Aetheria/Assets/Scripts/UI/DropdownMenu.cs
Reinier Vens 11bfc739fe Aetheric Drive
Added Aetheric Drive hardpoint and item behavior
Added Drive RPM UI to HUD
Fixed death not disabling continue option
Disabling global input when dialog is visible
Fixed loadout generator failure when zero price item present
Replaced fixed top speed with drag coefficients
2021-04-14 03:29:14 +01:00

80 lines
2.4 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class DropdownMenu : MonoBehaviour
{
public Canvas Canvas;
public ClickCatcher CancelClickCatcher;
public PropertyButton OptionPrefab;
public RectTransform ContentRoot;
public float OptionHeight;
public float PaddingHeight;
private List<GameObject> _options = new List<GameObject>();
private void Start()
{
if (CancelClickCatcher != null)
CancelClickCatcher.OnClick += data =>
{
End();
};
}
private void End()
{
CancelClickCatcher.gameObject.SetActive(false);
gameObject.SetActive(false);
ActionGameManager.Instance?.Input.Global.Enable();
}
public void Clear()
{
// Destroy previous options
foreach(var option in _options)
Destroy(option);
_options.Clear();
}
public void AddOption(string text, Action action, bool selected = false, bool enabled = true)
{
var optionButton = Instantiate(OptionPrefab, ContentRoot);
optionButton.Label.text = text;
optionButton.Button.onClick.AddListener(() =>
{
action();
End();
});
optionButton.Button.interactable = enabled;
//optionButton.Button..CurrentState = !enabled ? FlatButtonState.Disabled : selected ? FlatButtonState.Selected : FlatButtonState.Unselected;
_options.Add(optionButton.gameObject);
}
public void Show(RectTransform parent)
{
var rect = transform as RectTransform;
var pivot = rect.pivot;
pivot.x = 0;
var scaleFactor = Canvas.scaleFactor;
var corners = new Vector3[4];
parent.GetWorldCorners(corners);
var pivotTop = corners[0].y > (PaddingHeight + _options.Count * OptionHeight) * scaleFactor;
pivot.y = pivotTop ? 1 : 0;
rect.pivot = pivot;
rect.sizeDelta = parent.sizeDelta;
rect.position = pivotTop ? corners[0] : corners[1];
CancelClickCatcher.gameObject.SetActive(true);
ActionGameManager.Instance?.Input.Global.Disable();
}
}