New damage system, much easier to understand Splash damage support Hardpoint armor consolidated with hull armor Minimap shows view cone New industry standard palette for temperature display Temperature range display contains palette Restoring loadouts now ignores temperature and armor Items can ignore thermal mass when adding heat Burst weapons can consume single ammo (mainly shotguns) New missile type that follows crosshairs New airburst projectile type that deals splash damage Auto Shotgun and Charged Shotgun
76 lines
No EOL
1.9 KiB
C#
76 lines
No EOL
1.9 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UniRx.Triggers;
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using UnityEngine;
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public class MenuPanel : MonoBehaviour
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{
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public ActionGameManager GameManager;
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public RectTransform TabButtons;
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public Color ActiveTabColor;
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public Color InactiveTabColor;
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public event Action<MenuTab> TabChanged;
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private Dictionary<MenuTab, MenuTabButton> _tabs = new Dictionary<MenuTab, MenuTabButton>();
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private MenuTabButton _current;
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public MenuTab CurrentTab { get; private set; }
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public void ShowTab(MenuTab tab)
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{
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gameObject.SetActive(true);
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if (_current == _tabs[tab]) return;
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if(_current != null)
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{
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_current.TabContents.SetActive(false);
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_current.Text.color = InactiveTabColor;
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}
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CurrentTab = tab;
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_current = _tabs[tab];
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_current.TabContents.SetActive(true);
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_current.Text.color = ActiveTabColor;
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TabChanged?.Invoke(tab);
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}
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private void OnEnable()
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{
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foreach (var tabButton in _tabs.Values)
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{
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tabButton.gameObject.SetActive(!tabButton.RequireParent || GameManager.CurrentShip.Parent != null);
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}
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}
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private void Awake()
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{
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foreach (var tabButton in TabButtons.GetComponentsInChildren<MenuTabButton>())
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{
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tabButton.TabContents.SetActive(false);
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tabButton.Text.color = InactiveTabColor;
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_tabs.Add(tabButton.Tab, tabButton);
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tabButton.Button.onClick.AddListener(() => ShowTab(tabButton.Tab));
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}
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}
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// void Start()
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// {
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// ShowTab(MenuTab.Inventory);
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// }
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}
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public enum MenuTab
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{
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Map,
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Inventory,
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Trade
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} |