Aetheria/Assets/Scripts/ServerShared/Enums.cs
hyperion51 35fb4381ed Production/Demand Profiles and Blueprint Resource Requirements
Added the ability to associate blueprints and compound commodities with personality attributes
Added the ability to restrict blueprints according to the presence of resources, for resource harvesting infrastructure
Improved the properties panel UI for Sector and Tech tabs
2020-05-03 00:36:47 +01:00

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No EOL
633 B
C#

using System;
public enum LauncherCaliber
{
Micro,
Missile,
Fighter
}
public enum HardpointType
{
Hull,
Thruster,
WarpThruster,
Reactor,
Radiator,
Shield,
Cooler,
Sensors,
Tool,
Energy,
Ballistic,
Launcher,
Infrastructure,
ControlModule
}
public enum DamageType
{
Kinetic,
Corrosive,
Electric,
Thermal,
Optical,
Ionizing
}
[Flags]
public enum BodyType
{
None = 0,
Asteroid = 1 << 0,
Planetoid = 1 << 1,
Planet = 1 << 2,
GasGiant = 1 << 3,
Sun = 1 << 4
}
public enum HullType
{
Ship,
Station,
Turret
}