41 lines
No EOL
1,015 B
C#
41 lines
No EOL
1,015 B
C#
using System;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(10)]
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public class HeatData : BehaviorData
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{
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[InspectableField, JsonProperty("heat"), Key(1)]
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public PerformanceStat Heat = new PerformanceStat();
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public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
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{
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return new Heat(context, this, entity, item);
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}
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}
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public class Heat : IBehavior
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{
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private HeatData _data;
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private Entity Entity { get; }
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private Gear Item { get; }
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private GameContext Context { get; }
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public BehaviorData Data => _data;
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public Heat(GameContext context, HeatData data, Entity entity, Gear item)
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{
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_data = data;
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Entity = entity;
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Item = item;
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Context = context;
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}
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public bool Update(float delta)
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{
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Entity.AddHeat(Context.Evaluate(_data.Heat, Item, Entity));
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return true;
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}
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} |