Aetheria/Assets/Scripts/ServerShared/Agents/States
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 86c3a94880 Merge origin/master into faction-play-1
Conflicts: GameData/Aetheria.cc takes master's blob (doctrine-catalog and verse-grammar re-applied in a later commit, follow-up catalog-blob-merge-order); IffAndCombatTests NewShip admits through zone.Admit(ship, piloted); Program.cs keeps master's cases plus doctrine-catalog; FireControlPerWeaponTests keeps master's asserts with the branch's Minion constructor. Master-only compile sites adapted: Minion(ship, doctrine) in FireControlPerWeaponTests, LayoutAimTests, ScannerTests; AgentFires threshold in SolutionTests; Zone.Remove and VerseGrammar in FlightTests.

Not verified to build until the verify run at the end of the pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 20:18:54 +02:00
..
BaseState.cs BaseState: an includeChildren walk keeps its state in locals 2026-09-30 15:12:41 +02:00
BaseState.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Combat.cs Merge origin/master into faction-play-1 2026-10-16 20:18:54 +02:00
Combat.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Follow.cs Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
Follow.cs.meta Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
MoveTo.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
MoveTo.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00