| Filename | Latest commit message | Latest commit date |
|---|---|---|
Asteroid belts are now processed without GC allocations Fog Raymarching shader now discards samples far from fog surface Gravity depth calculation avoids some expensive operations |
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| .. | ||
| Asteroid Belt.prefab | ||
| Asteroid Belt.prefab.meta | ||
| Asteroids.prefab | ||
| Asteroids.prefab.meta | ||
| Child.prefab | ||
| Child.prefab.meta | ||
| Entity.prefab | ||
| Entity.prefab.meta | ||
| Planet.prefab | ||
| Planet.prefab.meta | ||
| Ship.prefab | ||
| Ship.prefab.meta | ||