Cut 8b. The Unity project compiles with 0 errors in 6000.3.24f1 batchmode. Packages: manifest.json pins org.gamecult.cultlib at cultlib-unity-v1.0.57 and org.gamecult.caching.unity at caching-unity-v1.2.0, next to the 8a CultMath tag. Aetheria.Shared.Unity references GameCult.CultLib and keeps noEngineReferences. The Database Tools (Assets/Scripts/CultCache/Editor) are deleted in this commit, alongside their five ported drawers in Assets/Scripts/Editor/CultCacheDrawers.cs, each an [CultInspectorDrawer] ICultInspectorDrawer: - InspectableType: popup of the attribute type's [Union] member names, writing the string. - InspectableColor: float3 and float4 through ColorField. - InspectableAnimationCurve: float4[] and BezierCurve through CurveField. - InspectableTemperature: Kelvin, Celsius and Fahrenheit fields over one value. - InspectableSchematicShape: size and cell toggles. The old drawer also drew the item's schematic texture and tinted hull hardpoints, which need the parent document. The tagged Studio hands a drawer only the value, so those wait on the Studio exposing the open record. Unity call sites: - ActionGameManager opens the catalog through AetheriaStores; Cut 10 adds the run and player stores. - Refs resolve through ItemManager.GetData or Get(ref); orbit, planet and belt maps key by CultRecordKey; identity is compared by reference or key. - The PlayerSettings.msgpack reader and writer, which Cut 10 deletes, pass CultDocumentMessagePackSerialization.OptionsFor, since the embedded run reaches CultMath values and refs. Keyboard layouts need no resolver and keep MessagePack's defaults until Cut 10. - The input map uses the nested action to binding shape. - PropertiesPanel reads CultInspectorRangeAttribute. - NameTools loses its legacy name-file writer. - Slime compares serialized settings instead of the deleted SHA1 helper. - FieldDriver drops InspectorHeader. - .gitignore covers the test project's build output. Builds: Aetheria.Shared, AetherDb, Aetheria.Shared.Tests (6/6), Unity batchmode (0 errors). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
242 lines
10 KiB
C#
242 lines
10 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using CultMath;
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using UnityEngine.Serialization;
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using static CultMath.math;
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public class SchematicDisplay : MonoBehaviour
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{
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public GameSettings Settings;
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public Prototype ListElementPrototype;
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public Color HeaderElementEnabledColor;
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public Color HeaderElementDisabledColor;
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public GameObject OverrideIcon;
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public float OverrideIconBlinkSpeed;
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public GameObject ShieldIcon;
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public Image HeatsinkBackground;
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public GameObject AetherDriveUi;
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public TextMeshProUGUI EnergyLabel;
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public TextMeshProUGUI CockpitTemperatureLabel;
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public TextMeshProUGUI RadiatorTemperatureLabel;
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public TextMeshProUGUI HeatStorageTemperatureLabel;
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public TextMeshProUGUI CargoTemperatureLabel;
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public TextMeshProUGUI VisibilityLabel;
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public TextMeshProUGUI HullDurabilityLabel;
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public TextMeshProUGUI DistanceLabel;
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public TextMeshProUGUI ForwardRPMLabel;
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public TextMeshProUGUI StrafeRPMLabel;
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public TextMeshProUGUI TurnRPMLabel;
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public RectTransform SensorCooldownFill;
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public RectTransform EnergyFill;
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public RectTransform HullDurabilityFill;
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public RectTransform HeatstrokeMeterFill;
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public RectTransform HypothermiaMeterFill;
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public RectTransform HeatstrokeLimitFill;
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public RectTransform ForwardRPMFill;
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public RectTransform StrafeRPMFill;
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public RectTransform TurnRPMFill;
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private Entity _entity;
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private EquippableItem _hull;
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private Radiator[] _radiators;
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private Cockpit _cockpit;
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private Reactor _reactor;
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private Capacitor[] _capacitors;
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private HeatStorage[] _heatStorages;
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private EquippedCargoBay[] _cargoBays;
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private SchematicDisplayItem[] _schematicItems;
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private AetherDrive _aetherDrive;
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private bool _enemy;
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private Entity _player;
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public SchematicDisplayItem[] SchematicItems
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{
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get { return _schematicItems; }
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}
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public class SchematicDisplayItem
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{
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public EquippedItem Item;
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public SchematicListElement ListElement;
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public IProgressBehavior Cooldown;
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// public ItemUsage ItemUsage;
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public Weapon Weapon;
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}
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public void ShowShip(Entity entity, Entity player = null)
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{
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_enemy = player != null;
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_player = player;
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if (_schematicItems != null)
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foreach (var item in _schematicItems)
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{
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item.ListElement.GetComponent<Prototype>().ReturnToPool();
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}
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_entity = entity;
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if (!_enemy)
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{
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_cockpit = entity.GetBehavior<Cockpit>();
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_reactor = entity.GetBehavior<Reactor>();
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_capacitors = entity.GetBehaviors<Capacitor>().ToArray();
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_aetherDrive = entity.GetBehavior<AetherDrive>();
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AetherDriveUi.SetActive(_aetherDrive != null);
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_radiators = entity.GetBehaviors<Radiator>().ToArray();
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if (_radiators.Length == 0)
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RadiatorTemperatureLabel.text = "N/A";
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_heatStorages = entity.GetBehaviors<HeatStorage>().ToArray();
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if (_heatStorages.Length == 0)
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HeatStorageTemperatureLabel.text = "N/A";
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_cargoBays = entity.CargoBays.ToArray();
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if (_cargoBays.Length == 0)
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CargoTemperatureLabel.text = "N/A";
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}
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_schematicItems = entity.Equipment
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.Where(x => x.Behaviors.Any(b => b.Data is WeaponData))
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.Select(x => new SchematicDisplayItem
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{
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Item = x,
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ListElement = ListElementPrototype.Instantiate<SchematicListElement>(),
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Cooldown = _enemy ? null : (IProgressBehavior) x.Behaviors.FirstOrDefault(b=> b is IProgressBehavior),
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// ItemUsage = _enemy ? null : (ItemUsage) x.Behaviors.FirstOrDefault(b=> b is ItemUsage),
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Weapon = (Weapon) x.Behaviors.FirstOrDefault(b=>b is Weapon)
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})
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.ToArray();
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foreach (var x in _schematicItems)
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{
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if(x.Item.Data is WeaponItemData weaponItemData)
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x.ListElement.ShowWeapon(weaponItemData);
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//x.ListElement.Label.text = x.Item.EquippableItem.Name;
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if (!_enemy)
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{
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x.ListElement.InfiniteAmmoIcon.gameObject.SetActive(!x.Weapon.WeaponData.AmmoType.IsSet());
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x.ListElement.AmmoLabel.gameObject.SetActive(x.Weapon.WeaponData.AmmoType.IsSet());
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}
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}
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}
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void Update()
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{
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if (_entity != null)
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{
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if (!_enemy)
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{
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OverrideIcon.SetActive(_entity.OverrideShutdown && cos(Time.time * OverrideIconBlinkSpeed) > 0);
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ShieldIcon.SetActive(_entity.Shield!=null && _entity.Shield.Item.Active.Value);
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if (_radiators.Length == 1)
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RadiatorTemperatureLabel.text = $"{((int)(_radiators[0].RadiatorTemperature - 273.15f)).ToString()}°C";
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else if (_radiators.Length > 1)
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RadiatorTemperatureLabel.text =
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$"{((int)(_radiators.Min(r => r.RadiatorTemperature) - 273.15f)).ToString()}-" +
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$"{((int)(_radiators.Max(r => r.RadiatorTemperature) - 273.15f)).ToString()}°C";
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HeatsinkBackground.color = _entity.HeatsinksEnabled ? HeaderElementEnabledColor : HeaderElementDisabledColor;
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if (_heatStorages.Length == 1)
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HeatStorageTemperatureLabel.text = $"{((int)(_heatStorages[0].Item.Temperature - 273.15f)).ToString()}°C";
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else if (_heatStorages.Length > 1)
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HeatStorageTemperatureLabel.text =
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$"{((int)(_heatStorages.Min(r => r.Item.Temperature) - 273.15f)).ToString()}-" +
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$"{((int)(_heatStorages.Max(r => r.Item.Temperature) - 273.15f)).ToString()}°C";
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if (_cargoBays.Length == 1)
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CargoTemperatureLabel.text = $"{((int)(_cargoBays[0].Temperature - 273.15f)).ToString()}°C";
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else if (_cargoBays.Length > 1)
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CargoTemperatureLabel.text =
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$"{((int)(_cargoBays.Min(r => r.Temperature) - 273.15f)).ToString()}-" +
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$"{((int)(_cargoBays.Max(r => r.Temperature) - 273.15f)).ToString()}°C";
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if(_cockpit != null)
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{
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CockpitTemperatureLabel.text = $"{((int) (_cockpit.Item.Temperature - 273.15f)).ToString()}°C";
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HeatstrokeMeterFill.anchorMax = new Vector2(_entity.Heatstroke, 1);
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HypothermiaMeterFill.anchorMax = new Vector2(_entity.Hypothermia, 1);
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HeatstrokeLimitFill.anchorMax = new Vector2(unlerp(Settings.GameplaySettings.HypothermiaTemperature, Settings.GameplaySettings.HeatstrokeTemperature, _cockpit.Item.Temperature), 1);
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}
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SensorCooldownFill.anchorMax = new Vector2(_entity.Sensor?.Cooldown ?? 0, 1);
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if (_capacitors.Length == 0)
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{
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EnergyFill.anchorMax = Vector2.up;
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EnergyLabel.text = ActionGameManager.PlayerSettings.Format(_reactor.Draw);
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}
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else
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{
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var charge = _capacitors.Sum(x => x.Charge);
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var maxCharge = _capacitors.Sum(x => x.Capacity);
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EnergyFill.anchorMax = new Vector2(charge / maxCharge, 1);
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EnergyLabel.text = $"{((int)charge).ToString()}/{((int)maxCharge).ToString()} + ({((int)_reactor.Draw).ToString()})";
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}
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if (_aetherDrive != null)
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{
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ForwardRPMLabel.text = ActionGameManager.PlayerSettings.Format(_aetherDrive.Rpm.x);
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ForwardRPMFill.anchorMax = new Vector2(_aetherDrive.Rpm.x / _aetherDrive.MaximumRpm, 1);
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StrafeRPMLabel.text = ActionGameManager.PlayerSettings.Format(_aetherDrive.Rpm.y);
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StrafeRPMFill.anchorMax = new Vector2(_aetherDrive.Rpm.y / _aetherDrive.MaximumRpm, 1);
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TurnRPMLabel.text = ActionGameManager.PlayerSettings.Format(_aetherDrive.Rpm.z);
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TurnRPMFill.anchorMax = new Vector2(_aetherDrive.Rpm.z / _aetherDrive.MaximumRpm, 1);
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}
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}
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// else
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// {
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// DistanceLabel.text = $"{(int)length(_entity.Position - _player.Position)}";
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// }
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if(VisibilityLabel)
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VisibilityLabel.text = ((int)_entity.Visibility).ToString();
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if(HullDurabilityFill)
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{
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_hull = _entity.Hull;
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var hullData = _entity.ItemManager.GetData(_hull);
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var dur = _hull.Durability / hullData.Durability;
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HullDurabilityFill.anchorMax = new Vector2(dur, 1);
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HullDurabilityLabel.text = $"{ActionGameManager.PlayerSettings.Format(dur * 100)}%";
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}
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foreach (var x in _schematicItems)
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{
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if (!_enemy)
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{
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var itemData = _entity.ItemManager.GetData(x.Item.EquippableItem);
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x.ListElement.HeatFill.anchorMax = new Vector2(unlerp(itemData.MinimumTemperature, itemData.MaximumTemperature, x.Item.Temperature), 0);
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if (x.Cooldown != null)
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x.ListElement.CooldownFill.anchorMax = new Vector2(x.Cooldown.Progress, 1);
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x.ListElement.DurabilityLabel.text = $"{(int)(x.Item.EquippableItem.Durability / itemData.Durability * 100)}%";
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if (x.Weapon.WeaponData.AmmoType.IsSet())
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{
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if(x.Weapon.WeaponData.MagazineSize > 1)
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x.ListElement.AmmoLabel.text = x.Weapon.Ammo.ToString();
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else
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x.ListElement.AmmoLabel.text = _entity.CountItemsInCargo(x.Weapon.WeaponData.AmmoType.Key).ToString();
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}
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}
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if (x.Weapon.WeaponData != null)
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{
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if(x.ListElement.RangeLabel)
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x.ListElement.RangeLabel.text = ((int) x.Weapon.Range).ToString();
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}
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}
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}
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}
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}
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