Improved volumetric flow performance by orders of magnitude Cleaned up old raymarching support code Moved asteroid height calculation to vertex shader Manual culling for asteroid field render update
114 lines
No EOL
3.6 KiB
C#
114 lines
No EOL
3.6 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using MessagePack;
|
|
using Newtonsoft.Json;
|
|
using Unity.Mathematics;
|
|
using static Unity.Mathematics.math;
|
|
|
|
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
|
|
public class ResourceScannerData : BehaviorData
|
|
{
|
|
[Inspectable, JsonProperty("range"), Key(1), RuntimeInspectable]
|
|
public PerformanceStat Range = new PerformanceStat();
|
|
|
|
[Inspectable, JsonProperty("minDensity"), Key(2), RuntimeInspectable]
|
|
public PerformanceStat MinimumDensity = new PerformanceStat();
|
|
|
|
[Inspectable, JsonProperty("scanDuration"), Key(3), RuntimeInspectable]
|
|
public PerformanceStat ScanDuration = new PerformanceStat();
|
|
|
|
public override Behavior CreateInstance(EquippedItem item)
|
|
{
|
|
return new ResourceScanner(this, item);
|
|
}
|
|
|
|
public override Behavior CreateInstance(ConsumableItemEffect item)
|
|
{
|
|
return new ResourceScanner(this, item);
|
|
}
|
|
}
|
|
|
|
public class ResourceScanner : Behavior, IAlwaysUpdatedBehavior
|
|
{
|
|
public int Asteroid = -1;
|
|
|
|
private ResourceScannerData _data;
|
|
private float _scanTime;
|
|
private Guid _scanTarget;
|
|
|
|
public float Range { get; private set; }
|
|
public float MinimumDensity { get; private set; }
|
|
public float ScanDuration { get; private set; }
|
|
|
|
public Guid ScanTarget
|
|
{
|
|
get => _scanTarget;
|
|
set
|
|
{
|
|
if (value != _scanTarget)
|
|
{
|
|
_scanTarget = value;
|
|
_scanTime = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
public ResourceScanner(ResourceScannerData data, EquippedItem item) : base(data, item)
|
|
{
|
|
_data = data;
|
|
}
|
|
|
|
public ResourceScanner(ResourceScannerData data, ConsumableItemEffect item) : base(data, item)
|
|
{
|
|
_data = data;
|
|
}
|
|
|
|
public override bool Execute(float dt)
|
|
{
|
|
var planetData = Entity.Zone.Planets[ScanTarget];
|
|
if (planetData != null)
|
|
{
|
|
if (planetData is AsteroidBeltData beltData)
|
|
{
|
|
if(Asteroid > -1 &&
|
|
Asteroid < beltData.Asteroids.Length &&
|
|
length(Entity.Position.xz - Entity.Zone.AsteroidBelts[ScanTarget].Transforms[Asteroid].xy) < Range)
|
|
{
|
|
_scanTime += dt;
|
|
if (_scanTime > ScanDuration)
|
|
{
|
|
// TODO: Implement Scanning!
|
|
//Context.ItemData.Get<Corporation>(Entity.Corporation).PlanetSurveyFloor[ScanTarget] = MinimumDensity;
|
|
_scanTime = 0;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(length(Entity.Position.xz - Entity.Zone.GetOrbitPosition(planetData.Orbit)) < Range)
|
|
{
|
|
_scanTime += dt;
|
|
if (_scanTime > ScanDuration)
|
|
{
|
|
//Context.ItemData.Get<Corporation>(Entity.Corporation).PlanetSurveyFloor[ScanTarget] = MinimumDensity;
|
|
_scanTime = 0;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void Update(float delta)
|
|
{
|
|
Range = Evaluate(_data.Range);
|
|
MinimumDensity = Evaluate(_data.MinimumDensity);
|
|
ScanDuration = Evaluate(_data.ScanDuration);
|
|
}
|
|
} |