Reinier Vens
be5e7618d6
Performance Optimization
...
Improved volumetric flow performance by orders of magnitude
Cleaned up old raymarching support code
Moved asteroid height calculation to vertex shader
Manual culling for asteroid field render update
2022-07-19 18:55:17 +01:00
..
ARPG
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ARPG_Profiles
Nebula Lighting Everywhere + Perspective Distortion Fix
2022-07-16 06:42:40 +01:00
LightningTestScene
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
TestScene_Profiles
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
ARPG.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ARPG.unity
Performance Optimization
2022-07-19 18:55:17 +01:00
ARPG.unity.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
ARPG_Profiles.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
InputScreenTest.unity
In Game Input Screen
2021-05-08 07:35:16 +01:00
InputScreenTest.unity.meta
Demo Hotfixes
2021-05-02 20:59:45 +01:00
LightningTestScene.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Main Menu.unity
Graphics Settings + Disabling Minimap Asteroids
2022-07-18 08:44:54 +01:00
Main Menu.unity.meta
Main Menu
2021-03-13 03:23:58 +00:00
TestScene.unity
Slime Stuff & DB Prep
2021-03-30 01:17:58 +01:00
TestScene.unity.meta
Sector Generation
2021-03-10 09:18:07 +00:00
TestScene_Profiles.meta
Improved Sector Map
2021-03-12 05:12:01 +00:00