897 lines
36 KiB
C#
897 lines
36 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cinemachine;
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using GameCult.Aetheria.State.Verse;
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using UnityEngine;
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using UnityEngine.Serialization;
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using Object = UnityEngine.Object;
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using Random = UnityEngine.Random;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using float2 = Unity.Mathematics.float2;
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public class ZoneRenderer : MonoBehaviour
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{
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public Camera MainCamera;
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public Transform WormholePrefab;
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public float EntityFadeTime;
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public Transform FogCameraParent;
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public GameSettings Settings;
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public Transform ZoneRoot;
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public Transform SectorBrushes;
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public MeshRenderer SectorBoundaryBrush;
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public CinemachineVirtualCamera SceneCamera;
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public Camera[] FogCameras;
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public Camera[] MinimapCameras;
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public Material FogMaterial;
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public float FogFarFadeFraction = .125f;
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public float FarPlaneDistanceMultiplier = 2;
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public InstancedMesh[] AsteroidMeshes;
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public int AsteroidSpritesheetWidth = 4;
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public int AsteroidSpritesheetHeight = 4;
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public LODHandler LODHandler;
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public Slime SlimeRenderer;
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public Camera SlimeGravityCamera;
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public GridObject SimpleCommodityPickup;
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public GridObject CompoundCommodityPickup;
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public GridObject GearPickup;
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public GridObject WeaponPickup;
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public Material[] MapGravityMaterials;
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[Header("Tour")] public bool Tour;
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public float TourSwitchTime = 5f;
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public float TourFollowDistance = 30f;
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public float TourHeightOffset = 15;
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public float TourFollowOffsetDegrees;
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// public Mesh[] AsteroidMeshes;
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// public Material AsteroidMaterial;
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[Header("Prefabs")]
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public MeshFilter AsteroidBeltUI;
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public PlanetObject Planet;
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public GasGiantObject GasGiant;
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public SunObject Sun;
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public Prototype CompassIconPrototype;
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[Header("Icons")]
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public Sprite OrbitalIcon;
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public Sprite WormholeIcon;
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[HideInInspector] public Dictionary<Entity, EntityInstance> EntityInstances = new Dictionary<Entity, EntityInstance>();
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private readonly Dictionary<int, EntityInstance> _entityInstancesByDaemonIndex = new Dictionary<int, EntityInstance>();
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private readonly Dictionary<string, PlanetObject> _bodyViewsByBodyKey = new Dictionary<string, PlanetObject>(StringComparer.Ordinal);
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private Dictionary<string, AsteroidBeltUI> _beltObjects = new Dictionary<string, AsteroidBeltUI>(StringComparer.Ordinal);
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private Dictionary<string, InstancedMesh[]> _beltMeshes = new Dictionary<string, InstancedMesh[]>(StringComparer.Ordinal);
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private Dictionary<string, Matrix4x4[][]> _beltMatrices = new Dictionary<string, Matrix4x4[][]>(StringComparer.Ordinal);
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private float _viewDistance;
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//private float _maxDepth;
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private float _minimapDistance;
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private float _tourTimer;
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private List<(Transform, Transform)> _tourPlanets = new List<(Transform, Transform)>();
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private CinemachineTransposer _transposer;
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private PlanetObject _root;
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private bool _rootFound;
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private Entity _perspectiveEntity;
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private PlanetObject[] _suns;
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private bool _showAsteroidUI;
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private AetheriaRuntimeRunCheckpointCommit _daemonRunSnapshot;
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private AetheriaRuntimeZoneSnapshotCommit _daemonZoneSnapshot;
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private readonly List<AetheriaRuntimeDaemonBodyPose> _daemonBodyPoses = new List<AetheriaRuntimeDaemonBodyPose>();
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private readonly Dictionary<string, AetheriaRuntimeDaemonBodyPose> _daemonBodyPosesByBodyKey =
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new Dictionary<string, AetheriaRuntimeDaemonBodyPose>(StringComparer.Ordinal);
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private readonly List<AetheriaRuntimeDaemonAsteroidBeltPose> _daemonAsteroidBeltPoses =
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new List<AetheriaRuntimeDaemonAsteroidBeltPose>();
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private readonly List<AetheriaRuntimeDaemonAsteroidInstancePose> _visibleAsteroidInstancePoses =
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new List<AetheriaRuntimeDaemonAsteroidInstancePose>();
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private readonly List<AetheriaRuntimeDaemonCompassMarker> _daemonCompassMarkers =
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new List<AetheriaRuntimeDaemonCompassMarker>();
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private readonly Dictionary<int, AetheriaRuntimeDaemonCompassMarker> _daemonCompassMarkersByEntityIndex =
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new Dictionary<int, AetheriaRuntimeDaemonCompassMarker>();
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private readonly List<int> _daemonVisibleEntityIndices = new List<int>();
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private readonly HashSet<int> _daemonVisibleEntityIndicesSet = new HashSet<int>();
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private readonly HashSet<int> _visibleDaemonEntityIndices = new HashSet<int>();
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private readonly List<AetheriaRuntimeDaemonWormholeExit> _daemonWormholeExits =
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new List<AetheriaRuntimeDaemonWormholeExit>();
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public Dictionary<int, (GameObject gravity, CompassIcon icon)> WormholeInstances = new Dictionary<int, (GameObject, CompassIcon)>();
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private List<ItemPickup> _loot = new List<ItemPickup>();
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public IReadOnlyDictionary<int, EntityInstance> DaemonEntityInstances => _entityInstancesByDaemonIndex;
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public IReadOnlyList<ItemPickup> ActiveLoot => _loot;
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public AetheriaRuntimeDaemonRenderSettings RenderSettings { get; set; }
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public Entity PerspectiveEntity
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{
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get => _perspectiveEntity;
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set
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{
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_perspectiveEntity = value;
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_visibleDaemonEntityIndices.Clear();
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foreach (var entity in _entityInstancesByDaemonIndex.Values)
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entity.FadeOut(EntityFadeTime);
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RefreshDaemonVisibleEntityInstances();
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}
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}
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public float ViewDistance
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{
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set
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{
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_viewDistance = value;
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foreach (var camera in FogCameras)
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camera.orthographicSize = value;
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SceneCamera.m_Lens.FarClipPlane = value * FarPlaneDistanceMultiplier;
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FogMaterial.SetFloat("_DepthCeiling", value);
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FogMaterial.SetFloat("_DepthBlend", FogFarFadeFraction * value);
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}
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}
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public float MinimapDistance
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{
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set
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{
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_minimapDistance = value;
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foreach (var camera in MinimapCameras)
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camera.orthographicSize = value;
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SetIconSize(value * Settings.MinimapIconSize);
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// MinimapGravityQuad.transform.localScale = value * 2 * Vector3.one;
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}
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}
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public bool ShowAsteroidUI
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{
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get { return _showAsteroidUI; }
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set
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{
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if (value != _showAsteroidUI)
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{
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_showAsteroidUI = value;
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foreach (var beltUI in _beltObjects.Values)
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{
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beltUI.Filter.gameObject.SetActive(_showAsteroidUI);
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}
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}
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}
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}
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public void SetIconSize(float size)
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{
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foreach(var entityInstance in _entityInstancesByDaemonIndex.Values) entityInstance.MapIcon.transform.localScale = Vector3.one * size;
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foreach(var planet in _bodyViewsByBodyKey.Values) planet.Icon.transform.localScale = Vector3.one * size;
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}
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public bool TryGetBodyView(string bodyKey, out PlanetObject bodyView)
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{
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return _bodyViewsByBodyKey.TryGetValue(bodyKey ?? "", out bodyView);
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}
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public bool TryGetEntityInstance(int daemonEntityIndex, out EntityInstance instance)
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{
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return _entityInstancesByDaemonIndex.TryGetValue(daemonEntityIndex, out instance);
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}
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public bool TryGetEntityInstance(Entity entity, out EntityInstance instance)
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{
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instance = null;
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return entity != null &&
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entity.DaemonEntityIndex >= 0 &&
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_entityInstancesByDaemonIndex.TryGetValue(entity.DaemonEntityIndex, out instance);
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}
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public bool TryGetDaemonTargetDistance(int daemonEntityIndex, out float distance)
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{
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distance = 0f;
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if (!AetheriaRuntimeDaemonRenderQueries.TryQueryEntityTarget(
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_daemonZoneSnapshot,
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daemonEntityIndex,
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out var target))
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{
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return false;
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}
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distance = (float)target.Distance;
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return true;
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}
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void Start()
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{
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var bigBounds = new Bounds(Vector3.zero, Vector3.one * 1024);
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foreach (var mesh in AsteroidMeshes) mesh.Mesh.bounds = bigBounds;
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ViewDistance = Settings.DefaultViewDistance;
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MinimapDistance = Settings.MinimapZoomLevels[Settings.DefaultMinimapZoom];
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_tourTimer = TourSwitchTime;
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_transposer = SceneCamera.GetCinemachineComponent<CinemachineTransposer>();
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}
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public void LoadDaemonZoneView(
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IReadOnlyDictionary<int, Entity> observedEntityFacadesByDaemonIndex,
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AetheriaRuntimeZoneSnapshotCommit daemonZone = null,
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AetheriaRuntimeRunCheckpointCommit daemonRun = null)
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{
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ClearZone();
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ApplyDaemonFrame(daemonZone, daemonRun);
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RefreshDaemonBodyPoses();
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RefreshDaemonAsteroidBeltPoses();
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var beltPosesByBodyKey = _daemonAsteroidBeltPoses
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.Where(pose => !string.IsNullOrWhiteSpace(pose.BodyKey))
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.ToDictionary(pose => pose.BodyKey, StringComparer.Ordinal);
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foreach (var body in daemonZone?.Bodies ?? Array.Empty<AetheriaRuntimeBodySnapshotCommit>())
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{
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if (body == null)
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continue;
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if (string.Equals(body.Kind ?? "", "asteroid_belt", StringComparison.OrdinalIgnoreCase))
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{
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if (beltPosesByBodyKey.TryGetValue(body.BodyKey ?? "", out var beltPose))
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LoadAsteroidBelt(beltPose);
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}
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else
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{
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LoadPlanet(body);
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}
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}
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_suns = _bodyViewsByBodyKey.Values.Where(p => p is SunObject).ToArray();
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foreach (var entitySnapshot in daemonZone?.Entities ?? Array.Empty<AetheriaRuntimeEntitySnapshotCommit>())
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{
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if (entitySnapshot != null &&
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observedEntityFacadesByDaemonIndex != null &&
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observedEntityFacadesByDaemonIndex.TryGetValue(entitySnapshot.EntityIndex, out var entity))
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{
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Debug.Log($"Loading entity {entity.Name} from daemon entity snapshot {entitySnapshot.EntityIndex}");
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LoadEntity(entity);
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}
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}
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foreach (var exit in _daemonWormholeExits)
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AddWormhole(exit);
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}
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public void ApplyDaemonFrame(
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AetheriaRuntimeZoneSnapshotCommit daemonZone,
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AetheriaRuntimeRunCheckpointCommit daemonRun)
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{
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_daemonRunSnapshot = daemonRun;
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_daemonZoneSnapshot = daemonZone;
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var zoneRenderRadius = (float)AetheriaRuntimeDaemonRenderQueries.ResolveZoneRenderRadius(
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_daemonZoneSnapshot,
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2000);
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SectorBrushes.localScale = zoneRenderRadius * 2 * Vector3.one;
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SlimeGravityCamera.orthographicSize = zoneRenderRadius;
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SlimeRenderer.ZoneRadius = zoneRenderRadius;
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AetheriaRuntimeDaemonRenderQueries.QueryWormholeExits(
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_daemonRunSnapshot,
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_daemonZoneSnapshot,
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zoneRenderRadius,
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Settings.WormholeDistanceRatio,
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_daemonWormholeExits);
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}
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public void AddWormhole(AetheriaRuntimeDaemonWormholeExit exit)
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{
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var instance = Instantiate(WormholePrefab);
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instance.position = new Vector3((float)exit.PositionX, 0, (float)exit.PositionZ);
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var icon = CompassIconPrototype.Instantiate<CompassIcon>();
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icon.Icon.sprite = WormholeIcon;
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WormholeInstances[exit.TargetZoneIndex] = (instance.gameObject, icon);
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}
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public void ClearZone()
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{
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foreach (var wormhole in WormholeInstances.Values)
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{
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Destroy(wormhole.gravity);
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wormhole.icon.GetComponent<Prototype>().ReturnToPool();
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}
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WormholeInstances.Clear();
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foreach(var gridObject in _loot)
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if(gridObject) Destroy(gridObject.gameObject);
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_loot.Clear();
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foreach (var entity in EntityInstances.Keys.ToArray())
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{
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Debug.Log($"Unloading entity {entity.Name} from rendered entity instances during clear.");
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UnloadEntity(entity);
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}
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_entityInstancesByDaemonIndex.Clear();
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if (_bodyViewsByBodyKey.Count > 0)
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{
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foreach (var planet in _bodyViewsByBodyKey.Values)
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{
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DestroyImmediate(planet.gameObject);
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}
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_bodyViewsByBodyKey.Clear();
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foreach (var beltObject in _beltObjects.Values)
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{
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Destroy(beltObject.Filter);
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}
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_beltObjects.Clear();
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_beltMeshes.Clear();
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_beltMatrices.Clear();
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_tourPlanets.Clear();
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}
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}
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void LoadEntity(Entity entity)
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{
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var typedHull = FindTypedZoneItem(entity.Hull);
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if (typedHull == null || string.IsNullOrWhiteSpace(typedHull.HullPrefab))
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{
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Debug.LogWarning($"Failed to instantiate {entity.Name} with missing typed hull prefab.");
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return;
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}
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EntityInstance instance;
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if (entity is Ship)
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{
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instance = Instantiate(UnityHelpers.LoadAsset<GameObject>(typedHull.HullPrefab), ZoneRoot).GetComponent<ShipInstance>();
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if (instance == null)
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{
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Debug.LogWarning($"Failed to instantiate {typedHull.Name} ship with invalid prefab: no ShipInstance component!");
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return;
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}
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}
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else
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{
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instance = Instantiate(UnityHelpers.LoadAsset<GameObject>(typedHull.HullPrefab), ZoneRoot).GetComponent<EntityInstance>();
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if (instance == null)
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{
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Debug.LogWarning($"Failed to instantiate {typedHull.Name} entity with invalid prefab: no EntityInstance component!");
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return;
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}
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if (string.Equals(typedHull.HullType, nameof(HullType.Station), StringComparison.Ordinal))
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{
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instance.CompassIcon = CompassIconPrototype.Instantiate<CompassIcon>();
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instance.CompassIcon.Icon.sprite = OrbitalIcon;
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}
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}
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instance.SetEntity(this, entity);
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EntityInstances.Add(entity, instance);
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if (entity.DaemonEntityIndex >= 0)
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_entityInstancesByDaemonIndex[entity.DaemonEntityIndex] = instance;
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}
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public void UnloadEntity(Entity entity)
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{
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foreach (var item in entity.Equipment)
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{
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foreach (var behavior in item.Behaviors)
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{
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if (behavior is IEventBehavior eventBehavior)
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eventBehavior.ResetEvents();
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}
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}
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if (!EntityInstances.TryGetValue(entity, out var instance))
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return;
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Destroy(instance.gameObject);
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EntityInstances.Remove(entity);
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if (entity.DaemonEntityIndex >= 0)
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_entityInstancesByDaemonIndex.Remove(entity.DaemonEntityIndex);
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}
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void LoadAsteroidBelt(AetheriaRuntimeDaemonAsteroidBeltPose beltPose)
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{
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var bodyKey = beltPose.BodyKey;
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if (bodyKey.Length == 0)
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return;
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var meshes = AsteroidMeshes.ToList();
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while (meshes.Count > Settings.AsteroidMeshCount)
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meshes.RemoveAt(Random.Range(0, meshes.Count));
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_beltMeshes[bodyKey] = meshes.ToArray();
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_beltMatrices[bodyKey] = new Matrix4x4[meshes.Count][];
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var asteroidCount = beltPose.AsteroidCount;
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var count = meshes.Count == 0 ? 0 : asteroidCount / meshes.Count;
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var remainder = asteroidCount - count * meshes.Count;
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for (int i = 0; i < meshes.Count; i++)
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{
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_beltMatrices[bodyKey][i] = new Matrix4x4[i < meshes.Count - 1 ? count : count + remainder];
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}
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var beltObject = Instantiate(AsteroidBeltUI, ZoneRoot);
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var belt = new AsteroidBeltUI(
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asteroidCount,
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(float)beltPose.Radius,
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beltObject,
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AsteroidSpritesheetWidth,
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AsteroidSpritesheetHeight,
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Settings.MinimapAsteroidSize);
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_beltObjects[bodyKey] = belt;
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LODHandler.FindPlanets();
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}
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void LoadPlanet(AetheriaRuntimeBodySnapshotCommit body)
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{
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var bodyKey = body.BodyKey ?? "";
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if (bodyKey.Length == 0)
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return;
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PlanetObject planet;
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var kind = body.Kind ?? "";
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var mass = (float)body.Mass;
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var isSun = string.Equals(kind, "sun", StringComparison.OrdinalIgnoreCase);
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var isGasGiant = isSun || string.Equals(kind, "gas_giant", StringComparison.OrdinalIgnoreCase);
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if (isGasGiant)
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{
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if (isSun)
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{
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planet = Instantiate(Sun, ZoneRoot);
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var sunObject = (SunObject) planet;
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var sunVisual = body.SunVisual ?? new AetheriaRuntimeSunVisualCommit();
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var lightRadius = Settings.PlanetSettings.LightRadius.Evaluate(mass) * (float)sunVisual.LightRadiusMultiplier;
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sunObject.Light.color = new Color((float)sunVisual.LightColorX, (float)sunVisual.LightColorY, (float)sunVisual.LightColorZ);
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sunObject.Light.range = lightRadius;
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sunObject.FogTint.transform.localScale = lightRadius * Vector3.one;
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sunObject.FogTint.material.SetColor(
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"_Color",
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new Color((float)sunVisual.FogTintColorX, (float)sunVisual.FogTintColorY, (float)sunVisual.FogTintColorZ));
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}
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else planet = Instantiate(GasGiant, ZoneRoot);
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var gas = (GasGiantObject) planet;
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var colors = ToUnityColors(body.GasGiantVisual?.Colors);
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gas.Body.material.SetTexture("_ColorRamp", colors.ToGradient(!isSun).ToTexture());
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gas.GravityWaves.transform.localScale = (float)body.GravityWaveRadius * Vector3.one;
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gas.GravityWaves.material.SetFloat("_Depth", (float)body.GravityWaveDepth);
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gas.GravityWaves.material.SetFloat("_Frequency", Settings.PlanetSettings.WaveFrequency.Evaluate(mass));
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}
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else
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{
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planet = Instantiate(Planet, ZoneRoot);
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var possibleSettings = Settings.BodySettingsCollections
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.Where(p => p.MinimumMass < mass)
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.MaxBy(p => p.MinimumMass).BodySettings;
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planet.Generator.body = possibleSettings[Random.Range(0, possibleSettings.Length)];
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//Debug.Log($"Generating planet with {mass} mass! Choosing {planet.Generator.body.name} settings!");
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//planet.Icon.material.mainTexture = planetInstance.Mass > Context.GlobalData.PlanetMass ? PlanetIcon : PlanetoidIcon;
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}
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var bodyRadius = Settings.PlanetSettings.BodyRadius.Evaluate(mass) * (float)body.BodyRadiusMultiplier;
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var gravityWellRadius = body.GravityInfluenceRadius > 0
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? (float)body.GravityInfluenceRadius
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: Settings.PlanetSettings.GravityRadius.Evaluate(mass) * (float)body.GravityRadiusMultiplier;
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var gravityWellDepth = body.GravityWellDepth != 0
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? (float)body.GravityWellDepth
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: Settings.PlanetSettings.GravityDepth.Evaluate(mass) * (float)body.GravityDepthMultiplier;
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planet.Body.transform.localScale = bodyRadius * Vector3.one;
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|
planet.GravityWell.transform.localScale = gravityWellRadius * Vector3.one;
|
|
// var depth = planetInstance.GravityWellDepth;
|
|
// if (depth > _maxDepth) _maxDepth = depth;
|
|
planet.GravityWell.material.SetFloat("_Depth", gravityWellDepth);
|
|
planet.Icon.transform.position = new Vector3(0, -gravityWellDepth, 0);
|
|
planet.Icon.transform.localScale = Settings.IconSize.Evaluate(mass) * Vector3.one;
|
|
|
|
|
|
_bodyViewsByBodyKey[bodyKey] = planet;
|
|
if (!_rootFound)
|
|
{
|
|
_rootFound = true;
|
|
_root = planet;
|
|
}
|
|
|
|
LODHandler.FindPlanets();
|
|
}
|
|
|
|
private static float4[] ToUnityColors(IReadOnlyList<AetheriaRuntimeColorCommit> colors)
|
|
{
|
|
var converted = (colors ?? Array.Empty<AetheriaRuntimeColorCommit>())
|
|
.Where(color => color != null)
|
|
.Select(color => new float4((float)color.X, (float)color.Y, (float)color.Z, (float)color.W))
|
|
.ToArray();
|
|
return converted.Length > 0
|
|
? converted
|
|
: new[] { new float4(0.35f, 0.45f, 0.8f, 0), new float4(0.85f, 0.9f, 1f, 1) };
|
|
}
|
|
|
|
// private void Update()
|
|
// {
|
|
// if (Tour)
|
|
// {
|
|
// _tourTimer -= UnityEngine.Time.deltaTime;
|
|
// if (_tourTimer < 0)
|
|
// {
|
|
// _tourTimer = TourSwitchTime;
|
|
// _tourIndex = (_tourIndex + 1) % _tourPlanets.Count;
|
|
// SceneCamera.Follow = _tourPlanets[_tourIndex].Item1;
|
|
// SceneCamera.LookAt = _tourPlanets[_tourIndex].Item2;
|
|
// if(_tourIndex==0) Debug.Log("Tour Complete!");
|
|
// }
|
|
// // if(_tourIndex>=0)
|
|
// // {
|
|
// // var offset = (SceneCamera.Follow.position - SceneCamera.LookAt.position);
|
|
// // offset.y = 0;
|
|
// // offset = offset.normalized * TourFollowDistance;
|
|
// // offset.y = TourHeightOffset;
|
|
// // offset = Quaternion.AngleAxis(TourFollowOffsetDegrees, Vector3.up) * offset;
|
|
// // _transposer.m_FollowOffset = offset;
|
|
// // }
|
|
// }
|
|
// }
|
|
|
|
void Update()
|
|
{
|
|
var maxDepth = 0f;
|
|
foreach (var loot in _loot)
|
|
{
|
|
loot.ViewOrigin = PerspectiveEntity.CultPosition;
|
|
loot.ViewDirection = PerspectiveEntity.CultLookDirection;
|
|
}
|
|
|
|
// if (SlimeRenderer.SpawnPositions.Length != _suns.Length)
|
|
// SlimeRenderer.SpawnPositions = new Vector2[_suns.Length];
|
|
// for (var i = 0; i < _suns.Length; i++)
|
|
// {
|
|
// SlimeRenderer.SpawnPositions[i] = _suns[i].Body.transform.position.Flatland();
|
|
// }
|
|
|
|
Shader.SetGlobalFloat("_AsteroidVerticalOffset", ActionGameManager.Instance.Settings.PlanetSettings.AsteroidVerticalOffset);
|
|
RefreshDaemonBodyPoses();
|
|
RefreshDaemonAsteroidBeltPoses();
|
|
RefreshDaemonVisibleEntityInstances();
|
|
RefreshDaemonCompassMarkers();
|
|
|
|
Plane[] planes = GeometryUtility.CalculateFrustumPlanes(MainCamera);
|
|
bool isVisible(Bounds bounds) => GeometryUtility.TestPlanesAABB(planes, bounds);
|
|
|
|
foreach (var beltPose in _daemonAsteroidBeltPoses)
|
|
{
|
|
var key = beltPose.BodyKey;
|
|
if (string.IsNullOrWhiteSpace(key) ||
|
|
!_beltMeshes.TryGetValue(key, out var meshes) ||
|
|
!_beltMatrices.TryGetValue(key, out var matrices))
|
|
continue;
|
|
|
|
var center = new float2((float)beltPose.CenterX, (float)beltPose.CenterZ);
|
|
var height = GetTerrainHeight(center);
|
|
var beltIsVisible = isVisible(new Bounds(
|
|
new Vector3(center.x,height,center.y),
|
|
new Vector3((float)beltPose.Radius * 2,100,(float)beltPose.Radius * 2)));
|
|
if (beltIsVisible || _showAsteroidUI)
|
|
{
|
|
AetheriaRuntimeDaemonRenderQueries.QueryAsteroidInstancePoses(
|
|
_daemonZoneSnapshot,
|
|
key,
|
|
DaemonSimulationTimeSeconds,
|
|
_visibleAsteroidInstancePoses);
|
|
}
|
|
|
|
if(beltIsVisible)
|
|
{
|
|
var tx = 0;
|
|
for (int i = 0; i < meshes.Length; i++)
|
|
{
|
|
for (int t = 0; t < matrices[i].Length; t++)
|
|
{
|
|
if (tx >= _visibleAsteroidInstancePoses.Count)
|
|
{
|
|
matrices[i][t] = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.zero);
|
|
continue;
|
|
}
|
|
|
|
var asteroidPose = _visibleAsteroidInstancePoses[tx];
|
|
matrices[i][t] = Matrix4x4.TRS(new Vector3((float)asteroidPose.PositionX,0,(float)asteroidPose.PositionZ),
|
|
Quaternion.Euler(
|
|
cos((float)asteroidPose.Rotation + (float)i / meshes.Length) * 100,
|
|
sin((float)asteroidPose.Rotation + (float)i / meshes.Length) * 100,
|
|
(float)tx / Math.Max(1, _visibleAsteroidInstancePoses.Count) * 360),
|
|
Vector3.one * (float)asteroidPose.Size);
|
|
tx++;
|
|
}
|
|
|
|
Graphics.DrawMeshInstanced(meshes[i].Mesh, 0, meshes[i].Material, matrices[i]);
|
|
}
|
|
}
|
|
|
|
if(_showAsteroidUI)
|
|
_beltObjects[key].Update(_visibleAsteroidInstancePoses, center, height, (float)beltPose.Radius);
|
|
}
|
|
|
|
foreach (var planet in _bodyViewsByBodyKey)
|
|
{
|
|
if (!_daemonBodyPosesByBodyKey.TryGetValue(planet.Key, out var pose))
|
|
continue;
|
|
|
|
var p = new float2((float)pose.CenterX, (float)pose.CenterZ);
|
|
var height = GetTerrainHeight(p);
|
|
if (-height > maxDepth) maxDepth = -height;
|
|
planet.Value.transform.position = new Vector3(p.x, 0, p.y);
|
|
var bodyRadius = planet.Value.Body.transform.localScale.x;
|
|
planet.Value.Body.transform.localPosition = new Vector3(0, height + bodyRadius * 2, 0);
|
|
if (planet.Value is GasGiantObject gasGiantObject)
|
|
{
|
|
gasGiantObject.GravityWaves.material.SetFloat("_Phase",
|
|
(float)(DaemonSimulationTimeSeconds * pose.GravityWaveSpeed));
|
|
if (!string.Equals(pose.Kind, "sun", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
var parent = new float2((float)pose.ParentCenterX, (float)pose.ParentCenterZ);
|
|
var toParent = normalize(parent - p);
|
|
gasGiantObject.SunMaterial.LightingDirection = new Vector3(toParent.x, 0, toParent.y);
|
|
}
|
|
}
|
|
else planet.Value.Body.transform.rotation *= Quaternion.AngleAxis(Settings.PlanetRotationSpeed, Vector3.up);
|
|
}
|
|
|
|
foreach (var entityInstance in _entityInstancesByDaemonIndex.Values)
|
|
{
|
|
if(entityInstance.CompassIcon)
|
|
{
|
|
var active = entityInstance.DaemonEntityIndex >= 0 &&
|
|
_daemonCompassMarkersByEntityIndex.TryGetValue(entityInstance.DaemonEntityIndex, out var marker);
|
|
entityInstance.CompassIcon.gameObject.SetActive(active);
|
|
if (active)
|
|
{
|
|
entityInstance.CompassIcon.transform.rotation = Quaternion.Euler(
|
|
0,
|
|
0,
|
|
Mathf.Atan2((float)marker.DeltaZ, (float)marker.DeltaX) * Mathf.Rad2Deg - 90);
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var wormhole in WormholeInstances.Values)
|
|
{
|
|
var difference = wormhole.gravity.transform.position.Flatland() - (Vector2)AetheriaMath.ToUnity(PerspectiveEntity.CultPositionXZ);
|
|
var distance = difference.magnitude;
|
|
wormhole.icon.gameObject.SetActive(distance > _minimapDistance);
|
|
wormhole.icon.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg - 90);
|
|
}
|
|
|
|
//var fogPos = FogCameraParent.position;
|
|
SectorBoundaryBrush.material.SetFloat("_Power", Settings.PlanetSettings.ZoneDepthExponent);
|
|
SectorBoundaryBrush.material.SetFloat("_Depth", Settings.PlanetSettings.ZoneDepth + Settings.PlanetSettings.ZoneBoundaryFog);
|
|
var gravityBand = AetheriaRuntimeDaemonRenderQueries.QueryGravityTerrainBand(
|
|
_daemonZoneSnapshot,
|
|
Settings.MinimapZoneGravityRange,
|
|
maxDepth);
|
|
foreach (var mat in MapGravityMaterials)
|
|
{
|
|
mat.SetFloat("_StartDepth", (float)gravityBand.StartDepth);
|
|
mat.SetFloat("_DepthRange", (float)gravityBand.DepthRange);
|
|
}
|
|
//Shader.SetGlobalFloat("_GridOffset", Settings.PlanetSettings.ZoneBoundaryFog);
|
|
// var gravPos = MinimapGravityQuad.transform.position;
|
|
// gravPos.y = -Settings.PlanetSettings.ZoneDepth - _maxDepth;
|
|
// MinimapGravityQuad.transform.position = gravPos;
|
|
// MinimapTintQuad.transform.position = gravPos - Vector3.up*10;
|
|
}
|
|
|
|
private void RefreshDaemonBodyPoses()
|
|
{
|
|
AetheriaRuntimeDaemonRenderQueries.QueryBodyPoses(_daemonZoneSnapshot, _daemonBodyPoses);
|
|
_daemonBodyPosesByBodyKey.Clear();
|
|
foreach (var pose in _daemonBodyPoses)
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(pose.BodyKey))
|
|
_daemonBodyPosesByBodyKey[pose.BodyKey] = pose;
|
|
}
|
|
}
|
|
|
|
private void RefreshDaemonAsteroidBeltPoses()
|
|
{
|
|
AetheriaRuntimeDaemonRenderQueries.QueryAsteroidBeltPoses(_daemonZoneSnapshot, _daemonAsteroidBeltPoses);
|
|
}
|
|
|
|
private void RefreshDaemonCompassMarkers()
|
|
{
|
|
AetheriaRuntimeDaemonRenderQueries.QueryCompassMarkers(
|
|
_daemonZoneSnapshot,
|
|
PerspectiveEntity?.DaemonEntityIndex ?? -1,
|
|
Settings.GameplaySettings.TargetDetectionInfoThreshold,
|
|
_minimapDistance,
|
|
_daemonCompassMarkers);
|
|
_daemonCompassMarkersByEntityIndex.Clear();
|
|
foreach (var marker in _daemonCompassMarkers)
|
|
_daemonCompassMarkersByEntityIndex[marker.TargetEntityIndex] = marker;
|
|
}
|
|
|
|
private void RefreshDaemonVisibleEntityInstances()
|
|
{
|
|
AetheriaRuntimeDaemonRenderQueries.QueryVisibleEntityIndices(
|
|
_daemonZoneSnapshot,
|
|
PerspectiveEntity?.DaemonEntityIndex ?? -1,
|
|
Settings.GameplaySettings.TargetDetectionInfoThreshold,
|
|
_daemonVisibleEntityIndices);
|
|
_daemonVisibleEntityIndicesSet.Clear();
|
|
foreach (var entityIndex in _daemonVisibleEntityIndices)
|
|
_daemonVisibleEntityIndicesSet.Add(entityIndex);
|
|
|
|
foreach (var entityInstance in _entityInstancesByDaemonIndex.Values)
|
|
{
|
|
var entityIndex = entityInstance.DaemonEntityIndex;
|
|
var shouldBeVisible = entityIndex >= 0 && _daemonVisibleEntityIndicesSet.Contains(entityIndex);
|
|
var isVisible = entityIndex >= 0 && _visibleDaemonEntityIndices.Contains(entityIndex);
|
|
if (shouldBeVisible && !isVisible)
|
|
entityInstance.FadeIn(EntityFadeTime);
|
|
else if (!shouldBeVisible && isVisible)
|
|
entityInstance.FadeOut(EntityFadeTime);
|
|
}
|
|
|
|
_visibleDaemonEntityIndices.Clear();
|
|
foreach (var entityIndex in _daemonVisibleEntityIndicesSet)
|
|
_visibleDaemonEntityIndices.Add(entityIndex);
|
|
}
|
|
|
|
private float GetTerrainHeight(float2 position)
|
|
{
|
|
return (float)AetheriaRuntimeDaemonRenderQueries.EvaluateGravityTerrainHeight(
|
|
_daemonZoneSnapshot,
|
|
position.x,
|
|
position.y,
|
|
DaemonSimulationTimeSeconds);
|
|
}
|
|
|
|
private double DaemonSimulationTimeSeconds => _daemonZoneSnapshot?.SimulationTimeSeconds ?? 0;
|
|
|
|
public void DestroyLoot(ItemPickup loot)
|
|
{
|
|
_loot.Remove(loot);
|
|
}
|
|
|
|
public void DropItem(Vector3 position, Vector3 velocity, ItemInstance item)
|
|
{
|
|
var typedItem = FindTypedZoneItem(item);
|
|
var gridObject = item switch
|
|
{
|
|
SimpleCommodity _ => Instantiate(SimpleCommodityPickup),
|
|
CompoundCommodity _ => Instantiate(CompoundCommodityPickup),
|
|
EquippableItem _ when IsWeaponPickup(typedItem) => Instantiate(WeaponPickup),
|
|
EquippableItem _ => Instantiate(GearPickup),
|
|
_ => throw new NotImplementedException()
|
|
};
|
|
var t = gridObject.transform;
|
|
t.parent = ZoneRoot;
|
|
t.position = position;
|
|
gridObject.Velocity = velocity;
|
|
var itemPickup = gridObject.gameObject.GetComponent<ItemPickup>();
|
|
itemPickup.Item = item;
|
|
itemPickup.ZoneRenderer = this;
|
|
itemPickup.ScanLabel.text = typedItem?.Name ?? "Unknown Item";
|
|
if (item is CraftedItemInstance craftedItemInstance)
|
|
{
|
|
var tradeProjection = AetheriaRuntimeDaemonTradeItemQueries.ProjectTradeItem(
|
|
typedItem,
|
|
AetheriaRuntimeDaemonTradeItemQueries.CraftedItemCommit(
|
|
craftedItemInstance.ItemKey,
|
|
craftedItemInstance.Quality,
|
|
item is EquippableItem equippable ? equippable.Durability : 1f),
|
|
ActionGameManager.Instance?.ObservedTradeValueSettings());
|
|
var c = Color.white;
|
|
if (!ColorUtility.TryParseHtmlString($"#{tradeProjection.TierColorHex}", out c))
|
|
c = Color.white;
|
|
c.a = 0;
|
|
itemPickup.ScanLabel.color = c;
|
|
}
|
|
else itemPickup.ScanLabel.color = new Color(.75f, .75f, .75f, 0);
|
|
_loot.Add(itemPickup);
|
|
}
|
|
|
|
private static bool IsWeaponPickup(AetheriaRuntimeCatalogItem typedItem)
|
|
{
|
|
return typedItem != null && string.Equals(typedItem.Category, AetheriaRuntimeItemCategories.Weapon, StringComparison.Ordinal);
|
|
}
|
|
|
|
private static AetheriaRuntimeCatalogItem FindTypedZoneItem(ItemInstance item)
|
|
{
|
|
return ActionGameManager.RuntimeCatalog?.FindItem(item?.ItemKey ?? "");
|
|
}
|
|
}
|
|
|
|
|
|
[Serializable]
|
|
public class InstancedMesh
|
|
{
|
|
public Mesh Mesh;
|
|
public Material Material;
|
|
}
|
|
|
|
public class AsteroidBeltUI
|
|
{
|
|
public MeshFilter Filter;
|
|
private Vector3[] _vertices;
|
|
private Vector3[] _normals;
|
|
private Vector2[] _uvs;
|
|
private int[] _indices;
|
|
private Mesh _mesh;
|
|
private float _size;
|
|
private float _scale;
|
|
|
|
public AsteroidBeltUI(
|
|
int asteroidCount,
|
|
float radius,
|
|
MeshFilter meshFilter,
|
|
int spritesheetWidth,
|
|
int spritesheetHeight,
|
|
float scale)
|
|
{
|
|
Filter = meshFilter;
|
|
asteroidCount = Math.Max(0, asteroidCount);
|
|
_vertices = new Vector3[asteroidCount * 4];
|
|
_normals = new Vector3[asteroidCount * 4];
|
|
_uvs = new Vector2[asteroidCount * 4];
|
|
_indices = new int[asteroidCount * 6];
|
|
_scale = scale;
|
|
|
|
var maxDist = Math.Max(0, radius);
|
|
var spriteSize = float2(1f / spritesheetWidth, 1f / spritesheetHeight);
|
|
// vertex order: bottom left, top left, top right, bottom right
|
|
for (var i = 0; i < asteroidCount; i++)
|
|
{
|
|
var spriteX = Random.Range(0, spritesheetWidth);
|
|
var spriteY = Random.Range(0, spritesheetHeight);
|
|
|
|
_uvs[i * 4] = new Vector2(spriteX * spriteSize.x, spriteY * spriteSize.y);
|
|
_uvs[i * 4 + 1] = new Vector2(spriteX * spriteSize.x, spriteY * spriteSize.y + spriteSize.y);
|
|
_uvs[i * 4 + 2] = new Vector2(spriteX * spriteSize.x + spriteSize.x, spriteY * spriteSize.y + spriteSize.y);
|
|
_uvs[i * 4 + 3] = new Vector2(spriteX * spriteSize.x + spriteSize.x, spriteY * spriteSize.y);
|
|
|
|
_indices[i * 6] = i * 4;
|
|
_indices[i * 6 + 1] = i * 4 + 1;
|
|
_indices[i * 6 + 2] = i * 4 + 3;
|
|
_indices[i * 6 + 3] = i * 4 + 3;
|
|
_indices[i * 6 + 4] = i * 4 + 1;
|
|
_indices[i * 6 + 5] = i * 4 + 2;
|
|
}
|
|
|
|
for (var i = 0; i < _normals.Length; i++)
|
|
{
|
|
_normals[i] = -Vector3.forward;
|
|
}
|
|
|
|
_mesh = new Mesh();
|
|
_mesh.vertices = _vertices;
|
|
_mesh.uv = _uvs;
|
|
_mesh.triangles = _indices;
|
|
_mesh.normals = _normals;
|
|
_mesh.bounds = new Bounds(Vector3.zero, Vector3.one * maxDist);
|
|
_size = maxDist;
|
|
|
|
Filter.mesh = _mesh;
|
|
//_collider.sharedMesh = _mesh;
|
|
}
|
|
|
|
public void Update(IReadOnlyList<AetheriaRuntimeDaemonAsteroidInstancePose> poses, float2 center, float height, float radius)
|
|
{
|
|
var count = Math.Min(poses.Count, _vertices.Length / 4);
|
|
for (var i = 0; i < count; i++)
|
|
{
|
|
var pose = poses[i];
|
|
var size = (float)pose.Size;
|
|
var rotation = Quaternion.Euler(90, (float)pose.Rotation, 0);
|
|
var position = new Vector3((float)pose.PositionX, height, (float)pose.PositionZ);
|
|
_vertices[i * 4] = rotation * new Vector3(-size * _scale, -size * _scale, 0) + position;
|
|
_vertices[i * 4 + 1] = rotation * new Vector3(-size * _scale, size * _scale, 0) + position;
|
|
_vertices[i * 4 + 2] = rotation * new Vector3(size * _scale, size * _scale, 0) + position;
|
|
_vertices[i * 4 + 3] = rotation * new Vector3(size * _scale, -size * _scale, 0) + position;
|
|
}
|
|
|
|
for (var i = count * 4; i < _vertices.Length; i++)
|
|
{
|
|
_vertices[i] = Vector3.zero;
|
|
}
|
|
|
|
var boundsRadius = Math.Max(_size, radius);
|
|
_mesh.bounds = new Bounds(new Vector3(center.x, 0, center.y), Vector3.one * (boundsRadius * 2));
|
|
_mesh.vertices = _vertices;
|
|
//_collider.sharedMesh = _mesh;
|
|
}
|
|
}
|