Aetheria/Assets/Scripts/ServerShared/Behaviors/Launcher.cs
Meta Vens 6140a06a0a Swap Unity.Mathematics usings for CultMath
Every Unity.Mathematics using, alias and qualified name under Assets\Scripts
and tools now names CultMath. The nine `using static ...noise;` lines are
gone: snoise lives on CultMath's math. UnityExtensions loses float4.ToColor
and Color.ToFloat4, which duplicate the bridge's ToColor and ToCultMath; the
float3 colour pair stays because the bridge has none.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:39:12 +02:00

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2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using MessagePack;
using Newtonsoft.Json;
using CultMath;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class LauncherData : LockWeaponData
{
[InspectableAnimationCurve, JsonProperty("guidance"), Key(26)]
public float4[] GuidanceCurve;
[InspectableAnimationCurve, JsonProperty("thrustCurve"), Key(27)]
public float4[] ThrustCurve;
[InspectableAnimationCurve, JsonProperty("liftCurve"), Key(28)]
public float4[] LiftCurve;
[Inspectable, JsonProperty("thrust"), Key(29)]
public PerformanceStat Thrust = new PerformanceStat();
[Inspectable, JsonProperty("frequency"), Key(30)]
public float DodgeFrequency;
[Inspectable, JsonProperty("missileSpeed"), Key(31), RuntimeInspectable]
public PerformanceStat MissileVelocity = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new LockWeapon(this, item);
}
}
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class GuidedWeaponData : InstantWeaponData
{
[InspectableAnimationCurve, JsonProperty("guidance"), Key(21)]
public float4[] GuidanceCurve;
[InspectableAnimationCurve, JsonProperty("thrustCurve"), Key(22)]
public float4[] ThrustCurve;
[InspectableAnimationCurve, JsonProperty("liftCurve"), Key(23)]
public float4[] LiftCurve;
[Inspectable, JsonProperty("thrust"), Key(24)]
public PerformanceStat Thrust = new PerformanceStat();
[Inspectable, JsonProperty("frequency"), Key(25)]
public float DodgeFrequency;
[Inspectable, JsonProperty("missileSpeed"), Key(26), RuntimeInspectable]
public PerformanceStat MissileVelocity = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new InstantWeapon(this, item);
}
}