59 lines
2 KiB
C#
59 lines
2 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.RenderGraphModule;
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using UnityEngine.Rendering.Universal;
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public sealed class AetheriaStardustRendererFeature : ScriptableRendererFeature
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{
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private StardustPass _pass;
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public override void Create()
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{
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_pass = new StardustPass
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{
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renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing
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};
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}
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
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{
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if (_pass == null)
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Create();
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renderer.EnqueuePass(_pass);
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}
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private sealed class StardustPass : ScriptableRenderPass
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{
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private sealed class PassData
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{
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internal Camera Camera;
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internal TextureHandle ColorTarget;
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internal TextureHandle DepthTarget;
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}
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public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)
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{
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var cameraData = frameData.Get<UniversalCameraData>();
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var resourceData = frameData.Get<UniversalResourceData>();
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var colorTarget = resourceData.activeColorTexture;
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if (!colorTarget.IsValid())
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return;
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using var builder = renderGraph.AddUnsafePass<PassData>("Aetheria Stardust", out var passData);
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passData.Camera = cameraData.camera;
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passData.ColorTarget = colorTarget;
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passData.DepthTarget = resourceData.activeDepthTexture;
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builder.UseTexture(passData.ColorTarget, AccessFlags.ReadWrite);
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if (passData.DepthTarget.IsValid())
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builder.UseTexture(passData.DepthTarget, AccessFlags.Read);
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builder.AllowPassCulling(false);
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builder.SetRenderFunc(static (PassData data, UnsafeGraphContext context) =>
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{
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Stardust.RenderForCamera(context.cmd, data.Camera, data.ColorTarget, data.DepthTarget);
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});
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}
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}
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}
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