Aetheria/Assets/Scripts/Zone Display/ZoneRenderer.cs

897 lines
36 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cinemachine;
using GameCult.Aetheria.State.Verse;
using UnityEngine;
using UnityEngine.Serialization;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
public class ZoneRenderer : MonoBehaviour
{
public Camera MainCamera;
public Transform WormholePrefab;
public float EntityFadeTime;
public Transform FogCameraParent;
public GameSettings Settings;
public Transform ZoneRoot;
public Transform SectorBrushes;
public MeshRenderer SectorBoundaryBrush;
public CinemachineVirtualCamera SceneCamera;
public Camera[] FogCameras;
public Camera[] MinimapCameras;
public Material FogMaterial;
public float FogFarFadeFraction = .125f;
public float FarPlaneDistanceMultiplier = 2;
public InstancedMesh[] AsteroidMeshes;
public int AsteroidSpritesheetWidth = 4;
public int AsteroidSpritesheetHeight = 4;
public LODHandler LODHandler;
public Slime SlimeRenderer;
public Camera SlimeGravityCamera;
public GridObject SimpleCommodityPickup;
public GridObject CompoundCommodityPickup;
public GridObject GearPickup;
public GridObject WeaponPickup;
public Material[] MapGravityMaterials;
[Header("Tour")] public bool Tour;
public float TourSwitchTime = 5f;
public float TourFollowDistance = 30f;
public float TourHeightOffset = 15;
public float TourFollowOffsetDegrees;
// public Mesh[] AsteroidMeshes;
// public Material AsteroidMaterial;
[Header("Prefabs")]
public MeshFilter AsteroidBeltUI;
public PlanetObject Planet;
public GasGiantObject GasGiant;
public SunObject Sun;
public Prototype CompassIconPrototype;
[Header("Icons")]
public Sprite OrbitalIcon;
public Sprite WormholeIcon;
[HideInInspector] public Dictionary<Entity, EntityInstance> EntityInstances = new Dictionary<Entity, EntityInstance>();
private readonly Dictionary<int, EntityInstance> _entityInstancesByDaemonIndex = new Dictionary<int, EntityInstance>();
private readonly Dictionary<string, PlanetObject> _bodyViewsByBodyKey = new Dictionary<string, PlanetObject>(StringComparer.Ordinal);
private Dictionary<string, AsteroidBeltUI> _beltObjects = new Dictionary<string, AsteroidBeltUI>(StringComparer.Ordinal);
private Dictionary<string, InstancedMesh[]> _beltMeshes = new Dictionary<string, InstancedMesh[]>(StringComparer.Ordinal);
private Dictionary<string, Matrix4x4[][]> _beltMatrices = new Dictionary<string, Matrix4x4[][]>(StringComparer.Ordinal);
private float _viewDistance;
//private float _maxDepth;
private float _minimapDistance;
private float _tourTimer;
private List<(Transform, Transform)> _tourPlanets = new List<(Transform, Transform)>();
private CinemachineTransposer _transposer;
private PlanetObject _root;
private bool _rootFound;
private Entity _perspectiveEntity;
private PlanetObject[] _suns;
private bool _showAsteroidUI;
private AetheriaRuntimeRunCheckpointCommit _daemonRunSnapshot;
private AetheriaRuntimeZoneSnapshotCommit _daemonZoneSnapshot;
private readonly List<AetheriaRuntimeDaemonBodyPose> _daemonBodyPoses = new List<AetheriaRuntimeDaemonBodyPose>();
private readonly Dictionary<string, AetheriaRuntimeDaemonBodyPose> _daemonBodyPosesByBodyKey =
new Dictionary<string, AetheriaRuntimeDaemonBodyPose>(StringComparer.Ordinal);
private readonly List<AetheriaRuntimeDaemonAsteroidBeltPose> _daemonAsteroidBeltPoses =
new List<AetheriaRuntimeDaemonAsteroidBeltPose>();
private readonly List<AetheriaRuntimeDaemonAsteroidInstancePose> _visibleAsteroidInstancePoses =
new List<AetheriaRuntimeDaemonAsteroidInstancePose>();
private readonly List<AetheriaRuntimeDaemonCompassMarker> _daemonCompassMarkers =
new List<AetheriaRuntimeDaemonCompassMarker>();
private readonly Dictionary<int, AetheriaRuntimeDaemonCompassMarker> _daemonCompassMarkersByEntityIndex =
new Dictionary<int, AetheriaRuntimeDaemonCompassMarker>();
private readonly List<int> _daemonVisibleEntityIndices = new List<int>();
private readonly HashSet<int> _daemonVisibleEntityIndicesSet = new HashSet<int>();
private readonly HashSet<int> _visibleDaemonEntityIndices = new HashSet<int>();
private readonly List<AetheriaRuntimeDaemonWormholeExit> _daemonWormholeExits =
new List<AetheriaRuntimeDaemonWormholeExit>();
public Dictionary<int, (GameObject gravity, CompassIcon icon)> WormholeInstances = new Dictionary<int, (GameObject, CompassIcon)>();
private List<ItemPickup> _loot = new List<ItemPickup>();
public IReadOnlyDictionary<int, EntityInstance> DaemonEntityInstances => _entityInstancesByDaemonIndex;
public IReadOnlyList<ItemPickup> ActiveLoot => _loot;
public AetheriaRuntimeDaemonRenderSettings RenderSettings { get; set; }
public Entity PerspectiveEntity
{
get => _perspectiveEntity;
set
{
_perspectiveEntity = value;
_visibleDaemonEntityIndices.Clear();
foreach (var entity in _entityInstancesByDaemonIndex.Values)
entity.FadeOut(EntityFadeTime);
RefreshDaemonVisibleEntityInstances();
}
}
public float ViewDistance
{
set
{
_viewDistance = value;
foreach (var camera in FogCameras)
camera.orthographicSize = value;
SceneCamera.m_Lens.FarClipPlane = value * FarPlaneDistanceMultiplier;
FogMaterial.SetFloat("_DepthCeiling", value);
FogMaterial.SetFloat("_DepthBlend", FogFarFadeFraction * value);
}
}
public float MinimapDistance
{
set
{
_minimapDistance = value;
foreach (var camera in MinimapCameras)
camera.orthographicSize = value;
SetIconSize(value * Settings.MinimapIconSize);
// MinimapGravityQuad.transform.localScale = value * 2 * Vector3.one;
}
}
public bool ShowAsteroidUI
{
get { return _showAsteroidUI; }
set
{
if (value != _showAsteroidUI)
{
_showAsteroidUI = value;
foreach (var beltUI in _beltObjects.Values)
{
beltUI.Filter.gameObject.SetActive(_showAsteroidUI);
}
}
}
}
public void SetIconSize(float size)
{
foreach(var entityInstance in _entityInstancesByDaemonIndex.Values) entityInstance.MapIcon.transform.localScale = Vector3.one * size;
foreach(var planet in _bodyViewsByBodyKey.Values) planet.Icon.transform.localScale = Vector3.one * size;
}
public bool TryGetBodyView(string bodyKey, out PlanetObject bodyView)
{
return _bodyViewsByBodyKey.TryGetValue(bodyKey ?? "", out bodyView);
}
public bool TryGetEntityInstance(int daemonEntityIndex, out EntityInstance instance)
{
return _entityInstancesByDaemonIndex.TryGetValue(daemonEntityIndex, out instance);
}
public bool TryGetEntityInstance(Entity entity, out EntityInstance instance)
{
instance = null;
return entity != null &&
entity.DaemonEntityIndex >= 0 &&
_entityInstancesByDaemonIndex.TryGetValue(entity.DaemonEntityIndex, out instance);
}
public bool TryGetDaemonTargetDistance(int daemonEntityIndex, out float distance)
{
distance = 0f;
if (!AetheriaRuntimeDaemonRenderQueries.TryQueryEntityTarget(
_daemonZoneSnapshot,
daemonEntityIndex,
out var target))
{
return false;
}
distance = (float)target.Distance;
return true;
}
void Start()
{
var bigBounds = new Bounds(Vector3.zero, Vector3.one * 1024);
foreach (var mesh in AsteroidMeshes) mesh.Mesh.bounds = bigBounds;
ViewDistance = Settings.DefaultViewDistance;
MinimapDistance = Settings.MinimapZoomLevels[Settings.DefaultMinimapZoom];
_tourTimer = TourSwitchTime;
_transposer = SceneCamera.GetCinemachineComponent<CinemachineTransposer>();
}
public void LoadDaemonZoneView(
IReadOnlyDictionary<int, Entity> observedEntityFacadesByDaemonIndex,
AetheriaRuntimeZoneSnapshotCommit daemonZone = null,
AetheriaRuntimeRunCheckpointCommit daemonRun = null)
{
ClearZone();
ApplyDaemonFrame(daemonZone, daemonRun);
RefreshDaemonBodyPoses();
RefreshDaemonAsteroidBeltPoses();
var beltPosesByBodyKey = _daemonAsteroidBeltPoses
.Where(pose => !string.IsNullOrWhiteSpace(pose.BodyKey))
.ToDictionary(pose => pose.BodyKey, StringComparer.Ordinal);
foreach (var body in daemonZone?.Bodies ?? Array.Empty<AetheriaRuntimeBodySnapshotCommit>())
{
if (body == null)
continue;
if (string.Equals(body.Kind ?? "", "asteroid_belt", StringComparison.OrdinalIgnoreCase))
{
if (beltPosesByBodyKey.TryGetValue(body.BodyKey ?? "", out var beltPose))
LoadAsteroidBelt(beltPose);
}
else
{
LoadPlanet(body);
}
}
_suns = _bodyViewsByBodyKey.Values.Where(p => p is SunObject).ToArray();
foreach (var entitySnapshot in daemonZone?.Entities ?? Array.Empty<AetheriaRuntimeEntitySnapshotCommit>())
{
if (entitySnapshot != null &&
observedEntityFacadesByDaemonIndex != null &&
observedEntityFacadesByDaemonIndex.TryGetValue(entitySnapshot.EntityIndex, out var entity))
{
Debug.Log($"Loading entity {entity.Name} from daemon entity snapshot {entitySnapshot.EntityIndex}");
LoadEntity(entity);
}
}
foreach (var exit in _daemonWormholeExits)
AddWormhole(exit);
}
public void ApplyDaemonFrame(
AetheriaRuntimeZoneSnapshotCommit daemonZone,
AetheriaRuntimeRunCheckpointCommit daemonRun)
{
_daemonRunSnapshot = daemonRun;
_daemonZoneSnapshot = daemonZone;
var zoneRenderRadius = (float)AetheriaRuntimeDaemonRenderQueries.ResolveZoneRenderRadius(
_daemonZoneSnapshot,
2000);
SectorBrushes.localScale = zoneRenderRadius * 2 * Vector3.one;
SlimeGravityCamera.orthographicSize = zoneRenderRadius;
SlimeRenderer.ZoneRadius = zoneRenderRadius;
AetheriaRuntimeDaemonRenderQueries.QueryWormholeExits(
_daemonRunSnapshot,
_daemonZoneSnapshot,
zoneRenderRadius,
Settings.WormholeDistanceRatio,
_daemonWormholeExits);
}
public void AddWormhole(AetheriaRuntimeDaemonWormholeExit exit)
{
var instance = Instantiate(WormholePrefab);
instance.position = new Vector3((float)exit.PositionX, 0, (float)exit.PositionZ);
var icon = CompassIconPrototype.Instantiate<CompassIcon>();
icon.Icon.sprite = WormholeIcon;
WormholeInstances[exit.TargetZoneIndex] = (instance.gameObject, icon);
}
public void ClearZone()
{
foreach (var wormhole in WormholeInstances.Values)
{
Destroy(wormhole.gravity);
wormhole.icon.GetComponent<Prototype>().ReturnToPool();
}
WormholeInstances.Clear();
foreach(var gridObject in _loot)
if(gridObject) Destroy(gridObject.gameObject);
_loot.Clear();
foreach (var entity in EntityInstances.Keys.ToArray())
{
Debug.Log($"Unloading entity {entity.Name} from rendered entity instances during clear.");
UnloadEntity(entity);
}
_entityInstancesByDaemonIndex.Clear();
if (_bodyViewsByBodyKey.Count > 0)
{
foreach (var planet in _bodyViewsByBodyKey.Values)
{
DestroyImmediate(planet.gameObject);
}
_bodyViewsByBodyKey.Clear();
foreach (var beltObject in _beltObjects.Values)
{
Destroy(beltObject.Filter);
}
_beltObjects.Clear();
_beltMeshes.Clear();
_beltMatrices.Clear();
_tourPlanets.Clear();
}
}
void LoadEntity(Entity entity)
{
var typedHull = FindTypedZoneItem(entity.Hull);
if (typedHull == null || string.IsNullOrWhiteSpace(typedHull.HullPrefab))
{
Debug.LogWarning($"Failed to instantiate {entity.Name} with missing typed hull prefab.");
return;
}
EntityInstance instance;
if (entity is Ship)
{
instance = Instantiate(UnityHelpers.LoadAsset<GameObject>(typedHull.HullPrefab), ZoneRoot).GetComponent<ShipInstance>();
if (instance == null)
{
Debug.LogWarning($"Failed to instantiate {typedHull.Name} ship with invalid prefab: no ShipInstance component!");
return;
}
}
else
{
instance = Instantiate(UnityHelpers.LoadAsset<GameObject>(typedHull.HullPrefab), ZoneRoot).GetComponent<EntityInstance>();
if (instance == null)
{
Debug.LogWarning($"Failed to instantiate {typedHull.Name} entity with invalid prefab: no EntityInstance component!");
return;
}
if (string.Equals(typedHull.HullType, nameof(HullType.Station), StringComparison.Ordinal))
{
instance.CompassIcon = CompassIconPrototype.Instantiate<CompassIcon>();
instance.CompassIcon.Icon.sprite = OrbitalIcon;
}
}
instance.SetEntity(this, entity);
EntityInstances.Add(entity, instance);
if (entity.DaemonEntityIndex >= 0)
_entityInstancesByDaemonIndex[entity.DaemonEntityIndex] = instance;
}
public void UnloadEntity(Entity entity)
{
foreach (var item in entity.Equipment)
{
foreach (var behavior in item.Behaviors)
{
if (behavior is IEventBehavior eventBehavior)
eventBehavior.ResetEvents();
}
}
if (!EntityInstances.TryGetValue(entity, out var instance))
return;
Destroy(instance.gameObject);
EntityInstances.Remove(entity);
if (entity.DaemonEntityIndex >= 0)
_entityInstancesByDaemonIndex.Remove(entity.DaemonEntityIndex);
}
void LoadAsteroidBelt(AetheriaRuntimeDaemonAsteroidBeltPose beltPose)
{
var bodyKey = beltPose.BodyKey;
if (bodyKey.Length == 0)
return;
var meshes = AsteroidMeshes.ToList();
while (meshes.Count > Settings.AsteroidMeshCount)
meshes.RemoveAt(Random.Range(0, meshes.Count));
_beltMeshes[bodyKey] = meshes.ToArray();
_beltMatrices[bodyKey] = new Matrix4x4[meshes.Count][];
var asteroidCount = beltPose.AsteroidCount;
var count = meshes.Count == 0 ? 0 : asteroidCount / meshes.Count;
var remainder = asteroidCount - count * meshes.Count;
for (int i = 0; i < meshes.Count; i++)
{
_beltMatrices[bodyKey][i] = new Matrix4x4[i < meshes.Count - 1 ? count : count + remainder];
}
var beltObject = Instantiate(AsteroidBeltUI, ZoneRoot);
var belt = new AsteroidBeltUI(
asteroidCount,
(float)beltPose.Radius,
beltObject,
AsteroidSpritesheetWidth,
AsteroidSpritesheetHeight,
Settings.MinimapAsteroidSize);
_beltObjects[bodyKey] = belt;
LODHandler.FindPlanets();
}
void LoadPlanet(AetheriaRuntimeBodySnapshotCommit body)
{
var bodyKey = body.BodyKey ?? "";
if (bodyKey.Length == 0)
return;
PlanetObject planet;
var kind = body.Kind ?? "";
var mass = (float)body.Mass;
var isSun = string.Equals(kind, "sun", StringComparison.OrdinalIgnoreCase);
var isGasGiant = isSun || string.Equals(kind, "gas_giant", StringComparison.OrdinalIgnoreCase);
if (isGasGiant)
{
if (isSun)
{
planet = Instantiate(Sun, ZoneRoot);
var sunObject = (SunObject) planet;
var sunVisual = body.SunVisual ?? new AetheriaRuntimeSunVisualCommit();
var lightRadius = Settings.PlanetSettings.LightRadius.Evaluate(mass) * (float)sunVisual.LightRadiusMultiplier;
sunObject.Light.color = new Color((float)sunVisual.LightColorX, (float)sunVisual.LightColorY, (float)sunVisual.LightColorZ);
sunObject.Light.range = lightRadius;
sunObject.FogTint.transform.localScale = lightRadius * Vector3.one;
sunObject.FogTint.material.SetColor(
"_Color",
new Color((float)sunVisual.FogTintColorX, (float)sunVisual.FogTintColorY, (float)sunVisual.FogTintColorZ));
}
else planet = Instantiate(GasGiant, ZoneRoot);
var gas = (GasGiantObject) planet;
var colors = ToUnityColors(body.GasGiantVisual?.Colors);
gas.Body.material.SetTexture("_ColorRamp", colors.ToGradient(!isSun).ToTexture());
gas.GravityWaves.transform.localScale = (float)body.GravityWaveRadius * Vector3.one;
gas.GravityWaves.material.SetFloat("_Depth", (float)body.GravityWaveDepth);
gas.GravityWaves.material.SetFloat("_Frequency", Settings.PlanetSettings.WaveFrequency.Evaluate(mass));
}
else
{
planet = Instantiate(Planet, ZoneRoot);
var possibleSettings = Settings.BodySettingsCollections
.Where(p => p.MinimumMass < mass)
.MaxBy(p => p.MinimumMass).BodySettings;
planet.Generator.body = possibleSettings[Random.Range(0, possibleSettings.Length)];
//Debug.Log($"Generating planet with {mass} mass! Choosing {planet.Generator.body.name} settings!");
//planet.Icon.material.mainTexture = planetInstance.Mass > Context.GlobalData.PlanetMass ? PlanetIcon : PlanetoidIcon;
}
var bodyRadius = Settings.PlanetSettings.BodyRadius.Evaluate(mass) * (float)body.BodyRadiusMultiplier;
var gravityWellRadius = body.GravityInfluenceRadius > 0
? (float)body.GravityInfluenceRadius
: Settings.PlanetSettings.GravityRadius.Evaluate(mass) * (float)body.GravityRadiusMultiplier;
var gravityWellDepth = body.GravityWellDepth != 0
? (float)body.GravityWellDepth
: Settings.PlanetSettings.GravityDepth.Evaluate(mass) * (float)body.GravityDepthMultiplier;
planet.Body.transform.localScale = bodyRadius * Vector3.one;
planet.GravityWell.transform.localScale = gravityWellRadius * Vector3.one;
// var depth = planetInstance.GravityWellDepth;
// if (depth > _maxDepth) _maxDepth = depth;
planet.GravityWell.material.SetFloat("_Depth", gravityWellDepth);
planet.Icon.transform.position = new Vector3(0, -gravityWellDepth, 0);
planet.Icon.transform.localScale = Settings.IconSize.Evaluate(mass) * Vector3.one;
_bodyViewsByBodyKey[bodyKey] = planet;
if (!_rootFound)
{
_rootFound = true;
_root = planet;
}
LODHandler.FindPlanets();
}
private static float4[] ToUnityColors(IReadOnlyList<AetheriaRuntimeColorCommit> colors)
{
var converted = (colors ?? Array.Empty<AetheriaRuntimeColorCommit>())
.Where(color => color != null)
.Select(color => new float4((float)color.X, (float)color.Y, (float)color.Z, (float)color.W))
.ToArray();
return converted.Length > 0
? converted
: new[] { new float4(0.35f, 0.45f, 0.8f, 0), new float4(0.85f, 0.9f, 1f, 1) };
}
// private void Update()
// {
// if (Tour)
// {
// _tourTimer -= UnityEngine.Time.deltaTime;
// if (_tourTimer < 0)
// {
// _tourTimer = TourSwitchTime;
// _tourIndex = (_tourIndex + 1) % _tourPlanets.Count;
// SceneCamera.Follow = _tourPlanets[_tourIndex].Item1;
// SceneCamera.LookAt = _tourPlanets[_tourIndex].Item2;
// if(_tourIndex==0) Debug.Log("Tour Complete!");
// }
// // if(_tourIndex>=0)
// // {
// // var offset = (SceneCamera.Follow.position - SceneCamera.LookAt.position);
// // offset.y = 0;
// // offset = offset.normalized * TourFollowDistance;
// // offset.y = TourHeightOffset;
// // offset = Quaternion.AngleAxis(TourFollowOffsetDegrees, Vector3.up) * offset;
// // _transposer.m_FollowOffset = offset;
// // }
// }
// }
void Update()
{
var maxDepth = 0f;
foreach (var loot in _loot)
{
loot.ViewOrigin = PerspectiveEntity.CultPosition;
loot.ViewDirection = PerspectiveEntity.CultLookDirection;
}
// if (SlimeRenderer.SpawnPositions.Length != _suns.Length)
// SlimeRenderer.SpawnPositions = new Vector2[_suns.Length];
// for (var i = 0; i < _suns.Length; i++)
// {
// SlimeRenderer.SpawnPositions[i] = _suns[i].Body.transform.position.Flatland();
// }
Shader.SetGlobalFloat("_AsteroidVerticalOffset", ActionGameManager.Instance.Settings.PlanetSettings.AsteroidVerticalOffset);
RefreshDaemonBodyPoses();
RefreshDaemonAsteroidBeltPoses();
RefreshDaemonVisibleEntityInstances();
RefreshDaemonCompassMarkers();
Plane[] planes = GeometryUtility.CalculateFrustumPlanes(MainCamera);
bool isVisible(Bounds bounds) => GeometryUtility.TestPlanesAABB(planes, bounds);
foreach (var beltPose in _daemonAsteroidBeltPoses)
{
var key = beltPose.BodyKey;
if (string.IsNullOrWhiteSpace(key) ||
!_beltMeshes.TryGetValue(key, out var meshes) ||
!_beltMatrices.TryGetValue(key, out var matrices))
continue;
var center = new float2((float)beltPose.CenterX, (float)beltPose.CenterZ);
var height = GetTerrainHeight(center);
var beltIsVisible = isVisible(new Bounds(
new Vector3(center.x,height,center.y),
new Vector3((float)beltPose.Radius * 2,100,(float)beltPose.Radius * 2)));
if (beltIsVisible || _showAsteroidUI)
{
AetheriaRuntimeDaemonRenderQueries.QueryAsteroidInstancePoses(
_daemonZoneSnapshot,
key,
DaemonSimulationTimeSeconds,
_visibleAsteroidInstancePoses);
}
if(beltIsVisible)
{
var tx = 0;
for (int i = 0; i < meshes.Length; i++)
{
for (int t = 0; t < matrices[i].Length; t++)
{
if (tx >= _visibleAsteroidInstancePoses.Count)
{
matrices[i][t] = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.zero);
continue;
}
var asteroidPose = _visibleAsteroidInstancePoses[tx];
matrices[i][t] = Matrix4x4.TRS(new Vector3((float)asteroidPose.PositionX,0,(float)asteroidPose.PositionZ),
Quaternion.Euler(
cos((float)asteroidPose.Rotation + (float)i / meshes.Length) * 100,
sin((float)asteroidPose.Rotation + (float)i / meshes.Length) * 100,
(float)tx / Math.Max(1, _visibleAsteroidInstancePoses.Count) * 360),
Vector3.one * (float)asteroidPose.Size);
tx++;
}
Graphics.DrawMeshInstanced(meshes[i].Mesh, 0, meshes[i].Material, matrices[i]);
}
}
if(_showAsteroidUI)
_beltObjects[key].Update(_visibleAsteroidInstancePoses, center, height, (float)beltPose.Radius);
}
foreach (var planet in _bodyViewsByBodyKey)
{
if (!_daemonBodyPosesByBodyKey.TryGetValue(planet.Key, out var pose))
continue;
var p = new float2((float)pose.CenterX, (float)pose.CenterZ);
var height = GetTerrainHeight(p);
if (-height > maxDepth) maxDepth = -height;
planet.Value.transform.position = new Vector3(p.x, 0, p.y);
var bodyRadius = planet.Value.Body.transform.localScale.x;
planet.Value.Body.transform.localPosition = new Vector3(0, height + bodyRadius * 2, 0);
if (planet.Value is GasGiantObject gasGiantObject)
{
gasGiantObject.GravityWaves.material.SetFloat("_Phase",
(float)(DaemonSimulationTimeSeconds * pose.GravityWaveSpeed));
if (!string.Equals(pose.Kind, "sun", StringComparison.OrdinalIgnoreCase))
{
var parent = new float2((float)pose.ParentCenterX, (float)pose.ParentCenterZ);
var toParent = normalize(parent - p);
gasGiantObject.SunMaterial.LightingDirection = new Vector3(toParent.x, 0, toParent.y);
}
}
else planet.Value.Body.transform.rotation *= Quaternion.AngleAxis(Settings.PlanetRotationSpeed, Vector3.up);
}
foreach (var entityInstance in _entityInstancesByDaemonIndex.Values)
{
if(entityInstance.CompassIcon)
{
var active = entityInstance.DaemonEntityIndex >= 0 &&
_daemonCompassMarkersByEntityIndex.TryGetValue(entityInstance.DaemonEntityIndex, out var marker);
entityInstance.CompassIcon.gameObject.SetActive(active);
if (active)
{
entityInstance.CompassIcon.transform.rotation = Quaternion.Euler(
0,
0,
Mathf.Atan2((float)marker.DeltaZ, (float)marker.DeltaX) * Mathf.Rad2Deg - 90);
}
}
}
foreach (var wormhole in WormholeInstances.Values)
{
var difference = wormhole.gravity.transform.position.Flatland() - (Vector2)AetheriaMath.ToUnity(PerspectiveEntity.CultPositionXZ);
var distance = difference.magnitude;
wormhole.icon.gameObject.SetActive(distance > _minimapDistance);
wormhole.icon.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg - 90);
}
//var fogPos = FogCameraParent.position;
SectorBoundaryBrush.material.SetFloat("_Power", Settings.PlanetSettings.ZoneDepthExponent);
SectorBoundaryBrush.material.SetFloat("_Depth", Settings.PlanetSettings.ZoneDepth + Settings.PlanetSettings.ZoneBoundaryFog);
var gravityBand = AetheriaRuntimeDaemonRenderQueries.QueryGravityTerrainBand(
_daemonZoneSnapshot,
Settings.MinimapZoneGravityRange,
maxDepth);
foreach (var mat in MapGravityMaterials)
{
mat.SetFloat("_StartDepth", (float)gravityBand.StartDepth);
mat.SetFloat("_DepthRange", (float)gravityBand.DepthRange);
}
//Shader.SetGlobalFloat("_GridOffset", Settings.PlanetSettings.ZoneBoundaryFog);
// var gravPos = MinimapGravityQuad.transform.position;
// gravPos.y = -Settings.PlanetSettings.ZoneDepth - _maxDepth;
// MinimapGravityQuad.transform.position = gravPos;
// MinimapTintQuad.transform.position = gravPos - Vector3.up*10;
}
private void RefreshDaemonBodyPoses()
{
AetheriaRuntimeDaemonRenderQueries.QueryBodyPoses(_daemonZoneSnapshot, _daemonBodyPoses);
_daemonBodyPosesByBodyKey.Clear();
foreach (var pose in _daemonBodyPoses)
{
if (!string.IsNullOrWhiteSpace(pose.BodyKey))
_daemonBodyPosesByBodyKey[pose.BodyKey] = pose;
}
}
private void RefreshDaemonAsteroidBeltPoses()
{
AetheriaRuntimeDaemonRenderQueries.QueryAsteroidBeltPoses(_daemonZoneSnapshot, _daemonAsteroidBeltPoses);
}
private void RefreshDaemonCompassMarkers()
{
AetheriaRuntimeDaemonRenderQueries.QueryCompassMarkers(
_daemonZoneSnapshot,
PerspectiveEntity?.DaemonEntityIndex ?? -1,
Settings.GameplaySettings.TargetDetectionInfoThreshold,
_minimapDistance,
_daemonCompassMarkers);
_daemonCompassMarkersByEntityIndex.Clear();
foreach (var marker in _daemonCompassMarkers)
_daemonCompassMarkersByEntityIndex[marker.TargetEntityIndex] = marker;
}
private void RefreshDaemonVisibleEntityInstances()
{
AetheriaRuntimeDaemonRenderQueries.QueryVisibleEntityIndices(
_daemonZoneSnapshot,
PerspectiveEntity?.DaemonEntityIndex ?? -1,
Settings.GameplaySettings.TargetDetectionInfoThreshold,
_daemonVisibleEntityIndices);
_daemonVisibleEntityIndicesSet.Clear();
foreach (var entityIndex in _daemonVisibleEntityIndices)
_daemonVisibleEntityIndicesSet.Add(entityIndex);
foreach (var entityInstance in _entityInstancesByDaemonIndex.Values)
{
var entityIndex = entityInstance.DaemonEntityIndex;
var shouldBeVisible = entityIndex >= 0 && _daemonVisibleEntityIndicesSet.Contains(entityIndex);
var isVisible = entityIndex >= 0 && _visibleDaemonEntityIndices.Contains(entityIndex);
if (shouldBeVisible && !isVisible)
entityInstance.FadeIn(EntityFadeTime);
else if (!shouldBeVisible && isVisible)
entityInstance.FadeOut(EntityFadeTime);
}
_visibleDaemonEntityIndices.Clear();
foreach (var entityIndex in _daemonVisibleEntityIndicesSet)
_visibleDaemonEntityIndices.Add(entityIndex);
}
private float GetTerrainHeight(float2 position)
{
return (float)AetheriaRuntimeDaemonRenderQueries.EvaluateGravityTerrainHeight(
_daemonZoneSnapshot,
position.x,
position.y,
DaemonSimulationTimeSeconds);
}
private double DaemonSimulationTimeSeconds => _daemonZoneSnapshot?.SimulationTimeSeconds ?? 0;
public void DestroyLoot(ItemPickup loot)
{
_loot.Remove(loot);
}
public void DropItem(Vector3 position, Vector3 velocity, ItemInstance item)
{
var typedItem = FindTypedZoneItem(item);
var gridObject = item switch
{
SimpleCommodity _ => Instantiate(SimpleCommodityPickup),
CompoundCommodity _ => Instantiate(CompoundCommodityPickup),
EquippableItem _ when IsWeaponPickup(typedItem) => Instantiate(WeaponPickup),
EquippableItem _ => Instantiate(GearPickup),
_ => throw new NotImplementedException()
};
var t = gridObject.transform;
t.parent = ZoneRoot;
t.position = position;
gridObject.Velocity = velocity;
var itemPickup = gridObject.gameObject.GetComponent<ItemPickup>();
itemPickup.Item = item;
itemPickup.ZoneRenderer = this;
itemPickup.ScanLabel.text = typedItem?.Name ?? "Unknown Item";
if (item is CraftedItemInstance craftedItemInstance)
{
var tradeProjection = AetheriaRuntimeDaemonTradeItemQueries.ProjectTradeItem(
typedItem,
AetheriaRuntimeDaemonTradeItemQueries.CraftedItemCommit(
craftedItemInstance.ItemKey,
craftedItemInstance.Quality,
item is EquippableItem equippable ? equippable.Durability : 1f),
ActionGameManager.Instance?.ObservedTradeValueSettings());
var c = Color.white;
if (!ColorUtility.TryParseHtmlString($"#{tradeProjection.TierColorHex}", out c))
c = Color.white;
c.a = 0;
itemPickup.ScanLabel.color = c;
}
else itemPickup.ScanLabel.color = new Color(.75f, .75f, .75f, 0);
_loot.Add(itemPickup);
}
private static bool IsWeaponPickup(AetheriaRuntimeCatalogItem typedItem)
{
return typedItem != null && string.Equals(typedItem.Category, AetheriaRuntimeItemCategories.Weapon, StringComparison.Ordinal);
}
private static AetheriaRuntimeCatalogItem FindTypedZoneItem(ItemInstance item)
{
return ActionGameManager.RuntimeCatalog?.FindItem(item?.ItemKey ?? "");
}
}
[Serializable]
public class InstancedMesh
{
public Mesh Mesh;
public Material Material;
}
public class AsteroidBeltUI
{
public MeshFilter Filter;
private Vector3[] _vertices;
private Vector3[] _normals;
private Vector2[] _uvs;
private int[] _indices;
private Mesh _mesh;
private float _size;
private float _scale;
public AsteroidBeltUI(
int asteroidCount,
float radius,
MeshFilter meshFilter,
int spritesheetWidth,
int spritesheetHeight,
float scale)
{
Filter = meshFilter;
asteroidCount = Math.Max(0, asteroidCount);
_vertices = new Vector3[asteroidCount * 4];
_normals = new Vector3[asteroidCount * 4];
_uvs = new Vector2[asteroidCount * 4];
_indices = new int[asteroidCount * 6];
_scale = scale;
var maxDist = Math.Max(0, radius);
var spriteSize = float2(1f / spritesheetWidth, 1f / spritesheetHeight);
// vertex order: bottom left, top left, top right, bottom right
for (var i = 0; i < asteroidCount; i++)
{
var spriteX = Random.Range(0, spritesheetWidth);
var spriteY = Random.Range(0, spritesheetHeight);
_uvs[i * 4] = new Vector2(spriteX * spriteSize.x, spriteY * spriteSize.y);
_uvs[i * 4 + 1] = new Vector2(spriteX * spriteSize.x, spriteY * spriteSize.y + spriteSize.y);
_uvs[i * 4 + 2] = new Vector2(spriteX * spriteSize.x + spriteSize.x, spriteY * spriteSize.y + spriteSize.y);
_uvs[i * 4 + 3] = new Vector2(spriteX * spriteSize.x + spriteSize.x, spriteY * spriteSize.y);
_indices[i * 6] = i * 4;
_indices[i * 6 + 1] = i * 4 + 1;
_indices[i * 6 + 2] = i * 4 + 3;
_indices[i * 6 + 3] = i * 4 + 3;
_indices[i * 6 + 4] = i * 4 + 1;
_indices[i * 6 + 5] = i * 4 + 2;
}
for (var i = 0; i < _normals.Length; i++)
{
_normals[i] = -Vector3.forward;
}
_mesh = new Mesh();
_mesh.vertices = _vertices;
_mesh.uv = _uvs;
_mesh.triangles = _indices;
_mesh.normals = _normals;
_mesh.bounds = new Bounds(Vector3.zero, Vector3.one * maxDist);
_size = maxDist;
Filter.mesh = _mesh;
//_collider.sharedMesh = _mesh;
}
public void Update(IReadOnlyList<AetheriaRuntimeDaemonAsteroidInstancePose> poses, float2 center, float height, float radius)
{
var count = Math.Min(poses.Count, _vertices.Length / 4);
for (var i = 0; i < count; i++)
{
var pose = poses[i];
var size = (float)pose.Size;
var rotation = Quaternion.Euler(90, (float)pose.Rotation, 0);
var position = new Vector3((float)pose.PositionX, height, (float)pose.PositionZ);
_vertices[i * 4] = rotation * new Vector3(-size * _scale, -size * _scale, 0) + position;
_vertices[i * 4 + 1] = rotation * new Vector3(-size * _scale, size * _scale, 0) + position;
_vertices[i * 4 + 2] = rotation * new Vector3(size * _scale, size * _scale, 0) + position;
_vertices[i * 4 + 3] = rotation * new Vector3(size * _scale, -size * _scale, 0) + position;
}
for (var i = count * 4; i < _vertices.Length; i++)
{
_vertices[i] = Vector3.zero;
}
var boundsRadius = Math.Max(_size, radius);
_mesh.bounds = new Bounds(new Vector3(center.x, 0, center.y), Vector3.one * (boundsRadius * 2));
_mesh.vertices = _vertices;
//_collider.sharedMesh = _mesh;
}
}