Aetheria/Assets/Content
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 460bb85ed0 Ship S2: the game composes and loads mod ships
Boot opens the derived catalog when GameData/Mods holds packages
(ShipModCatalog.ResolveCatalog), preloads each hull's GLB into an assembled
inactive prototype (ShipModShips), and LoadEntity clones it when the hull names
a Visual. ShipModPlan decides which anchor fills which ShipInstance slot; a
ShipModTemplate prefab carries the shared effects. Continue refuses a run that
names a design the catalog no longer holds (RunSave.RequireDesigns).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 06:43:52 +02:00
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Prefabs Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
Schematics Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Sprites Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Prefabs.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Schematics.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Sprites.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00