Aetheria/Assets/Scripts/ServerShared/Behaviors/ConstantWeapon.cs
2026-06-21 09:37:54 +01:00

150 lines
4.2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using static CultMath.math;
public class ConstantWeapon : Weapon, IProgressBehavior, IEventBehavior
{
private readonly float _ammoIntervalDuration;
private int _ammo = 1;
private float _ammoInterval;
private float _reload;
private bool _reloading;
public override int Ammo
{
get => _ammo;
}
public float AmmoIntervalProgress => _ammoInterval;
public float ReloadProgress => _reload;
public bool Reloading => _reloading;
public float Progress
{
get { return saturate(_reload); }
}
public override float DamagePerSecond => Damage;
public override float RangeDamagePerSecond(float range)
{
return EvaluateRangeDamage(range);
}
public event Action OnReloadBegin;
public event Action OnReloadComplete;
public event Action OnStartFiring;
public event Action OnStopFiring;
public void ResetEvents()
{
OnReloadBegin = null;
OnReloadComplete = null;
OnStartFiring = null;
OnStopFiring = null;
}
public ConstantWeapon(RuntimeBehaviorDefinition definition, EquippedItem item) : base(definition, item)
{
_ammoIntervalDuration = definition.Float(17, 1);
}
public ConstantWeapon(RuntimeBehaviorDefinition definition, ConsumableItemEffect item) : base(definition, item)
{
_ammoIntervalDuration = definition.Float(17, 1);
}
public override bool Execute(float dt)
{
base.Execute(dt);
if (_firing)
{
if (!Entity.TryConsumeEnergy(Energy * dt))
{
_firing = false;
OnStopFiring?.Invoke();
return false;
}
if (!string.IsNullOrWhiteSpace(AmmoItemKey))
{
if (_reloading)
{
_reload -= dt / ReloadTime;
if (_reload < 0)
{
_reloading = false;
OnReloadComplete?.Invoke();
}
return false;
}
_ammoInterval -= dt / _ammoIntervalDuration;
if (_ammoInterval < 0)
{
_ammoInterval = 1;
if (MagazineSize > 1 && _ammo > 0) _ammo--;
else
{
var cargo = Entity.FindItemInCargo(AmmoItemKey);
if (cargo != null)
{
var item = cargo.GetFirstItem(AmmoItemKey);
if (item is SimpleCommodity simpleCommodity)
cargo.Remove(simpleCommodity, 1);
if(MagazineSize > 1)
{
_reloading = true;
_reload = 1;
OnReloadBegin?.Invoke();
_firing = false;
OnStopFiring?.Invoke();
}
}
return false;
}
}
}
CauseWearDamage(dt);
AddHeat(Heat * dt);
Entity.VisibilitySources[this] = Visibility;
}
return true;
}
public override void Activate()
{
if(!_firing && !_reloading)
{
UpdateStats();
_firing = true;
OnStartFiring?.Invoke();
}
}
public override void Deactivate()
{
if (_firing)
{
_firing = false;
OnStopFiring?.Invoke();
}
}
public void RestoreRuntimeState(
bool firing,
int ammo,
float ammoIntervalProgress,
float reloadProgress,
bool reloading)
{
base.RestoreRuntimeState(firing);
_ammo = ammo;
_ammoInterval = ammoIntervalProgress;
_reload = reloadProgress;
_reloading = reloading;
}
}