Aetheria/Assets/Scripts/UI/ConsoleView.cs
Reinier Vens 4489b18452 Action Bar (WIP)
Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
2021-04-18 05:13:20 +01:00

149 lines
3.9 KiB
C#

/// <summary>
/// Marshals events and data between ConsoleController and uGUI.
/// </summary>
using UnityEngine;
using UnityEngine.UI;
using System.Text;
using System.Collections;
using System.Linq;
using TMPro;
using UniRx;
using UnityEngine.InputSystem;
public class ConsoleView : MonoBehaviour {
bool _didShow = false;
public ActionGameManager GameManager;
public GameObject ViewContainer; //Container for console view, should be a child of this GameObject
public TextMeshProUGUI LogTextArea;
public TextMeshProUGUI InputArea;
public ScrollRect Scroll;
private string _inputString = "";
private CursorLockMode _previousCursorLockMode;
private bool _playerInputPreviouslyEnabled;
public string InputString
{
get => _inputString;
set
{
_inputString = value;
InputArea.text = $"> {_inputString}";
}
}
//public bool AcceptingInput { get; private set; }
public bool Visible { get; private set; }
void Start()
{
//AcceptingInput = false;
//_console = new ConsoleController();
Application.logMessageReceived += OnLogCallback;
SetVisibility(false);
ConsoleController.Instance.VisibilityChanged += OnVisibilityChanged;
ConsoleController.Instance.LogChanged += OnLogChanged;
Keyboard.current.onTextInput += c =>
{
if (!Visible || c == '`') return;
InputString += c;
};
InputString = "";
ConsoleController.AddCommand("echo", Echo);
// var sizeFitter = GetComponentInChildren<ContentSizeFitter>().on
}
private void OnLogCallback(string condition, string trace, LogType type)
{
ConsoleController.Instance.AppendLogLine("<color=" + (type == LogType.Error ? "red" : type == LogType.Warning ? "yellow" : "white") + ">" + condition + "</color>");
}
private void OnDestroy() {
Application.logMessageReceived -= OnLogCallback;
ConsoleController.Instance.VisibilityChanged -= OnVisibilityChanged;
ConsoleController.Instance.LogChanged -= OnLogChanged;
}
void Update()
{
var keyboard = Keyboard.current;
//Toggle visibility when tilde key pressed
if (keyboard.backquoteKey.wasPressedThisFrame) {
ToggleVisibility();
}
if (!Visible) return;
if(keyboard.deleteKey.wasPressedThisFrame && InputString.Length>0)
{
InputString = InputString.Substring(0, InputString.Length - 1);
}
if (keyboard.enterKey.wasPressedThisFrame)
{
if (/*AcceptingInput && */InputString.Length > 0)
{
//if(_inputString.StartsWith("!") || _inputString.StartsWith("/"))
ConsoleController.Instance.RunCommandString(InputString);//.Substring(1));
//else ConsoleController.Instance.RunCommandString($"say \"{_inputString}\"");
InputString = "";
}
//AcceptingInput = !AcceptingInput;
}
}
void Echo(string[] args)
{
if(args.Length>0)
Debug.Log(args.Aggregate((a,b) => a + " " + b));
}
void ToggleVisibility() {
SetVisibility(!ViewContainer.activeSelf);
}
void SetVisibility(bool visible) {
ViewContainer.SetActive(visible);
Visible = visible;
if(visible)
{
_playerInputPreviouslyEnabled = GameManager.Input.Player.enabled;
GameManager.Input.Global.Disable();
GameManager.DisablePlayerInput();
GameManager.Input.UI.Disable();
_previousCursorLockMode = Cursor.lockState;
Cursor.lockState = CursorLockMode.None;
}
else
{
if(_playerInputPreviouslyEnabled)
GameManager.EnablePlayerInput();
else GameManager.Input.UI.Enable();
GameManager.Input.Global.Enable();
Cursor.lockState = _previousCursorLockMode;
}
}
void OnVisibilityChanged(bool visible) {
SetVisibility(visible);
}
void OnLogChanged(string[] newLog) {
LogTextArea.text = string.Join("\n", newLog);
// if (AcceptingInput)
// LogTextArea.text += "\n\n> " + _inputString;
Observable.NextFrame().Subscribe(_ =>
{
if(Scroll)
Scroll.verticalNormalizedPosition = 0;
});
}
}