Aetheria/Assets/Scripts/UI/Menu/SectorRenderer.cs
2026-07-06 01:29:53 +01:00

246 lines
8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using GameCult.Aetheria.EveRuntime;
using GameCult.Aetheria.State.Verse;
using GameCult.Eve.Surface;
using GameCult.Mesh;
using UniRx;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IScrollHandler
{
public ClickRaycaster Raycaster;
public Canvas Canvas;
public SectorMap Map;
public Camera SectorCamera;
public MeshRenderer SectorBackgroundRenderer;
public float ZoomSpeed;
public float MinViewSize = .1f;
public float MaxViewSize = 2;
// public float PathAnimationDamping = .01f;
// public float PathAnimationDuration = 30;
// public float PathAnimationDurationPadding = 1.1f;
public GameObject LegendPanel;
public float LinkAnimationDuration;
public float IconAnimationDuration;
private float2 _startMousePosition;
private float2 _startMapPosition;
private Transform _sectorBackgroundTransform;
private Transform _sectorCameraTransform;
private UnityEngine.UI.Image _outputImage;
private RenderTexture _outputTexture;
private int2 _size;
private bool _init;
private float _aspectRatio;
private float _sectorBackgroundDepth;
private float _sectorCameraDepth;
private UIDocument _zoneDetailsSurfaceDocument;
private AetheriaClientState _runtimeState;
private readonly AetheriaEveUnitySurfaceChrome _zoneDetailsSurfaceChrome = new AetheriaEveUnitySurfaceChrome
{
RootAlignItems = Align.FlexEnd,
RootPaddingTop = 24f,
RootPaddingRight = 24f,
Width = 360f,
MinWidth = 0f,
MaxWidth = 420f,
PaddingLeft = 18f,
PaddingRight = 18f,
PaddingTop = 18f,
PaddingBottom = 18f
};
private float2 _position = float2(0.5f);
private float _viewSize = .5f;
private AetheriaClientState RuntimeState => _runtimeState ??= AetheriaUnityRuntimeClientProvider.RuntimeState("unity-sector-renderer");
void Start()
{
_outputImage = GetComponent<UnityEngine.UI.Image>();
_sectorBackgroundTransform = SectorBackgroundRenderer.transform;
_sectorBackgroundDepth = _sectorBackgroundTransform.position.z;
_sectorCameraTransform = SectorCamera.transform;
_sectorCameraDepth = _sectorCameraTransform.position.z;
Raycaster.OnClickMiss += data =>
{
HideZoneDetailsSurface();
};
Map.ZoneClicked.Subscribe(zone =>
{
RenderZoneDetailsSurface(zone);
});
// PathAnimationButton.onClick.AddListener(() =>
// {
// Map.StartCoroutine(AnimatePath());
// });
}
private void RenderZoneDetailsSurface(int zoneIndex)
{
var surface = ResolveZoneDetailsSurface(zoneIndex);
if (surface == null)
return;
_zoneDetailsSurfaceDocument = AetheriaEveUnitySurfaceHost.RenderRuntime(
transform,
_zoneDetailsSurfaceDocument,
"Aetheria Sector Zone Details Surface",
surface,
HandleZoneDetailsSurfaceCommand,
_zoneDetailsSurfaceChrome);
}
private void HandleZoneDetailsSurfaceCommand(EveSurfaceCommandRequest request)
{
if (!AetheriaRuntimeZoneDetailsSurfaceCommands.TryRead(request, out var command))
{
Debug.LogWarning($"Unknown sector-map zone details command: {request?.Command}");
return;
}
if (command.Kind == AetheriaRuntimeZoneDetailsCommandKind.Close)
{
HideZoneDetailsSurface();
return;
}
Debug.LogWarning($"Unknown sector-map zone details command: {request?.Command}");
}
private void HideZoneDetailsSurface()
{
if (_zoneDetailsSurfaceDocument == null)
return;
AetheriaEveUnitySurfaceHost.Hide(_zoneDetailsSurfaceDocument);
}
private AetheriaRuntimeSurfaceDocument ResolveZoneDetailsSurface(int zoneIndex)
{
if (zoneIndex < 0)
return null;
try
{
return RuntimeState.ZoneDetailsSurface(zoneIndex).Latest();
}
catch (Exception ex)
{
Debug.LogWarning($"Failed to read Aetheria sector zone details surface from managed Verse state: {ex.Message}");
return null;
}
}
private void OnEnable()
{
_init = true;
SectorCamera.gameObject.SetActive(true);
var currentZone = ResolveCurrentZone();
_position = currentZone == null
? float2.zero
: new float2((float)currentZone.PositionX, (float)currentZone.PositionY);
_viewSize = .25f;
Map.StartReveal(LinkAnimationDuration, IconAnimationDuration);
if (currentZone != null)
Map.TryMarkPlayerLocation(currentZone.ZoneIndex);
}
private AetheriaRuntimeCurrentZoneDocument ResolveCurrentZone()
{
try
{
return RuntimeState.CurrentZone.Latest();
}
catch (Exception ex)
{
Debug.LogWarning($"Failed to read Aetheria sector current zone from managed Verse state: {ex.Message}");
return null;
}
}
private void OnDisable()
{
HideZoneDetailsSurface();
if (_outputTexture != null)
{
_outputTexture.Release();
_outputTexture = null;
}
SectorCamera.gameObject.SetActive(false);
}
private void OnDestroy()
{
if (_zoneDetailsSurfaceDocument != null)
{
AetheriaEveUnitySurfaceHost.DestroyDocument(_zoneDetailsSurfaceDocument);
_zoneDetailsSurfaceDocument = null;
}
}
void LateUpdate()
{
var size = int2(Screen.width, Screen.height);
if (_init || size.x != _size.x || size.y != _size.y)
{
_aspectRatio = (float) size.x / size.y;
_size = size;
if (_outputTexture != null)
{
_outputTexture.Release();
}
_outputTexture = new RenderTexture(_size.x, _size.y, 16, RenderTextureFormat.Default);
SectorCamera.targetTexture = _outputTexture;
_outputImage.material.SetTexture("_DetailTex", _outputTexture);
}
UpdateCamera();
}
void UpdateCamera()
{
var halfSize = _viewSize / 2;
var bounds = float4(
_position.x - _aspectRatio * halfSize,
_position.y - halfSize,
_position.x + _aspectRatio * halfSize,
_position.y + halfSize);
_sectorBackgroundTransform.position = new Vector3(_position.x, _position.y, _sectorBackgroundDepth);
_sectorBackgroundTransform.localScale = new Vector3(_aspectRatio * _viewSize, _viewSize);
_sectorCameraTransform.position = new Vector3(_position.x, _position.y, _sectorCameraDepth);
SectorCamera.orthographicSize = halfSize;
SectorBackgroundRenderer.material.SetVector("Extents", bounds);
}
public void OnBeginDrag(PointerEventData eventData)
{
_startMousePosition = eventData.position;
_startMapPosition = _position;
}
public void OnDrag(PointerEventData eventData)
{
_position = _startMapPosition - ((float2)eventData.position - _startMousePosition) / _size.y * _viewSize;
}
public void OnScroll(PointerEventData eventData)
{
var mapCenter = float2((float)Screen.width / 2, (float)Screen.height / 2);
var oldPointerPosition = _position + ((float2)eventData.position - mapCenter) / Screen.height * _viewSize;
_viewSize = clamp(_viewSize * (1 - eventData.scrollDelta.y * ZoomSpeed), MinViewSize, MaxViewSize);
var pointerPosition = _position + ((float2)eventData.position - mapCenter) / Screen.height * _viewSize;
_position += oldPointerPosition - pointerPosition;
}
}