|
|
|
return CurrentGalaxy.Entrance;
|
|
}
|
|
|
|
private IEnumerator IntroCutscene(Ship ship)
|
|
{
|
|
ZoneRenderer.PerspectiveEntity = ship;
|
|
var entityPosition = ship.Position.xz;
|
|
var followOrbit = Zone.Orbits.Values.MinBy(orbit => lengthsq(Zone.GetOrbitPosition(orbit.OrbitKey) - entityPosition));
|
|
var followPlanetBodyKey = Zone.PlanetInstances.Values.First(planet => planet.OrbitKey == followOrbit.OrbitKey).BodyKey;
|
|
var followPlanet = ZoneRenderer.Planets[followPlanetBodyKey];
|
|
DockCamera.Follow = followPlanet.Body.transform;
|
|
var rootOrbit = followOrbit;
|
|
while (!string.IsNullOrWhiteSpace(rootOrbit.ParentOrbitKey) &&
|
|
Zone.TryGetOrbit(rootOrbit.ParentOrbitKey, out var parentOrbit))
|
|
rootOrbit = parentOrbit;
|
|
var rootPlanetBodyKey = Zone.PlanetInstances.Values.First(planet => planet.OrbitKey == rootOrbit.OrbitKey).BodyKey;
|
|
var rootPlanet = ZoneRenderer.Planets[rootPlanetBodyKey];
|
|
DockCamera.LookAt = rootPlanet.Body.transform;
|
|
|
|
var shipVelocity = ship.GetBehavior<VelocityLimit>().Limit;
|
|
var followOrbitPosition = Zone.GetOrbitPosition(followOrbit.OrbitKey);
|
|
var shipDirection = normalize(Zone.GetOrbitPosition(rootOrbit.OrbitKey) - followOrbitPosition);
|
|
ship.Position.xz = followOrbitPosition - shipDirection * shipVelocity * IntroDuration;
|
|
|
|
var startTime = Time.time;
|
|
while (Time.time - startTime < IntroDuration)
|
|
{
|
|
ship.Direction = shipDirection;
|
|
ship.Velocity = shipDirection * shipVelocity;
|
|
yield return null;
|
|
}
|
|
|
|
BindToEntity(ship);
|
|
}
|
|
|
|
public void Dock()
|
|
{
|
|
if (CurrentEntity.Parent != null) return;
|
|
if (CurrentEntity is Ship ship)
|
|
{
|
|
foreach (var entity in Zone.Entities.ToArray())
|
|
{
|
|
if (entity != CurrentEntity && lengthsq(entity.Position.xz - CurrentEntity.Position.xz) <
|
|
Settings.GameplaySettings.DockingDistance * Settings.GameplaySettings.DockingDistance)
|
|
{
|
|
var bay = entity.TryDock(ship);
|
|
if (bay != null)
|
|
{
|
|
UnbindEntity();
|
|
DoDock(entity, bay);
|
|
// TODO: SFX: Docking
|
|
//AkSoundEngine.PostEvent("Dock", gameObject);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void DoDock(Entity entity, EquippedDockingBay dockingBay)
|
|
{
|
|
TradeMenu.Inventory = entity.CargoBays.First();
|
|
DockedEntity = entity;
|
|
ZoneRenderer.PerspectiveEntity = DockedEntity;
|
|
DockingBay = dockingBay;
|
|
DockCamera.enabled = true;
|
|
FollowCamera.enabled = false;
|
|
var orbital = (OrbitalEntity) entity;
|
|
DockCamera.Follow = ZoneRenderer.EntityInstances[orbital].transform;
|
|
var parentOrbitKey = Zone.TryGetOrbit(orbital.OrbitKey, out var orbit) ? orbit.ParentOrbitKey : "";
|
|
var parentOrbitPlanetBodyKey = Zone.PlanetInstances.Values.FirstOrDefault(planet => planet.OrbitKey == parentOrbitKey)?.BodyKey ?? "";
|
|
if (ZoneRenderer.Planets.ContainsKey(parentOrbitPlanetBodyKey))
|
|
DockCamera.LookAt = ZoneRenderer.Planets[parentOrbitPlanetBodyKey].Body.transform;
|
|
else DockCamera.LookAt = ZoneRenderer.ZoneRoot;
|
|
if (entity is OrbitalEntity {CanTow: true})
|
|
TowingStation = entity;
|
|
Menu.ShowTab(MenuTab.Inventory);
|
|
}
|
|
|
|
public void Undock()
|
|
{
|
|
if (CurrentEntity.Parent == null) return;
|
|
if (CurrentEntity is Ship ship)
|
|
{
|
|
if (CurrentEntity.GetBehavior<Cockpit>() == null)
|
|
{
|
|
Dialog.Clear();
|
|
Dialog.Title.text = "Can't undock. Missing cockpit component!";
|
|
Dialog.Show();
|
|
Dialog.MoveToCursor();
|
|
// TODO: SFX: Fail
|
|
}
|
|
else if (CurrentEntity.GetBehavior<Thruster>() == null && CurrentEntity.GetBehavior<AetherDrive>() == null)
|
|
{
|
|
Dialog.Clear();
|
|
Dialog.Title.text = "Can't undock. Missing thruster component!";
|
|
Dialog.Show();
|
|
Dialog.MoveToCursor();
|
|
// TODO: SFX: Fail
|
|
}
|
|
else if (CurrentEntity.GetBehavior<Reactor>() == null)
|
|
{
|
|
Dialog.Clear();
|
|
Dialog.Title.text = "Can't undock. Missing reactor component!";
|
|
Dialog.Show();
|
|
Dialog.MoveToCursor();
|
|
// TODO: SFX: Fail
|
|
}
|
|
else if (CurrentEntity.Parent.TryUndock(ship))
|
|
{
|
|
BindToEntity(ship);
|
|
// TODO: SFX: Undock
|
|
}
|
|
else
|
|
{
|
|
Dialog.Title.text = "Can't undock. Must empty docking bay!";
|
|
Dialog.Show();
|
|
Dialog.MoveToCursor();
|
|
// TODO: SFX: Fail
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TowShip()
|
|
{
|
|
if (CurrentEntity.Parent != null) return;
|
|
if (CurrentEntity is Ship ship)
|
|
{
|
|
if (Zone.Equals(TowingStation.Zone))
|
|
{
|
|
var distance = (int)length(TowingStation.Position.xz - CurrentEntity.Position.xz);
|
|
CurrentEntity.Position.xz = TowingStation.Position.xz;
|
|
Dock();
|
|
//Debug.Log($"${distance}");
|
|
//payment = distance * TowingZoneRate;
|
|
}
|
|
else
|
|
{
|
|
var distance = Zone.GalaxyZone.Distance[TowingStation.Zone.GalaxyZone];
|
|
PopulateLevel(TowingStation.Zone.GalaxyZone);
|
|
CurrentEntity.Zone = Zone;
|
|
CurrentEntity.Position.xz = TowingStation.Position.xz;
|
|
Dock();
|
|
//Debug.Log($"${distance * 1000}");
|
|
//payment = distance * TowingGalaxyRate;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UnbindEntity()
|
|
{
|
|
foreach (var indicator in _visibleHostileIndicators) Destroy(indicator.Value.gameObject);
|
|
_visibleHostileIndicators.Clear();
|
|
|
|
foreach (var indicator in _visibleFriendlyIndicators) Destroy(indicator.Value.gameObject);
|
|
_visibleFriendlyIndicators.Clear();
|
|
|
|
if(_lockingIndicators!=null) foreach(var (_, indicator, _) in _lockingIndicators)
|
|
indicator.GetComponent<Prototype>().ReturnToPool();
|
|
DisablePlayerInput();
|
|
Cursor.lockState = CursorLockMode.None;
|
|
GameplayUI.gameObject.SetActive(false);
|
|
|
|
foreach(var subscription in _shipSubscriptions) subscription.Dispose();
|
|
_shipSubscriptions.Clear();
|
|
}
|
|
|
|
private void BindToEntity(
|
|
Entity entity,
|
|
IReadOnlyList<AetheriaRuntimeActionBarBindingCommit> actionBarBindings = null)
|
|
{
|
|
if (!ZoneRenderer.EntityInstances.ContainsKey(entity))
|
|
{
|
|
Debug.LogError($"Attempted to bind to entity {entity.Name}, but SectorRenderer has no such instance!");
|
|
return;
|
|
}
|
|
|
|
var resolvedActionBarBindings = actionBarBindings ?? ProjectActionBarBindings();
|
|
CurrentEntity = entity;
|
|
DeathPost.weight = 0;
|
|
ZoneRenderer.PerspectiveEntity = CurrentEntity;
|
|
|
|
Menu.gameObject.SetActive(false);
|
|
DockedEntity = null;
|
|
DockingBay = null;
|
|
DockCamera.enabled = false;
|
|
FollowCamera.enabled = true;
|
|
|
|
if (length(CurrentEntity.Direction) > .1f)
|
|
_viewDirection = float3(CurrentEntity.Direction.x,0,CurrentEntity.Direction.y);
|
|
|
|
Cursor.lockState = CursorLockMode.Locked;
|
|
EnablePlayerInput();
|
|
GameplayUI.gameObject.SetActive(true);
|
|
ShipPanel.Display(CurrentEntity, true);
|
|
SchematicDisplay.ShowShip(CurrentEntity);
|
|
|
|
FollowCamera.LookAt = ZoneRenderer.EntityInstances[CurrentEntity].LookAtPoint;
|
|
FollowCamera.Follow = ZoneRenderer.EntityInstances[CurrentEntity].transform;
|
|
_articulationGroups = CurrentEntity.Equipment
|
|
.Where(HasArticulatedWeaponBehavior)
|
|
.GroupBy(item => ZoneRenderer.EntityInstances[CurrentEntity]
|
|
.GetBarrel(CurrentEntity.Hardpoints[item.Position.x, item.Position.y])
|
|
.GetComponentInParent<ArticulationPoint>()?.Group ?? -1)
|
|
.Select((group, index) => {
|
|
return (
|
|
group.Select(item => CurrentEntity.Hardpoints[item.Position.x, item.Position.y]).ToArray(),
|
|
group.Select(item => ZoneRenderer.EntityInstances[CurrentEntity].GetBarrel(CurrentEntity.Hardpoints[item.Position.x, item.Position.y])).ToArray(),
|
|
Crosshairs[index]
|
|
);
|
|
}).ToArray();
|
|
|
|
foreach (var crosshair in Crosshairs)
|
|
crosshair.gameObject.SetActive(false);
|
|
foreach (var group in _articulationGroups)
|
|
group.crosshair.gameObject.SetActive(true);
|
|
|
|
_shipSubscriptions.Add(CurrentEntity.TargetedByCount.Subscribe(count =>
|
|
{
|
|
PlayMusic(count > 0 ? MusicType.Combat : MusicType.Overworld);
|
|
}));
|
|
|
|
_shipSubscriptions.Add(CurrentEntity.Target.Subscribe(target =>
|
|
{
|
|
// Clear previous subscriptions related to currently targeted enemy
|
|
foreach(var subscription in _targetSubscriptions)
|
|
subscription.Dispose();
|
|
_targetSubscriptions.Clear();
|
|
|
|
UpdateTargetPanel(target);
|
|
if (target != null)
|
|
{
|
|
if (target.Shield != null)
|
|
{
|
|
TargetShieldsBackground.color = new Color(ShieldColor.r, ShieldColor.g, ShieldColor.b, .4f);
|
|
TargetShieldsIcon.color = ShieldColor;
|
|
TargetShieldsIcon.sprite = ShieldIcon;
|
|
}
|
|
else
|
|
{
|
|
TargetShieldsBackground.color = new Color(NoShieldColor.r, NoShieldColor.g, NoShieldColor.b, .4f);
|
|
TargetShieldsIcon.color = NoShieldColor;
|
|
TargetShieldsIcon.sprite = NoShieldIcon;
|
|
}
|
|
|
|
// Subscribe to incoming hits from the player ship to display the hit marker
|
|
_targetSubscriptions.Add(target.IncomingHit.Where(e => e == CurrentEntity).Subscribe(_ =>
|
|
{
|
|
HitMarker.SetActive(true);
|
|
_hitMarkerTime = HitMarkerDuration;
|
|
}));
|
|
}
|
|
}));
|
|
|
|
foreach (var hostile in CurrentEntity.VisibleEnemies)
|
|
{
|
|
var indicator = HostileTargetIndicator.Instantiate<VisibleTargetIndicator>();
|
|
_visibleHostileIndicators.Add(hostile, indicator);
|
|
}
|
|
|
|
_shipSubscriptions.Add(CurrentEntity.VisibleEnemies.ObserveAdd().Subscribe(addEvent =>
|
|
{
|
|
var indicator = HostileTargetIndicator.Instantiate<VisibleTargetIndicator>();
|
|
_visibleHostileIndicators.Add(addEvent.Value, indicator);
|
|
}));
|
|
|
|
_shipSubscriptions.Add(CurrentEntity.VisibleEnemies.ObserveRemove().Subscribe(removeEvent =>
|
|
{
|
|
_visibleHostileIndicators[removeEvent.Value].GetComponent<Prototype>().ReturnToPool();
|
|
_visibleHostileIndicators.Remove(removeEvent.Value);
|
|
}));
|
|
|
|
foreach (var friendly in CurrentEntity.VisibleFriendlies)
|
|
{
|
|
var indicator = FriendlyTargetIndicator.Instantiate<VisibleTargetIndicator>();
|
|
_visibleFriendlyIndicators.Add(friendly, indicator);
|
|
}
|
|
|
|
_shipSubscriptions.Add(CurrentEntity.VisibleFriendlies.ObserveAdd().Subscribe(addEvent =>
|
|
{
|
|
var indicator = FriendlyTargetIndicator.Instantiate<VisibleTargetIndicator>();
|
|
_visibleFriendlyIndicators.Add(addEvent.Value, indicator);
|
|
}));
|
|
|
|
_shipSubscriptions.Add(CurrentEntity.VisibleFriendlies.ObserveRemove().Subscribe(removeEvent =>
|
|
{
|
|
_visibleFriendlyIndicators[removeEvent.Value].GetComponent<Prototype>().ReturnToPool();
|
|
_visibleFriendlyIndicators.Remove(removeEvent.Value);
|
|
}));
|
|
|
|
_shipSubscriptions.Add(CurrentEntity.Death.Subscribe(Die));
|
|
|
|
_lockingIndicators = CurrentEntity.GetBehaviors<LockWeapon>()
|
|
.Select(x =>
|
|
{
|
|
var i = LockIndicator.Instantiate<PlaceUIElementWorldspace>();
|
|
return (x, i, i.GetComponent<Rotate>());
|
|
}).ToArray();
|
|
|
|
ApplyActionBarBindings(resolvedActionBarBindings);
|
|
}
|
|
|
|
private bool HasArticulatedWeaponBehavior(EquippedItem item)
|
|
{
|
|
var typedItem = ItemManager.GetRuntimeItem(item.EquippableItem);
|
|
return typedItem?.BehaviorKinds.Any(ArticulatedWeaponBehaviorKinds.Contains) == true;
|
|
}
|
|
|
|
private void UpdatePlayerPanel()
|
|
{
|
|
ShipPanel.Display(CurrentEntity, true);
|
|
SchematicDisplay.ShowShip(CurrentEntity);
|
|
}
|
|
|
|
private void UpdateTargetPanel(Entity target)
|
|
{
|
|
TargetIndicator.gameObject.SetActive(target != null);
|
|
TargetShipPanel.gameObject.SetActive(target != null);
|
|
if (target != null)
|
|
{
|
|
TargetShipPanel.Display(target, true);
|
|
TargetSchematicDisplay.ShowShip(target, CurrentEntity);
|
|
}
|
|
}
|
|
|
|
private void Die(CauseOfDeath cause)
|
|
{
|
|
var deathTime = Time.time;
|
|
UnbindEntity();
|
|
CurrentEntity = null;
|
|
MainMenu.gameObject.SetActive(true);
|
|
Menu.gameObject.SetActive(false);
|
|
CurrentGalaxy = null;
|
|
QueueRuntimePlayerSettingsCommit();
|
|
Observable.EveryUpdate()
|
|
.Where(_ => Time.time - deathTime < DeathPostTransitionTime)
|
|
.Subscribe(_ =>
|
|
{
|
|
var t = (Time.time - deathTime) / DeathPostTransitionTime;
|
|
if(cause==CauseOfDeath.Heatstroke)
|
|
{
|
|
HeatstrokePost.weight = 1 - t;
|
|
SevereHeatstrokePost.weight = 1 - t;
|
|
}
|
|
else if (cause == CauseOfDeath.Hypothermia)
|
|
{
|
|
HypothermiaPost.weight = 1 - t;
|
|
SevereHypothermiaPost.weight = 1 - t;
|
|
}
|
|
DeathPost.weight = t;
|
|
},
|
|
() =>
|
|
{
|
|
HeatstrokePost.weight = 0;
|
|
SevereHeatstrokePost.weight = 0;
|
|
HypothermiaPost.weight = 0;
|
|
SevereHypothermiaPost.weight = 0;
|
|
DeathPost.weight = 1;
|
|
});
|
|
}
|
|
|
|
// public void ToggleEditMode()
|
|
// {
|
|
// _editMode = !_editMode;
|
|
// FollowCamera.gameObject.SetActive(!_editMode);
|
|
// TopDownCamera.gameObject.SetActive(_editMode);
|
|
// }
|
|
|
|
public IEnumerable<EquippedCargoBay> AvailableCargoBays()
|
|
{
|
|
if (CurrentEntity.Parent != null)
|
|
{
|
|
foreach (var bay in CurrentEntity.Parent.DockingBays)
|
|
{
|
|
if (bay.DockedShip.IsPlayerShip) yield return bay;
|
|
}
|
|
}
|
|
}
|
|
|
|
public IEnumerable<Entity> AvailableEntities()
|
|
{
|
|
if(DockedEntity != null)
|
|
foreach (var entity in DockedEntity.Children)
|
|
{
|
|
if (entity is Ship { IsPlayerShip: true }) yield return entity;
|
|
}
|
|
else if (CurrentEntity != null)
|
|
yield return CurrentEntity;
|
|
}
|
|
|
|
public void PlayMusic(MusicType type)
|
|
{
|
|
// TODO: SFX: Music
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if(!_paused)
|
|
{
|
|
_time += Time.deltaTime;
|
|
_hitMarkerTime -= Time.deltaTime;
|
|
if(HitMarker.activeSelf && _hitMarkerTime < 0) HitMarker.SetActive(false);
|
|
// ItemManager.Time = _time;
|
|
if(CurrentEntity !=null && CurrentEntity.Parent==null)
|
|
{
|
|
foreach (var indicator in _visibleHostileIndicators)
|
|
{
|
|
indicator.Value.gameObject.SetActive(indicator.Key!=CurrentEntity.Target.Value);
|
|
indicator.Value.Place.Target = indicator.Key.Position;
|
|
if (!indicator.Key.Active)
|
|
indicator.Value.Fill.enabled = false;
|
|
else
|
|
{
|
|
indicator.Value.Fill.fillAmount =
|
|
saturate(indicator.Key.EntityInfoGathered[CurrentEntity] / Settings.GameplaySettings.TargetDetectionInfoThreshold);
|
|
indicator.Value.Fill.enabled =
|
|
!(indicator.Key.EntityInfoGathered[CurrentEntity] > Settings.GameplaySettings.TargetDetectionInfoThreshold) ||
|
|
sin(TargetSpottedBlinkFrequency * Time.time) + TargetSpottedBlinkOffset > 0;
|
|
}
|
|
}
|
|
foreach (var indicator in _visibleFriendlyIndicators)
|
|
{
|
|
indicator.Value.gameObject.SetActive(indicator.Key!=CurrentEntity.Target.Value);
|
|
indicator.Value.Place.Target = indicator.Key.Position;
|
|
if (!indicator.Key.Active)
|
|
indicator.Value.Fill.enabled = false;
|
|
else
|
|
{
|
|
indicator.Value.Fill.enabled = true;
|
|
indicator.Value.Fill.fillAmount =
|
|
saturate(indicator.Key.EntityInfoGathered[CurrentEntity] / Settings.GameplaySettings.TargetDetectionInfoThreshold);
|
|
}
|
|
}
|
|
var look = Input.Player.Look.ReadValue<Vector2>();
|
|
_entityYawPitch = float2(_entityYawPitch.x + look.x * Sensitivity.x, clamp(_entityYawPitch.y + look.y * Sensitivity.y, -.45f * PI, .45f * PI));
|
|
_viewDirection = mul(float3(0, 0, 1), Unity.Mathematics.float3x3.Euler(float3(_entityYawPitch.yx, 0), RotationOrder.YXZ));
|
|
CurrentEntity.LookDirection = _viewDirection;
|
|
HeatstrokePost.weight = saturate(unlerp(0, Settings.GameplaySettings.SevereHeatstrokeRiskThreshold, CurrentEntity.Heatstroke));
|
|
var severeHeatstrokeLerp = saturate(unlerp(Settings.GameplaySettings.SevereHeatstrokeRiskThreshold, 1, CurrentEntity.Heatstroke));
|
|
SevereHeatstrokePost.weight =
|
|
severeHeatstrokeLerp + severeHeatstrokeLerp * (1 - severeHeatstrokeLerp) *
|
|
max(Settings.HeatstrokePhasingFloor, sin(Time.time * Settings.HeatstrokePhasingFrequency));
|
|
|
|
if(CurrentEntity is Ship ship)
|
|
{
|
|
ship.MovementDirection = Input.Player.Move.ReadValue<Vector2>();
|
|
}
|
|
|
|
var target = CurrentEntity.Target.Value;
|
|
if (target != null)
|
|
{
|
|
var threshold = Settings.GameplaySettings.TargetDetectionInfoThreshold;
|
|
TargetVisibilityFill.fillAmount = lerp(.25f, .75f, (CurrentEntity.EntityInfoGathered[target] - threshold)/(1-threshold));
|
|
VisibilityToTargetFill.fillAmount = lerp(.25f, .75f, target.EntityInfoGathered[CurrentEntity] / threshold);
|
|
var targetHull = ItemManager.GetRuntimeItem(target.Hull);
|
|
var targetMaxDurability = targetHull?.Durability > 0
|
|
? (float)targetHull.Durability
|
|
: Math.Max(target.Hull.Durability, 1f);
|
|
TargetHitpointsFill.fillAmount = lerp(.25f, .75f, target.Hull.Durability / targetMaxDurability);
|
|
TargetShieldsFill.fillAmount = target.Shield == null ? 0 : lerp(.25f, .75f, target.Shield.Progress);
|
|
}
|
|
|
|
var tractorPower = Input.Player.TractorBeam.ReadValue<float>();
|
|
CurrentEntity.TractorPower =
|
|
saturate(CurrentEntity.TractorPower + sign(tractorPower - CurrentEntity.TractorPower) * Time.deltaTime * 2);
|
|
}
|
|
Zone.Update(Time.deltaTime);
|
|
}
|
|
}
|
|
|
|
private void LateUpdate()
|
|
{
|
|
UpdateTargetIndicators();
|
|
}
|
|
|
|
private void UpdateTargetIndicators()
|
|
{
|
|
if (CurrentEntity == null || CurrentEntity.Parent != null) return;
|
|
|
|
ViewDot.Target = ZoneRenderer.EntityInstances[CurrentEntity].LookAtPoint.position;
|
|
if (CurrentEntity.Target.Value != null)
|
|
TargetIndicator.Target = CurrentEntity.Target.Value.Position;
|
|
var distance = length((float3)ViewDot.Target - CurrentEntity.Position);
|
|
foreach (var (_, barrels, crosshair) in _articulationGroups)
|
|
{
|
|
var averagePosition = Vector3.zero;
|
|
foreach (var barrel in barrels)
|
|
averagePosition += barrel.position + barrel.forward * distance;
|
|
averagePosition /= barrels.Length;
|
|
crosshair.Target = averagePosition;
|
|
}
|
|
|
|
foreach (var (targetLock, indicator, spin) in _lockingIndicators)
|
|
{
|
|
var showLockingIndicator = targetLock.Lock > .01f && CurrentEntity.Target.Value != null && CurrentEntity.Target.Value.IsHostileTo(CurrentEntity);
|
|
indicator.gameObject.SetActive(showLockingIndicator);
|
|
if(showLockingIndicator)
|
|
{
|
|
indicator.Target = CurrentEntity.Target.Value.Position;
|
|
indicator.NoiseAmplitude = Settings.GameplaySettings.LockIndicatorNoiseAmplitude * (1 - targetLock.Lock);
|
|
indicator.NoiseFrequency = Settings.GameplaySettings.LockIndicatorFrequency.Evaluate(targetLock.Lock);
|
|
spin.Speed = Settings.GameplaySettings.LockSpinSpeed.Evaluate(targetLock.Lock);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public abstract class DragObject{}
|
|
|
|
public abstract class ItemDragObject : DragObject
|
|
{
|
|
protected ItemDragObject(int2 originCellOffset, ItemInstance item)
|
|
{
|
|
OriginCellOffset = originCellOffset;
|
|
Item = item;
|
|
}
|
|
|
|
public ItemInstance Item { get; }
|
|
public int2 OriginCellOffset { get; }
|
|
}
|
|
|
|
public class ItemInstanceDragObject : ItemDragObject
|
|
{
|
|
public ItemInstanceDragObject(ItemInstance item, EquippedCargoBay originInventory, int2 originCellOffset) : base(originCellOffset, item)
|
|
{
|
|
OriginInventory = originInventory;
|
|
}
|
|
|
|
public EquippedCargoBay OriginInventory { get; }
|
|
}
|
|
|
|
public class EquippedItemDragObject : ItemDragObject
|
|
{
|
|
public EquippedItemDragObject(EquippedItem item, Entity originEntity, int2 originCellOffset) : base(originCellOffset, item.EquippableItem)
|
|
{
|
|
EquippedItem = item;
|
|
OriginEntity = originEntity;
|
|
}
|
|
|
|
public EquippedItem EquippedItem { get; }
|
|
public Entity OriginEntity { get; }
|
|
}
|