Entities now have dedicated docking bays with their own cargo area for loading/unloading Inventory panel allows display of any ship or cargo bay at the currently docked station or within the current ship if undocked
811 lines
55 KiB
XML
811 lines
55 KiB
XML
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
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</Reference>
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|
<Reference Include="System.Xml.XPath.XDocument">
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|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="Economy.Shared.Unity.csproj">
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|
<Project>{c2362ba6-dee9-92b9-0779-f5fcf5968986}</Project>
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|
<Name>Economy.Shared.Unity</Name>
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|
</ProjectReference>
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|
<ProjectReference Include="Substance.EditorHelper.csproj">
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|
<Project>{dd909206-f54e-1c12-ed74-b4e22d464f6a}</Project>
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|
<Name>Substance.EditorHelper</Name>
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|
</ProjectReference>
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|
<ProjectReference Include="UniRx.csproj">
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|
<Project>{4d885cb7-1f9e-abb3-b070-7265b432ecda}</Project>
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|
<Name>UniRx</Name>
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|
</ProjectReference>
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<ProjectReference Include="Substance.Platform.csproj">
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|
<Project>{2ca9591a-f6e2-fafd-e598-0f0563c5ae57}</Project>
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|
<Name>Substance.Platform</Name>
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|
</ProjectReference>
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|
<ProjectReference Include="MessagePack.csproj">
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|
<Project>{c511ef21-dc27-883d-b027-9a4b6f36bae4}</Project>
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|
<Name>MessagePack</Name>
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|
</ProjectReference>
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|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
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|
</Project>
|