Aetheria/Aetheria.State.Daemon.Smoke/Program.cs

247 lines
10 KiB
C#

using Aetheria.State.Daemon;
using GameCult.Aetheria.State.Verse;
var checks = new AetheriaDaemonYmirSmokeChecks();
checks.Run();
Console.WriteLine("Daemon Ymir projectile smoke passed.");
internal sealed class AetheriaDaemonYmirSmokeChecks
{
public void Run()
{
YmirMovesProjectileAndReportsStableContact();
DaemonSimulationAppliesYmirHit();
MissingPhysicsOwnerCannotAdvanceProjectiles();
ThermalCellsUseFossilConductionAndRadiation();
MultipleActorsUseTheSameMovementLever();
}
private static void MultipleActorsUseTheSameMovementLever()
{
var player = Entity(0, 0, "player");
var agent = Entity(1, 0, "worker");
var run = new AetheriaRuntimeRunCheckpointCommit
{
RunId = "shared-lever-smoke",
CurrentZoneIndex = 0,
CurrentEntityKey = "zone.0.entity.0",
Zones = [new AetheriaRuntimeZoneSnapshotCommit { ZoneIndex = 0, Entities = [player, agent] }]
};
var commands = new[]
{
MovementCommand("player-move", "zone.0.entity.0", 1, 0),
MovementCommand("agent-move", "zone.0.entity.1", 0, 1)
};
var operation = AetheriaRuntimeDaemonOperations.Execute(run, commands);
RequireEqual(2, operation.Intents.Movements.Count, "movement intent must retain one lever position per actor");
AetheriaRuntimeDaemonSimulation.Step(
run,
operation.Intents,
0.1,
AetheriaRuntimeDaemonSimulationSettings.AetheriaDefault,
AetheriaRuntimeProjectilePhysicsUnavailable.Instance);
Require(player.VelocityX > 0 && Math.Abs(player.VelocityY) < 0.001,
"player command must drive its actor through the shared movement lever");
Require(agent.VelocityY > 0 && Math.Abs(agent.VelocityX) < 0.001,
"agent command must drive its actor through the shared movement lever");
}
private static AetheriaRuntimeDaemonCommandDocument MovementCommand(
string commandId,
string actor,
double x,
double y)
{
var command = AetheriaRuntimeDaemonCommandDocument.Create(
AetheriaRuntimeDaemonCommandKinds.SetMoveVector,
"shared-control-smoke",
"shared-control-session",
0,
actor);
command.CommandId = commandId;
command.DirectionX = x;
command.DirectionY = y;
command.ScalarValue = 1;
return command;
}
private static void ThermalCellsUseFossilConductionAndRadiation()
{
var entity = Entity(7, 0, "player");
entity.StatGrids =
[
Grid(AetheriaRuntimeThermalSimulation.TemperatureGrid, 2, 1, 300, 280),
Grid(AetheriaRuntimeThermalSimulation.ThermalMassGrid, 2, 1, 1, 1),
Grid(AetheriaRuntimeThermalSimulation.ConductivityGrid, 2, 1, 1, 1)
];
AetheriaRuntimeThermalSimulation.AddHeat(entity, 20);
RequireNear(310, GridValue(entity, AetheriaRuntimeThermalSimulation.TemperatureGrid, 0), 0.000001,
"heat energy must be divided across cells and thermal mass");
RequireNear(290, GridValue(entity, AetheriaRuntimeThermalSimulation.TemperatureGrid, 1), 0.000001,
"heat energy must be divided across cells and thermal mass");
AetheriaRuntimeThermalSimulation.Step(entity, 0.1);
var expectedHot = (310 / 0.01 + 290) / 101;
expectedHot -= Math.Pow(expectedHot, 3) * 0.00000001 * 0.1;
var expectedCool = (290 / 0.01 + 310) / 101;
expectedCool -= Math.Pow(expectedCool, 3) * 0.00000001 * 0.1;
RequireNear(expectedHot, GridValue(entity, AetheriaRuntimeThermalSimulation.TemperatureGrid, 0), 0.000001,
"hot cell must follow fossil conduction and radiation");
RequireNear(expectedCool, GridValue(entity, AetheriaRuntimeThermalSimulation.TemperatureGrid, 1), 0.000001,
"cool cell must follow fossil conduction and radiation");
RequireNear((expectedHot + expectedCool) / 2, Stat(entity, "heat"), 0.000001,
"legacy heat scalar must be derived from cell temperature");
var run = new AetheriaRuntimeRunCheckpointCommit
{
RunId = "thermal-projection-smoke",
CurrentZoneIndex = 0,
CurrentEntityKey = "zone.0.entity.7",
Zones = [new AetheriaRuntimeZoneSnapshotCommit { ZoneIndex = 0, Entities = [entity] }]
};
var document = AetheriaRuntimeGameDocuments.CurrentEntity(new AetheriaRuntimeDaemonFrameDocument { Run = run });
RequireNear(Stat(entity, "heat"), document.Hud.MeanTemperature, 0.000001,
"Eve current-entity state must publish mean temperature");
RequireNear(GridValue(entity, AetheriaRuntimeThermalSimulation.TemperatureGrid, 0), document.Hud.MaximumTemperature, 0.000001,
"Eve current-entity state must publish maximum temperature");
Require(document.Hud.ThermalVisibility > 0, "Eve current-entity state must publish thermal visibility");
}
private static void YmirMovesProjectileAndReportsStableContact()
{
var (run, zone, target) = Scenario();
var step = new AetheriaYmirProjectilePhysics().Step(zone, zone.Entities, 0.1);
RequireEqual("ymir.core", new AetheriaYmirProjectilePhysics().AuthorityId, "adapter must identify its owner");
RequireEqual(0, step.Projectiles.Count, "contacted projectile must not survive");
RequireEqual(1, step.Hits.Count, "Ymir must report one projectile contact");
RequireEqual(target.EntityIndex, step.Hits[0].TargetEntityIndex, "contact must resolve the daemon entity");
RequireEqual("aetheria.projectile.smoke-projectile", step.Hits[0].ProjectileBodyId, "projectile body id must be stable");
RequireEqual("aetheria.daemon.entity.2", step.Hits[0].TargetBodyId, "entity body id must be stable");
}
private static void DaemonSimulationAppliesYmirHit()
{
var (run, _, target) = Scenario();
AetheriaRuntimeDaemonSimulation.Step(
run,
new AetheriaRuntimeDaemonIntentState(),
0.1,
AetheriaRuntimeDaemonSimulationSettings.AetheriaDefault,
new AetheriaYmirProjectilePhysics());
RequireEqual(88.0, Stat(target, "hull"), "Aetheria must interpret the Ymir contact as damage");
RequireEqual(0, run.Zones[0].Projectiles.Count, "spent projectile must leave daemon state");
}
private static void MissingPhysicsOwnerCannotAdvanceProjectiles()
{
var (run, _, _) = Scenario();
try
{
AetheriaRuntimeDaemonSimulation.Step(
run,
new AetheriaRuntimeDaemonIntentState(),
0.1,
AetheriaRuntimeDaemonSimulationSettings.AetheriaDefault,
AetheriaRuntimeProjectilePhysicsUnavailable.Instance);
}
catch (InvalidOperationException)
{
return;
}
throw new InvalidOperationException("daemon advanced a projectile without an authoritative physics owner");
}
private static (AetheriaRuntimeRunCheckpointCommit Run, AetheriaRuntimeZoneSnapshotCommit Zone, AetheriaRuntimeEntitySnapshotCommit Target) Scenario()
{
var source = Entity(1, 0, "player");
var target = Entity(2, 30, "raider");
var zone = new AetheriaRuntimeZoneSnapshotCommit
{
ZoneIndex = 0,
Entities = [source, target],
Projectiles =
[
new AetheriaRuntimeProjectileCommit
{
ProjectileId = "smoke-projectile",
SourceEntityIndex = 1,
TargetEntityIndex = 2,
PositionX = 0,
PositionZ = 0,
VelocityX = 100,
VelocityY = 0,
Radius = 1,
Damage = 12,
LifetimeSeconds = 5,
Active = true
}
]
};
var run = new AetheriaRuntimeRunCheckpointCommit
{
RunId = "ymir-projectile-smoke",
CurrentZoneIndex = 0,
CurrentEntityKey = "zone.0.entity.1",
Zones = [zone]
};
return (run, zone, target);
}
private static AetheriaRuntimeEntitySnapshotCommit Entity(int index, double x, string faction) => new()
{
EntityIndex = index,
Kind = "ship",
FactionKey = faction,
PositionX = x,
PositionZ = 0,
TargetEntityIndex = -1,
IsActive = true,
StatGrids = [Grid("hull", 100), Grid("shield", 0), Grid("heat", 0)]
};
private static AetheriaRuntimeEntityStatGridCommit Grid(string name, double value) => new()
{
Name = name,
Width = 1,
Height = 1,
Values = [value]
};
private static AetheriaRuntimeEntityStatGridCommit Grid(string name, int width, int height, params double[] values) => new()
{
Name = name,
Width = width,
Height = height,
Values = values
};
private static double GridValue(AetheriaRuntimeEntitySnapshotCommit entity, string name, int index) =>
entity.StatGrids.Single(grid => string.Equals(grid.Name, name, StringComparison.OrdinalIgnoreCase)).Values[index];
private static double Stat(AetheriaRuntimeEntitySnapshotCommit entity, string name) =>
entity.StatGrids.Single(grid => string.Equals(grid.Name, name, StringComparison.OrdinalIgnoreCase)).Values[0];
private static void RequireEqual<T>(T expected, T actual, string message)
{
if (!EqualityComparer<T>.Default.Equals(expected, actual))
throw new InvalidOperationException($"{message}. Expected {expected}; actual {actual}.");
}
private static void Require(bool condition, string message)
{
if (!condition)
throw new InvalidOperationException(message);
}
private static void RequireNear(double expected, double actual, double tolerance, string message)
{
if (Math.Abs(expected - actual) > tolerance)
throw new InvalidOperationException($"{message}. Expected {expected}; actual {actual}.");
}
}