Created field bubble shields / propulsion, currently just a prototype with its own test scene
703 lines
28 KiB
C#
703 lines
28 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cinemachine;
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using UniRx;
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using UnityEngine;
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using UnityEngine.Serialization;
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using Object = UnityEngine.Object;
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using Random = UnityEngine.Random;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using float2 = Unity.Mathematics.float2;
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public class ZoneRenderer : MonoBehaviour
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{
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public Camera MainCamera;
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public Transform WormholePrefab;
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public float EntityFadeTime;
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public Transform FogCameraParent;
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public GameSettings Settings;
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public Transform ZoneRoot;
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public Transform SectorBrushes;
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public MeshRenderer SectorBoundaryBrush;
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public CinemachineVirtualCamera SceneCamera;
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public Camera[] FogCameras;
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public Camera[] MinimapCameras;
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public Material FogMaterial;
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public float FogFarFadeFraction = .125f;
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public float FarPlaneDistanceMultiplier = 2;
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public InstancedMesh[] AsteroidMeshes;
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public int AsteroidSpritesheetWidth = 4;
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public int AsteroidSpritesheetHeight = 4;
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public LODHandler LODHandler;
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public Slime SlimeRenderer;
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public Camera SlimeGravityCamera;
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public GridObject SimpleCommodityPickup;
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public GridObject CompoundCommodityPickup;
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public GridObject GearPickup;
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public GridObject WeaponPickup;
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public Material[] MapGravityMaterials;
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[Header("Tour")] public bool Tour;
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public float TourSwitchTime = 5f;
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public float TourFollowDistance = 30f;
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public float TourHeightOffset = 15;
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public float TourFollowOffsetDegrees;
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// public Mesh[] AsteroidMeshes;
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// public Material AsteroidMaterial;
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[Header("Prefabs")]
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public MeshFilter AsteroidBeltUI;
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public PlanetObject Planet;
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public GasGiantObject GasGiant;
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public SunObject Sun;
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public Prototype CompassIconPrototype;
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[Header("Icons")]
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public Sprite OrbitalIcon;
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public Sprite WormholeIcon;
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[HideInInspector] public Dictionary<Entity, EntityInstance> EntityInstances = new Dictionary<Entity, EntityInstance>();
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[HideInInspector] public Dictionary<Guid, PlanetObject> Planets = new Dictionary<Guid, PlanetObject>();
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private Dictionary<Guid, AsteroidBeltUI> _beltObjects = new Dictionary<Guid, AsteroidBeltUI>();
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private Dictionary<Guid, InstancedMesh[]> _beltMeshes = new Dictionary<Guid, InstancedMesh[]>();
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private Dictionary<Guid, Matrix4x4[][]> _beltMatrices = new Dictionary<Guid, Matrix4x4[][]>();
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private float _viewDistance;
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private float _maxDepth;
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private float _minimapDistance;
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private int _tourIndex = -1;
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private float _tourTimer;
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private List<(Transform, Transform)> _tourPlanets = new List<(Transform, Transform)>();
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private CinemachineTransposer _transposer;
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private PlanetObject _root;
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private bool _rootFound;
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private Entity _perspectiveEntity;
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private IDisposable[] _perspectiveSubscriptions = new IDisposable[2];
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private List<IDisposable> _zoneSubscriptions = new List<IDisposable>();
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private PlanetObject[] _suns;
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private bool _showAsteroidUI;
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public Dictionary<Wormhole, (GameObject gravity, CompassIcon icon)> WormholeInstances = new Dictionary<Wormhole, (GameObject, CompassIcon)>();
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private List<ItemPickup> _loot = new List<ItemPickup>();
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public Zone Zone { get; private set; }
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public ItemManager ItemManager { get; set; }
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public Entity PerspectiveEntity
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{
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get => _perspectiveEntity;
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set
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{
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//if (_perspectiveEntity == value) return;
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_perspectiveEntity = value;
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_perspectiveSubscriptions[0]?.Dispose();
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_perspectiveSubscriptions[1]?.Dispose();
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if (value == null)
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{
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foreach (var e in EntityInstances.Values)
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e.FadeOut(EntityFadeTime);
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}
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else
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{
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foreach (var entity in EntityInstances.Values)
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entity.FadeOut(EntityFadeTime);
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foreach (var entity in value.VisibleEntities)
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EntityInstances[entity].FadeIn(EntityFadeTime);
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EntityInstances[value].FadeIn(EntityFadeTime);
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_perspectiveSubscriptions[0] = value.VisibleEntities.ObserveAdd()
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.Subscribe(add => EntityInstances[add.Value].FadeIn(EntityFadeTime));
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_perspectiveSubscriptions[1] = value.VisibleEntities.ObserveRemove()
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.Where(removeEvent => EntityInstances.ContainsKey(removeEvent.Value))
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.Subscribe(removeEvent => EntityInstances[removeEvent.Value].FadeOut(EntityFadeTime));
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}
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}
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}
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public float ViewDistance
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{
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set
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{
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_viewDistance = value;
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foreach (var camera in FogCameras)
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camera.orthographicSize = value;
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SceneCamera.m_Lens.FarClipPlane = value * FarPlaneDistanceMultiplier;
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FogMaterial.SetFloat("_DepthCeiling", value);
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FogMaterial.SetFloat("_DepthBlend", FogFarFadeFraction * value);
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}
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}
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public float MinimapDistance
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{
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set
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{
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_minimapDistance = value;
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foreach (var camera in MinimapCameras)
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camera.orthographicSize = value;
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SetIconSize(value * Settings.MinimapIconSize);
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// MinimapGravityQuad.transform.localScale = value * 2 * Vector3.one;
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}
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}
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public bool ShowAsteroidUI
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{
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get { return _showAsteroidUI; }
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set
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{
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if (value != _showAsteroidUI)
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{
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_showAsteroidUI = value;
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foreach (var beltUI in _beltObjects.Values)
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{
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beltUI.Filter.gameObject.SetActive(_showAsteroidUI);
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}
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}
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}
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}
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public void SetIconSize(float size)
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{
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foreach(var entityInstance in EntityInstances.Values) entityInstance.MapIcon.transform.localScale = Vector3.one * size;
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foreach(var planet in Planets.Values) planet.Icon.transform.localScale = Vector3.one * size;
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}
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void Start()
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{
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var bigBounds = new Bounds(Vector3.zero, Vector3.one * 1024);
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foreach (var mesh in AsteroidMeshes) mesh.Mesh.bounds = bigBounds;
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ViewDistance = Settings.DefaultViewDistance;
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MinimapDistance = Settings.MinimapZoomLevels[Settings.DefaultMinimapZoom];
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_tourTimer = TourSwitchTime;
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_transposer = SceneCamera.GetCinemachineComponent<CinemachineTransposer>();
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}
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public void LoadZone(Zone zone)
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{
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ClearZone();
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_maxDepth = 0;
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Zone = zone;
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SectorBrushes.localScale = zone.Pack.Radius * 2 * Vector3.one;
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SlimeGravityCamera.orthographicSize = zone.Pack.Radius;
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SlimeRenderer.ZoneRadius = zone.Pack.Radius;
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foreach (var p in zone.Planets.Values)
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LoadPlanet(p);
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_suns = Planets.Values.Where(p => p is SunObject).ToArray();
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// foreach (var x in Planets)
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// {
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// if (!(zone.Planets[x.Key] is GasGiantData))
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// {
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//
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// }
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// }
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foreach (var entity in zone.Entities)
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{
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Debug.Log($"Loading entity {entity.Name} from existing zone entity collection");
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LoadEntity(entity);
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}
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_zoneSubscriptions.Add(zone.Entities.ObserveAdd().Subscribe(e =>
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{
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//Debug.Log($"Loading entity {e.Value.Name} from zone add event");
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LoadEntity(e.Value);
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}));
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_zoneSubscriptions.Add(zone.Entities.ObserveRemove().Subscribe(e =>
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{
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//Debug.Log($"Unloading entity {e.Value.Name} from zone remove event");
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UnloadEntity(e.Value);
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}));
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if (zone.GalaxyZone != null)
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{
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foreach (var adjacentZone in zone.GalaxyZone.AdjacentZones)
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{
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var dir = normalize(adjacentZone.Position - zone.GalaxyZone.Position);
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AddWormhole(new Wormhole
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{
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Target = adjacentZone,
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Position = dir * zone.Pack.Radius * Settings.WormholeDistanceRatio
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});
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}
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}
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}
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public void AddWormhole(Wormhole wormhole)
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{
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var instance = Instantiate(WormholePrefab);
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instance.position = new Vector3(wormhole.Position.x, 0, wormhole.Position.y);
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var icon = CompassIconPrototype.Instantiate<CompassIcon>();
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icon.Icon.sprite = WormholeIcon;
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WormholeInstances.Add(wormhole, (instance.gameObject, icon));
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}
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public void ClearZone()
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{
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if (Zone == null) return;
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foreach (var wormhole in WormholeInstances.Values)
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{
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Destroy(wormhole.gravity);
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wormhole.icon.GetComponent<Prototype>().ReturnToPool();
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}
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WormholeInstances.Clear();
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foreach (var subscription in _zoneSubscriptions)
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subscription.Dispose();
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_zoneSubscriptions.Clear();
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foreach(var gridObject in _loot)
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if(gridObject) Destroy(gridObject.gameObject);
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_loot.Clear();
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foreach (var entity in Zone.Entities)
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{
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Debug.Log($"Unloading entity {entity.Name} from entities remaining during clear!");
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UnloadEntity(entity);
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}
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if (Planets.Count > 0)
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{
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foreach (var planet in Planets.Values)
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{
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DestroyImmediate(planet.gameObject);
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}
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Planets.Clear();
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foreach (var beltObject in _beltObjects.Values)
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{
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Destroy(beltObject.Filter);
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}
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_beltObjects.Clear();
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_beltMeshes.Clear();
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_beltMatrices.Clear();
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_tourPlanets.Clear();
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}
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}
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void LoadEntity(Entity entity)
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{
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var hullData = ItemManager.GetData(entity.Hull) as HullData;
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EntityInstance instance;
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if (entity is Ship)
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{
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instance = Instantiate(UnityHelpers.LoadAsset<GameObject>(hullData.Prefab), ZoneRoot).GetComponent<ShipInstance>();
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if (instance == null)
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{
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ItemManager.Log($"Failed to instantiate {hullData.Name} ship with invalid prefab: no ShipInstance component!");
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return;
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}
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}
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else
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{
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instance = Instantiate(UnityHelpers.LoadAsset<GameObject>(hullData.Prefab), ZoneRoot).GetComponent<EntityInstance>();
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if (instance == null)
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{
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ItemManager.Log($"Failed to instantiate {hullData.Name} entity with invalid prefab: no EntityInstance component!");
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return;
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}
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if (entity.HullData.HullType == HullType.Station)
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{
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instance.CompassIcon = CompassIconPrototype.Instantiate<CompassIcon>();
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instance.CompassIcon.Icon.sprite = OrbitalIcon;
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}
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}
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instance.SetEntity(this, entity);
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EntityInstances.Add(entity, instance);
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}
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public void UnloadEntity(Entity entity)
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{
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foreach (var item in entity.Equipment)
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{
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foreach (var behavior in item.Behaviors)
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{
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if (behavior is IEventBehavior eventBehavior)
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eventBehavior.ResetEvents();
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}
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}
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Destroy(EntityInstances[entity].gameObject);
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EntityInstances.Remove(entity);
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}
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void LoadPlanet(BodyData planetData)
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{
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if (planetData is AsteroidBeltData beltData)
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{
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var meshes = AsteroidMeshes.ToList();
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while (meshes.Count > Settings.AsteroidMeshCount)
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meshes.RemoveAt(Random.Range(0, meshes.Count));
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_beltMeshes[planetData.ID] = meshes.ToArray();
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_beltMatrices[planetData.ID] = new Matrix4x4[meshes.Count][];
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var count = beltData.Asteroids.Length / meshes.Count;
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var remainder = beltData.Asteroids.Length - count * meshes.Count;
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for (int i = 0; i < meshes.Count; i++)
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{
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_beltMatrices[planetData.ID][i] = new Matrix4x4[i < meshes.Count - 1 ? count : count + remainder];
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}
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var beltObject = Instantiate(AsteroidBeltUI, ZoneRoot);
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var collider = beltObject.GetComponent<MeshCollider>();
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var belt = new AsteroidBeltUI(Zone,
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Zone.AsteroidBelts[beltData.ID],
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beltObject,
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collider,
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AsteroidSpritesheetWidth,
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AsteroidSpritesheetHeight,
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Settings.MinimapAsteroidSize);
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_beltObjects[beltData.ID] = belt;
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}
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else
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{
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PlanetObject planet;
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if (planetData is GasGiantData gasGiantData)
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{
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if (planetData is SunData sunData)
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{
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planet = Instantiate(Sun, ZoneRoot);
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var sunObject = (SunObject) planet;
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var sun = Zone.PlanetInstances[planetData.ID] as Sun;
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sunData.LightColor.Subscribe(c => sunObject.Light.color = c.ToColor());
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sun.LightRadius.Subscribe(r =>
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{
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sunObject.Light.range = r;
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sunObject.FogTint.transform.localScale = r * Vector3.one;
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});
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sunData.FogTintColor.Subscribe(c => sunObject.FogTint.material.SetColor("_Color", c.ToColor()));
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}
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else planet = Instantiate(GasGiant, ZoneRoot);
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var gas = (GasGiantObject) planet;
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var gasGiant = Zone.PlanetInstances[planetData.ID] as GasGiant;
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gasGiantData.Colors.Subscribe(c => gas.Body.material.SetTexture("_ColorRamp", c.ToGradient(!(planetData is SunData)).ToTexture()));
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// gasGiantData.AlbedoRotationSpeed.Subscribe(f => gas.SunMaterial.AlbedoRotationSpeed = f);
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// gasGiantData.FirstOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetRotationSpeed = f);
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// gasGiantData.SecondOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetRotationSpeed = f);
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// gasGiantData.FirstOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetDomainRotationSpeed = f);
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// gasGiantData.SecondOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetDomainRotationSpeed = f);
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gasGiant.GravityWavesRadius.Subscribe(f => gas.GravityWaves.transform.localScale = f * Vector3.one);
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gasGiant.GravityWavesDepth.Subscribe(f => gas.GravityWaves.material.SetFloat("_Depth", f));
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planetData.Mass.Subscribe(f => gas.GravityWaves.material.SetFloat("_Frequency", Settings.PlanetSettings.WaveFrequency.Evaluate(f)));
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//gas.WaveScroll.Speed = Properties.GravitySettings.WaveSpeed.Evaluate(f);
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}
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else
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{
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planet = Instantiate(Planet, ZoneRoot);
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var possibleSettings = Settings.BodySettingsCollections
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.Where(p => p.MinimumMass < planetData.Mass.Value)
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.MaxBy(p => p.MinimumMass).BodySettings;
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planet.Generator.body = possibleSettings[Random.Range(0, possibleSettings.Length)];
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//Debug.Log($"Generating planet with {planetData.Mass} mass! Choosing {planet.Generator.body.name} settings!");
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//planet.Icon.material.mainTexture = planetData.Mass > Context.GlobalData.PlanetMass ? PlanetIcon : PlanetoidIcon;
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}
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var planetInstance = Zone.PlanetInstances[planetData.ID];
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planetInstance.BodyRadius.Subscribe(f => { planet.Body.transform.localScale = f * Vector3.one; });
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planetInstance.GravityWellRadius.Subscribe(f => planet.GravityWell.transform.localScale = f * Vector3.one);
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planetInstance.GravityWellDepth.Subscribe(f =>
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{
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if (f > _maxDepth) _maxDepth = f;
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planet.GravityWell.material.SetFloat("_Depth", f);
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planet.Icon.transform.position = new Vector3(0, -f, 0);
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});
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planetInstance.BodyData.Mass.Subscribe(f => planet.Icon.transform.localScale = Settings.IconSize.Evaluate(f) * Vector3.one);
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Planets[planetData.ID] = planet;
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if (!_rootFound)
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{
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_rootFound = true;
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_root = planet;
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}
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}
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LODHandler.FindPlanets();
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}
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// private void Update()
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// {
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// if (Tour)
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// {
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// _tourTimer -= UnityEngine.Time.deltaTime;
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// if (_tourTimer < 0)
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// {
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// _tourTimer = TourSwitchTime;
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// _tourIndex = (_tourIndex + 1) % _tourPlanets.Count;
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// SceneCamera.Follow = _tourPlanets[_tourIndex].Item1;
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// SceneCamera.LookAt = _tourPlanets[_tourIndex].Item2;
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// if(_tourIndex==0) Debug.Log("Tour Complete!");
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// }
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// // if(_tourIndex>=0)
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// // {
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// // var offset = (SceneCamera.Follow.position - SceneCamera.LookAt.position);
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// // offset.y = 0;
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// // offset = offset.normalized * TourFollowDistance;
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// // offset.y = TourHeightOffset;
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// // offset = Quaternion.AngleAxis(TourFollowOffsetDegrees, Vector3.up) * offset;
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// // _transposer.m_FollowOffset = offset;
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// // }
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// }
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// }
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void Update()
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{
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foreach (var loot in _loot)
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{
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loot.ViewOrigin = PerspectiveEntity.Position;
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loot.ViewDirection = PerspectiveEntity.LookDirection;
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}
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// if (SlimeRenderer.SpawnPositions.Length != _suns.Length)
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// SlimeRenderer.SpawnPositions = new Vector2[_suns.Length];
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// for (var i = 0; i < _suns.Length; i++)
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// {
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// SlimeRenderer.SpawnPositions[i] = _suns[i].Body.transform.position.Flatland();
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// }
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Shader.SetGlobalFloat("_AsteroidVerticalOffset", ActionGameManager.Instance.Settings.PlanetSettings.AsteroidVerticalOffset);
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Plane[] planes = GeometryUtility.CalculateFrustumPlanes(MainCamera);
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bool isVisible(Bounds bounds) => GeometryUtility.TestPlanesAABB(planes, bounds);
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foreach (var (key, belt) in Zone.AsteroidBelts)
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{
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var height = Zone.GetHeight(belt.OrbitPosition);
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if(isVisible(new Bounds(
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new Vector3(belt.OrbitPosition.x,height,belt.OrbitPosition.y),
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new Vector3(belt.Radius * 2,100,belt.Radius * 2))))
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{
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var meshes = _beltMeshes[key];
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var matrices = _beltMatrices[key];
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var count = belt.Transforms.Length / meshes.Length;
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for (int i = 0; i < meshes.Length; i++)
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{
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for (int t = 0; t < matrices[i].Length; t++)
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{
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var tx = t + i * count;
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var transform = belt.Transforms[tx];
|
|
matrices[i][t] = Matrix4x4.TRS(new Vector3(transform.x,0,transform.y),
|
|
Quaternion.Euler(
|
|
cos(transform.z + (float)i / meshes.Length) * 100,
|
|
sin(transform.z + (float)i / meshes.Length) * 100,
|
|
(float)tx / belt.Transforms.Length * 360),
|
|
Vector3.one * transform.w);
|
|
}
|
|
|
|
Graphics.DrawMeshInstanced(meshes[i].Mesh, 0, meshes[i].Material, matrices[i]);
|
|
}
|
|
}
|
|
|
|
if(_showAsteroidUI)
|
|
_beltObjects[key].Update(belt.Transforms, height);
|
|
}
|
|
|
|
foreach (var planet in Planets)
|
|
{
|
|
var planetInstance = Zone.PlanetInstances[planet.Key];
|
|
var p = Zone.GetOrbitPosition(planetInstance.BodyData.Orbit);
|
|
planet.Value.transform.position = new Vector3(p.x, 0, p.y);
|
|
planet.Value.Body.transform.localPosition = new Vector3(0, Zone.GetHeight(p) + planetInstance.BodyRadius.Value * 2, 0);
|
|
if (planet.Value is GasGiantObject gasGiantObject)
|
|
{
|
|
gasGiantObject.GravityWaves.material.SetFloat("_Phase",
|
|
Zone.Time * ((GasGiant) Zone.PlanetInstances[planet.Key]).GravityWavesSpeed.Value);
|
|
if (!(planet.Value is SunObject))
|
|
{
|
|
var toParent = normalize(Zone.GetOrbitPosition(Zone.Orbits[planetInstance.BodyData.Orbit].Data.Parent) - p);
|
|
gasGiantObject.SunMaterial.LightingDirection = new Vector3(toParent.x, 0, toParent.y);
|
|
}
|
|
}
|
|
else planet.Value.Body.transform.rotation *= Quaternion.AngleAxis(Settings.PlanetRotationSpeed, Vector3.up);
|
|
}
|
|
|
|
foreach (var entityInstance in EntityInstances.Values)
|
|
{
|
|
if(entityInstance.CompassIcon)
|
|
{
|
|
var difference = entityInstance.Entity.Position.xz - PerspectiveEntity.Position.xz;
|
|
var distance = length(difference);
|
|
|
|
entityInstance.CompassIcon.gameObject.SetActive(
|
|
PerspectiveEntity.EntityInfoGathered.ContainsKey(entityInstance.Entity) &&
|
|
PerspectiveEntity.EntityInfoGathered[entityInstance.Entity] > Settings.GameplaySettings.TargetDetectionInfoThreshold &&
|
|
distance > _minimapDistance);
|
|
entityInstance.CompassIcon.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg - 90);
|
|
}
|
|
}
|
|
|
|
foreach (var wormhole in WormholeInstances.Values)
|
|
{
|
|
var difference = wormhole.gravity.transform.position.Flatland() - (Vector2)PerspectiveEntity.Position.xz;
|
|
var distance = difference.magnitude;
|
|
wormhole.icon.gameObject.SetActive(distance > _minimapDistance);
|
|
wormhole.icon.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg - 90);
|
|
}
|
|
|
|
//var fogPos = FogCameraParent.position;
|
|
SectorBoundaryBrush.material.SetFloat("_Power", Settings.PlanetSettings.ZoneDepthExponent);
|
|
SectorBoundaryBrush.material.SetFloat("_Depth", Settings.PlanetSettings.ZoneDepth + Settings.PlanetSettings.ZoneBoundaryFog);
|
|
var startDepth = Zone.PowerPulse(Settings.MinimapZoneGravityRange, Settings.PlanetSettings.ZoneDepthExponent) *
|
|
Settings.PlanetSettings.ZoneDepth;
|
|
var depthRange = Settings.PlanetSettings.ZoneDepth - startDepth + _maxDepth;
|
|
foreach (var mat in MapGravityMaterials)
|
|
{
|
|
mat.SetFloat("_StartDepth", startDepth);
|
|
mat.SetFloat("_DepthRange", depthRange);
|
|
}
|
|
//Shader.SetGlobalFloat("_GridOffset", Settings.PlanetSettings.ZoneBoundaryFog);
|
|
// var gravPos = MinimapGravityQuad.transform.position;
|
|
// gravPos.y = -Settings.PlanetSettings.ZoneDepth - _maxDepth;
|
|
// MinimapGravityQuad.transform.position = gravPos;
|
|
// MinimapTintQuad.transform.position = gravPos - Vector3.up*10;
|
|
}
|
|
|
|
public void DestroyLoot(ItemPickup loot)
|
|
{
|
|
_loot.Remove(loot);
|
|
}
|
|
|
|
public void DropItem(Vector3 position, Vector3 velocity, ItemInstance item)
|
|
{
|
|
var gridObject = item switch
|
|
{
|
|
SimpleCommodity _ => Instantiate(SimpleCommodityPickup),
|
|
CompoundCommodity _ => Instantiate(CompoundCommodityPickup),
|
|
EquippableItem equippableItem when ItemManager.GetData(equippableItem) is WeaponItemData => Instantiate(WeaponPickup),
|
|
EquippableItem _ => Instantiate(GearPickup)
|
|
};
|
|
var t = gridObject.transform;
|
|
t.parent = ZoneRoot;
|
|
gridObject.Zone = Zone;
|
|
t.position = position;
|
|
gridObject.Velocity = velocity;
|
|
var itemPickup = gridObject.gameObject.GetComponent<ItemPickup>();
|
|
itemPickup.Item = item;
|
|
itemPickup.ZoneRenderer = this;
|
|
itemPickup.ScanLabel.text = item.Data.Value.Name;
|
|
if (item is CraftedItemInstance craftedItemInstance)
|
|
{
|
|
var c = ItemManager.GetTier(craftedItemInstance).tier.Color.ToColor();
|
|
c.a = 0;
|
|
itemPickup.ScanLabel.color = c;
|
|
}
|
|
else itemPickup.ScanLabel.color = new Color(.75f, .75f, .75f, 0);
|
|
gridObject.gameObject.AddComponent<TimedDestroy>().Duration = Settings.PickupLifetime;
|
|
_loot.Add(itemPickup);
|
|
}
|
|
}
|
|
|
|
|
|
[Serializable]
|
|
public class InstancedMesh
|
|
{
|
|
public Mesh Mesh;
|
|
public Material Material;
|
|
}
|
|
|
|
public class AsteroidBeltUI
|
|
{
|
|
public MeshFilter Filter;
|
|
private MeshCollider _collider;
|
|
private Vector3[] _vertices;
|
|
private Vector3[] _normals;
|
|
private Vector2[] _uvs;
|
|
private int[] _indices;
|
|
private Guid _orbitParent;
|
|
private Mesh _mesh;
|
|
private float _size;
|
|
private Zone _zone;
|
|
private AsteroidBelt _belt;
|
|
private float _scale;
|
|
|
|
public AsteroidBeltUI(Zone zone,
|
|
AsteroidBelt belt,
|
|
MeshFilter meshFilter,
|
|
MeshCollider collider,
|
|
int spritesheetWidth,
|
|
int spritesheetHeight,
|
|
float scale)
|
|
{
|
|
_belt = belt;
|
|
_zone = zone;
|
|
Filter = meshFilter;
|
|
_collider = collider;
|
|
var orbit = zone.Orbits[belt.Data.Orbit];
|
|
_orbitParent = orbit.Data.Parent;
|
|
_vertices = new Vector3[_belt.Data.Asteroids.Length * 4];
|
|
_normals = new Vector3[_belt.Data.Asteroids.Length * 4];
|
|
_uvs = new Vector2[_belt.Data.Asteroids.Length * 4];
|
|
_indices = new int[_belt.Data.Asteroids.Length * 6];
|
|
_scale = scale;
|
|
|
|
var maxDist = 0f;
|
|
var spriteSize = float2(1f / spritesheetWidth, 1f / spritesheetHeight);
|
|
// vertex order: bottom left, top left, top right, bottom right
|
|
for (var i = 0; i < belt.Data.Asteroids.Length; i++)
|
|
{
|
|
if (belt.Data.Asteroids[i].Distance > maxDist)
|
|
maxDist = belt.Data.Asteroids[i].Distance;
|
|
var spriteX = Random.Range(0, spritesheetWidth);
|
|
var spriteY = Random.Range(0, spritesheetHeight);
|
|
|
|
_uvs[i * 4] = new Vector2(spriteX * spriteSize.x, spriteY * spriteSize.y);
|
|
_uvs[i * 4 + 1] = new Vector2(spriteX * spriteSize.x, spriteY * spriteSize.y + spriteSize.y);
|
|
_uvs[i * 4 + 2] = new Vector2(spriteX * spriteSize.x + spriteSize.x, spriteY * spriteSize.y + spriteSize.y);
|
|
_uvs[i * 4 + 3] = new Vector2(spriteX * spriteSize.x + spriteSize.x, spriteY * spriteSize.y);
|
|
|
|
_indices[i * 6] = i * 4;
|
|
_indices[i * 6 + 1] = i * 4 + 1;
|
|
_indices[i * 6 + 2] = i * 4 + 3;
|
|
_indices[i * 6 + 3] = i * 4 + 3;
|
|
_indices[i * 6 + 4] = i * 4 + 1;
|
|
_indices[i * 6 + 5] = i * 4 + 2;
|
|
}
|
|
|
|
for (var i = 0; i < _normals.Length; i++)
|
|
{
|
|
_normals[i] = -Vector3.forward;
|
|
}
|
|
|
|
_mesh = new Mesh();
|
|
_mesh.vertices = _vertices;
|
|
_mesh.uv = _uvs;
|
|
_mesh.triangles = _indices;
|
|
_mesh.normals = _normals;
|
|
_mesh.bounds = new Bounds(Vector3.zero, Vector3.one * maxDist);
|
|
_size = maxDist;
|
|
|
|
Filter.mesh = _mesh;
|
|
//_collider.sharedMesh = _mesh;
|
|
}
|
|
|
|
public void Update(float4[] transforms, float height)
|
|
{
|
|
var parentPosition = _belt.OrbitPosition;
|
|
for (var i = 0; i < transforms.Length; i++)
|
|
{
|
|
var transform = transforms[i];
|
|
var rotation = Quaternion.Euler(90, transform.z, 0);
|
|
var position = new Vector3(transform.x, height, transform.y);
|
|
_vertices[i * 4] = rotation * new Vector3(-transform.w * _scale, -transform.w * _scale, 0) + position;
|
|
_vertices[i * 4 + 1] = rotation * new Vector3(-transform.w * _scale, transform.w * _scale, 0) + position;
|
|
_vertices[i * 4 + 2] = rotation * new Vector3(transform.w * _scale, transform.w * _scale, 0) + position;
|
|
_vertices[i * 4 + 3] = rotation * new Vector3(transform.w * _scale, -transform.w * _scale, 0) + position;
|
|
}
|
|
|
|
_mesh.bounds = new Bounds(new Vector3(parentPosition.x, 0, parentPosition.y), Vector3.one * (_size * 2));
|
|
_mesh.vertices = _vertices;
|
|
//_collider.sharedMesh = _mesh;
|
|
}
|
|
}
|