49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
using System.IO;
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using UnityEditor;
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using UnityEditor.Rendering;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace Aetheria.Editor
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{
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public static class EveEnvironmentProfileMigrator
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{
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public const string Root = "Assets/Generated/Eve/Environment";
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public const string FlightProfilePath = Root + "/Flight.asset";
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public static void EnsureGenerated()
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{
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Directory.CreateDirectory(Root);
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AssetDatabase.DeleteAsset(FlightProfilePath);
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var profile = VolumeProfileFactory.CreateVolumeProfileAtPath(FlightProfilePath);
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profile.name = "Aetheria Flight";
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var tonemapping = VolumeProfileFactory.CreateVolumeComponent<Tonemapping>(profile, true, false);
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tonemapping.mode.Override(TonemappingMode.ACES);
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var color = VolumeProfileFactory.CreateVolumeComponent<ColorAdjustments>(profile, true, false);
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// Histogram exposure is lowered separately from the generic Eve
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// camera contract. The static profile must not become a second owner.
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color.postExposure.Override(0f);
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color.contrast.Override(15f);
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var bloom = VolumeProfileFactory.CreateVolumeComponent<Bloom>(profile, true, false);
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bloom.intensity.Override(3f);
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bloom.threshold.Override(1.5f);
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bloom.scatter.Override(1f);
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var vignette = VolumeProfileFactory.CreateVolumeComponent<Vignette>(profile, true, false);
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vignette.intensity.Override(0.3f);
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vignette.smoothness.Override(0.4f);
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var grain = VolumeProfileFactory.CreateVolumeComponent<FilmGrain>(profile, true, false);
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grain.type.Override(FilmGrainLookup.Thin1);
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grain.intensity.Override(0.1f);
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EditorUtility.SetDirty(profile);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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}
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}
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