Aetheria/Assets/Shaders/Compute/Stardust
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Filename Latest commit message Latest commit date
Meta Vens ebce853aba Stardust draws at BeforeImageEffectsOpaque, before the nebula composite; scene verifier proves dust under fog is attenuated
The nebula is an [ImageEffectOpaque] OnRenderImage; a command buffer at BeforeForwardAlpha runs after its composite, so the
dust landed on top of the fog (B49). BeforeImageEffectsOpaque runs before it on the deferred camera. FlowFieldSceneVerify
now requires one Stardust buffer at the new event and none at BeforeForwardAlpha, and scene-stardust-under-fog compares the
dust's contribution with the cloud renderer off and on in an HDR target, with a fog control.

All commits build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 18:11:04 +02:00
..
Stardust.compute Flow: register the flow keywords, one zone-time value for Zone.Flow and the scroll, presenter phases from zone time, folded scroll, tighter parity 2026-10-13 21:43:41 +02:00
Stardust.compute.meta Lightning 2021-02-04 04:37:47 +00:00
Stardust.cs Stardust draws at BeforeImageEffectsOpaque, before the nebula composite; scene verifier proves dust under fog is attenuated 2026-10-16 18:11:04 +02:00
Stardust.cs.meta Graphics Settings + Disabling Minimap Asteroids 2022-07-18 08:44:54 +01:00
Stardust.mat Unity 6 Upgrade + Solid Gravity Surface 2025-07-10 21:05:54 +01:00
Stardust.mat.meta Lightning 2021-02-04 04:37:47 +00:00
Stardust.shader New Clouds In Game Scene 2022-07-11 08:14:00 +01:00
Stardust.shader.meta Lightning 2021-02-04 04:37:47 +00:00