Aetheria/Assets/Scripts/MagicOnion.Abstractions/ServerStreamingResult.cs
hyperion51 a0c8dbee72 Initial Client/Server Communication
#1
Followed the MagicOnion quickstart guide, borrowing code from the chat sample app to get something working
2020-02-26 17:48:40 +00:00

80 lines
No EOL
2.5 KiB
C#

using Grpc.Core;
using MessagePack;
using System;
using System.Threading.Tasks;
namespace MagicOnion
{
/// <summary>
/// Wrapped AsyncServerStreamingCall.
/// </summary>
public struct ServerStreamingResult<TResponse> : IDisposable
{
readonly AsyncServerStreamingCall<byte[]> inner;
readonly IAsyncStreamReader<TResponse> responseStream;
public ServerStreamingResult(AsyncServerStreamingCall<byte[]> inner, IAsyncStreamReader<TResponse> responseStream, MessagePackSerializerOptions serializerOptions)
{
this.inner = inner;
this.responseStream = responseStream;
}
/// <summary>
/// Async stream to read streaming responses.
/// </summary>
public IAsyncStreamReader<TResponse> ResponseStream
{
get
{
return responseStream;
}
}
/// <summary>
/// Asynchronous access to response headers.
/// </summary>
public Task<Metadata> ResponseHeadersAsync
{
get
{
return this.inner.ResponseHeadersAsync;
}
}
/// <summary>
/// Gets the call status if the call has already finished.
/// Throws InvalidOperationException otherwise.
/// </summary>
public Status GetStatus()
{
return this.inner.GetStatus();
}
/// <summary>
/// Gets the call trailing metadata if the call has already finished.
/// Throws InvalidOperationException otherwise.
/// </summary>
public Metadata GetTrailers()
{
return this.inner.GetTrailers();
}
/// <summary>
/// Provides means to cleanup after the call.
/// If the call has already finished normally (response stream has been fully read), doesn't do anything.
/// Otherwise, requests cancellation of the call which should terminate all pending async operations associated with the call.
/// As a result, all resources being used by the call should be released eventually.
/// </summary>
/// <remarks>
/// Normally, there is no need for you to dispose the call unless you want to utilize the
/// "Cancel" semantics of invoking <c>Dispose</c>.
/// </remarks>
public void Dispose()
{
if (this.inner != null)
{
this.inner.Dispose();
}
}
}
}