Aetheria/Assets/Scripts/ServerShared/Behaviors/AutoWeapon.cs
Reinier Vens 526a737a4d Modular Database Tools
Extracted all inspector code for database inspector into a single class per supported field type and wrote reflection code to invoke them automatically
Removed all Aetheria-specific code from database tools
Database View editor is now abstract and supports arbitrary grouping of entry types; specific users must implement their own database view
2021-03-31 04:07:11 +01:00

32 lines
874 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class AutoWeaponData : InstantWeaponData
{
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new AutoWeapon(context, this, entity, item);
}
}
public class AutoWeapon : InstantWeapon
{
public AutoWeapon(ItemManager context, InstantWeaponData data, Entity entity, EquippedItem item) : base(context, data, entity, item)
{
}
public override bool Execute(float delta)
{
if(_firing && _burstRemaining == 0 && _cooldown < 0)
Trigger();
return base.Execute(delta);
}
}