44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using UnityEngine.Rendering;
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using UnityEngine.Rendering.RenderGraphModule;
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using UnityEngine.Rendering.Universal;
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public sealed class AetheriaVolumeSamplingRendererFeature : ScriptableRendererFeature
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{
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private VolumeSamplingPass _pass;
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public override void Create()
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{
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_pass = new VolumeSamplingPass
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{
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renderPassEvent = RenderPassEvent.BeforeRendering
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};
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}
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
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{
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if (_pass == null)
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Create();
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renderer.EnqueuePass(_pass);
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}
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private sealed class VolumeSamplingPass : ScriptableRenderPass
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{
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private sealed class PassData
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{
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internal UnityEngine.Camera Camera;
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}
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public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)
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{
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using var builder = renderGraph.AddUnsafePass<PassData>("Aetheria Volume Sampling", out var passData);
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var cameraData = frameData.Get<UniversalCameraData>();
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passData.Camera = cameraData.camera;
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builder.AllowPassCulling(false);
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builder.SetRenderFunc(static (PassData data, UnsafeGraphContext context) =>
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{
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VolumeSampling.RenderForCamera(data.Camera);
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});
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}
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}
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}
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