Aetheria/Assets/Shaders/Raymarching
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Reinier Vens be5e7618d6 Performance Optimization
Improved volumetric flow performance by orders of magnitude
Cleaned up old raymarching support code
Moved asteroid height calculation to vertex shader
Manual culling for asteroid field render update
2022-07-19 18:55:17 +01:00
..
CloudNormalRaymarch.cginc Performance Optimization 2022-07-19 18:55:17 +01:00
CloudNormalRaymarch.cginc.meta Raymarching Cleanup 2022-07-13 04:15:20 +01:00
CloudShader.shader Performance Optimization 2022-07-19 18:55:17 +01:00
CloudShader.shader.meta Raymarching Cleanup 2022-07-13 04:15:20 +01:00
VolumeJupiter.shader Nebula Lighting Everywhere + Perspective Distortion Fix 2022-07-16 06:42:40 +01:00
VolumeJupiter.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeRender.shader NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO 2022-07-10 02:53:09 +01:00
VolumeRender.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeRenderCustom.shader Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
VolumeRenderCustom.shader.meta Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
VolumeSun.shader Nebula Lighting Everywhere + Perspective Distortion Fix 2022-07-16 06:42:40 +01:00
VolumeSun.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00