Reinier Vens
be5e7618d6
Performance Optimization
...
Improved volumetric flow performance by orders of magnitude
Cleaned up old raymarching support code
Moved asteroid height calculation to vertex shader
Manual culling for asteroid field render update
2022-07-19 18:55:17 +01:00
..
CloudNormalRaymarch.cginc
Performance Optimization
2022-07-19 18:55:17 +01:00
CloudNormalRaymarch.cginc.meta
Raymarching Cleanup
2022-07-13 04:15:20 +01:00
CloudShader.shader
Performance Optimization
2022-07-19 18:55:17 +01:00
CloudShader.shader.meta
Raymarching Cleanup
2022-07-13 04:15:20 +01:00
VolumeJupiter.shader
Nebula Lighting Everywhere + Perspective Distortion Fix
2022-07-16 06:42:40 +01:00
VolumeJupiter.shader.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
VolumeRender.shader
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
VolumeRender.shader.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
VolumeRenderCustom.shader
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
VolumeRenderCustom.shader.meta
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
VolumeSun.shader
Nebula Lighting Everywhere + Perspective Distortion Fix
2022-07-16 06:42:40 +01:00
VolumeSun.shader.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00