We now have a context menu UI for in-game actions, right click on an item to activate Database view has a progress bar (finally!) Data structures for Megacorps and loadouts Towing task complete? needs testing
135 lines
2.7 KiB
C#
135 lines
2.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using LiteNetLib;
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using MessagePack;
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using Unity.Mathematics;
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[Union(0, typeof(PingMessage)),
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Union(1, typeof(LoginMessage)),
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Union(2, typeof(RegisterMessage)),
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Union(3, typeof(VerifyMessage)),
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Union(4, typeof(ErrorMessage)),
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Union(5, typeof(LoginSuccessMessage)),
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Union(6, typeof(ChatMessage)),
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Union(7, typeof(ChatBroadcastMessage)),
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Union(8, typeof(ChangeNameMessage)),
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Union(9, typeof(GalaxyRequestMessage)),
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Union(10, typeof(GalaxyResponseMessage)),
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Union(11, typeof(ZoneRequestMessage)),
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Union(12, typeof(ZoneResponseMessage)),
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Union(13, typeof(BlueprintsRequestMessage)),
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Union(14, typeof(BlueprintsResponseMessage)),
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MessagePackObject]
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public abstract class Message
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{
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[IgnoreMember] public NetPeer Peer;
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}
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[MessagePackObject]
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public class PingMessage : Message
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{
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[Key(0)] public float SendTime;
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}
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[MessagePackObject]
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public class LoginMessage : Message
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{
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[Key(0)] public string Auth;
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[Key(1)] public byte[] Password;
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}
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[MessagePackObject]
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public class RegisterMessage : Message
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{
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[Key(0)] public string Name;
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[Key(1)] public string Email;
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[Key(2)] public byte[] Password;
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}
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[MessagePackObject]
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public class VerifyMessage : Message
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{
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[Key(0)] public Guid Session;
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}
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[MessagePackObject]
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public class ErrorMessage : Message
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{
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[Key(0)] public string Error;
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}
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[MessagePackObject]
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public class LoginSuccessMessage : Message
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{
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[Key(0)] public Guid Session;
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}
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[MessagePackObject]
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public class ChatMessage : Message
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{
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[Key(0)] public string Text;
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}
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[MessagePackObject]
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public class ChatBroadcastMessage : Message
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{
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[Key(0)] public string User;
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[Key(1)] public string Text;
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}
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[MessagePackObject]
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public class ChangeNameMessage : Message
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{
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[Key(0)] public string Name;
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}
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[MessagePackObject]
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public class GalaxyRequestMessage : Message
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{
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//[Key(0)] public int RequiredByMessagePack;
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}
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[MessagePackObject]
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public class GalaxyResponseMessage : Message
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{
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[Key(0)] public SimplifiedZoneData[] Zones;
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[Key(1)] public GalaxyMapLayerData StarDensity;
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[Key(2)] public GlobalData GlobalData;
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}
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[MessagePackObject]
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public class SimplifiedZoneData
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{
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[Key(0)] public Guid ZoneID;
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[Key(1)] public Guid[] Links;
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[Key(2)] public string Name;
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[Key(3)] public float2 Position;
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}
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[MessagePackObject]
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public class ZoneRequestMessage : Message
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{
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[Key(0)] public Guid ZoneID;
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}
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[MessagePackObject]
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public class ZoneResponseMessage : Message
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{
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[Key(0)] public ZoneData Zone;
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[Key(1)] public DatabaseEntry[] Contents;
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}
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[MessagePackObject]
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public class BlueprintsRequestMessage : Message
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{
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}
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[MessagePackObject]
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public class BlueprintsResponseMessage : Message
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{
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[Key(0)] public BlueprintData[] Blueprints;
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}
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