Added the ability to directly install blueprints onto hardpoints in the colony tab Added the ability to customize production of factories This stuff is still kinda buggy
68 lines
No EOL
2 KiB
C#
68 lines
No EOL
2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using JsonKnownTypes;
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//using JM.LinqFaster;
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using MessagePack;
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using MessagePack.Formatters;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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// TODO: USE THIS EVERYWHERE
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using static Unity.Mathematics.math;
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[Union(0, typeof(SimpleCommodity)),
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Union(1, typeof(CompoundCommodity)),
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Union(2, typeof(Gear)),
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JsonObject(MemberSerialization.OptIn),
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JsonConverter(typeof(JsonKnownTypesConverter<ItemInstance>))]
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public abstract class ItemInstance : DatabaseEntry
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{
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[JsonProperty("data"), Key(1)] public Guid Data;
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public float Mass => Context.GetMass(this);
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public float HeatCapacity => Context.GetHeatCapacity(this);
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}
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[Union(0, typeof(CompoundCommodity)),
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Union(1, typeof(Gear)),
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JsonObject(MemberSerialization.OptIn),
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JsonConverter(typeof(JsonKnownTypesConverter<CraftedItemInstance>))]
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public abstract class CraftedItemInstance : ItemInstance
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{
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[JsonProperty("quality"), Key(2)] public float Quality;
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[JsonProperty("ingredients"), Key(3)] public List<Guid> Ingredients = new List<Guid>();
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[JsonProperty("blueprint"), Key(4)] public Guid Blueprint;
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[JsonProperty("name"), Key(5)] public string Name;
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class CompoundCommodity : CraftedItemInstance {}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class SimpleCommodity : ItemInstance
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{
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[JsonProperty("quantity"), Key(2)] public int Quantity;
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public SimpleCommodityData ItemData => Context.GetData(this);
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class Gear : CraftedItemInstance
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{
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[JsonProperty("durability"), Key(5)] public float Durability;
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public EquippableItemData ItemData => Context.GetData(this);
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class Hardpoint
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{
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[JsonProperty("item"), Key(0)] public Gear Item;
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[IgnoreMember] public HardpointData HardpointData;
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} |